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Playful Testing

Designing a Formative Assessment Game for Data Science

2022

EN

In this volume, an interdisciplinary team of researchers shares insights from three years of intensive design research resulting in a game, Beats Empire, for formative assessment of computer science and data science skills. This book follows the team through the initial design process, the development of the game, its implementation in a middle school classroom, the research that came from game data, and reflections on lessons learned and future directions. By explaining in detail the team...

444 円

Viewpoints on Media Effects

Pseudo-reality and Its Influence on Media Consumers

2017

EN

Viewpoints on Media Effects: Pseudo-reality and Its Influence on Media Consumers continues the ongoing research of media effects by illuminating not only the negative effects of media consumption, but also some of the pro-social aspects, with a special focus on social media. Recommended for scholars and researchers with an interest in media studies, specifically the exploration of media effects in various media. Also relevant scholars and researchers within the fields of communication stud...

14,001 円

Designing Constructionist Futures

The Art, Theory, and Practice of Learning Designs

2020

EN

A diverse group of scholars redefine constructionism--introduced by Seymour Papert in 1980--in light of new technologies and theories.Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democra...

8,384 円