Showing results for "guy somberg"
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Adult content is visible.Game Audio Programming 2
Principles and Practices
2018
EN
Accessible
Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.Both audio programming beginners an...
Game Audio Programming 4
Principles and Practices
2023
EN
Accessible
Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music s...
Game Audio Programming 5
Principles and Practices
2025
EN
Accessible
Welcome to the fifth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.Game audio programmers at all skill levels will find some...
2020
EN
Accessible
Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming. This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry. Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio.The techniques in this book are targeted at...
Game Audio Programming
Principles and Practices
2016
EN
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.One of the goals of this book is to raise the general level of game audio programming expertise, so it is...
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Game Programming Algorithms and Techniques
A Platform-Agnostic Approach
- Series -
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2013
EN
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or...
Getting Started with Simulink
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Written by an experienced engineer, this book will help you utilize the great user-friendly features of Simulink to advance your modeling, testing, and interfacing skills. Packed with illustrations and step-by-step walkthroughs.Key FeaturesDig deep into SimulinkNo unnecessary theory - start modelling right awayComplex concepts made easy through examplesPacked with illustrations and detailed step-by-step walkthroughsBook D...
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EN
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Learn to Program with Scratch
A Visual Introduction to Programming with Games, Art, Science, and Math
2014
EN
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?In Learn to Program with Scratch, author Majed Marji uses Scratch to ex...











