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Virtuelle Realität eBooks

Lesen Sie gerne eBooks aus der Kategorie Virtuelle Realität? Dann werden Ihnen unsere Empfehlungen sicherlich gefallen.
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  • Die wichtigsten Minecraft Rezepte auf einen Blick!

    Um in Minecraft Dinge zu erschaffen, findest Du hier die 136 wichtigsten Rezepte. Mit diesem praktischen E-Book, hast Du jetzt alle Basisrezepte ab der aktuellen Version 1.9 immer sofort griffbereit auf Deinem Tablet, Smartphone oder eReader. Hier findest Du auf einen Blick in Farbe die Zutaten, die notwendige Anordnung und den englischen und deutschen Begriff dazu, damit auch die Cheats Lesen Sie mehr

    € 1,99

  • Canvas (Cryptos, Band 2)

    Must-Read-Fortsetzung von Ursula Poznanskis SPIEGEL-Bestseller Cryptos! - Extrem spannender und beklemmend aktueller Near-Future-Thriller

    Serien Buch 2 - Cryptos
    Loewe-Bücher: garntiert ohne KIWillkommen in CanvasJanas neueste Welt ist eine Art Stellenvermittlung. Man kann sich hier für Jobs in anderen Welten bewerben: Arbeiten, die niemand machen will, die aber wichtig sind, damit alles möglichst echt wirkt. Als Entlohnung winken neue Pässe für die schönsten Welten von Mastermind. Denn seitdem die Erde für ein Leben zu heiß geworden ist, verbringen die Lesen Sie mehr

    € 19,99

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  • The New Age of Sexism

    How the AI Revolution is Reinventing Misogyny

    von Laura Bates
    'I urge you to read every syllable' JO BRAND‘Reads like a thriller’ DAILY TELEGRAPH‘Illuminating and frequently chilling’ JAMES O’BRIEN‘Urgent’ EMMA LOUISE-BOYNTONAI is here, bringing a seismic shift in the way our society operates.With misogyny baked into their design, new AI-driven technologies are putting women in danger, their rights and safety sacrificed at the alt... Lesen Sie mehr

    Zuvor € 15,91 Jetzt € 9,28

  • Monkey Game Development: Beginner's Guide

    Create monetized 2d games deployable to almost any platform with this book and ebook.

    von Michael Hartlef
    Create monetized 2d games deployable to almost any platform.Key FeaturesCreate eight fun 2d games.Understand how to structure your code, your data structures and how to set up the control flow of a modern 2D gameLearn how to deploy your games to iOS, Android, XNA (Xbox, Windows Phone 7) and desktop platforms (Windows, OSX)Book DescriptionMonkey is a programming language and toolset that allows its Lesen Sie mehr

    € 34,64

  • OpTic Gaming

    The Making of eSports Champions

    OpTic Gaming, the four-time Call of Duty Major League Gaming Champions and one of the top eSports teams in the world, now takes fans behind the controller—into the game and the minds of the greatest gamers in the world—in this fascinating and unique memoir and insider guide.Emerging on the scene in 2006, OpTic Gaming has dominated the Call of Duty e-sports arena, thanks to the talents of legendary Lesen Sie mehr

    € 9,99

  • Ultimate Unity for Multiplayer VR Development

    Master Multiplayer VR Development with Unity, XR Toolkit, and Photon Fusion to Build Immersive, High-Performance Experiences (English Edition)

    Create Cutting-Edge Multiplayer VR in Unity with XR Toolkit & Photon FusionKey Features● Explore AR, VR, and MR evolution with cutting-edge hardware and tools.● Master multiplayer VR and networking with Unity and Photon Fusion.● Build cross-platform XR apps using Unity XR Toolkit and OpenXR.Book DescriptionVirtual Reality (VR) and Extended Reality (XR) are revolutionizing industries, from gaming Lesen Sie mehr

    € 13,30

  • Artificial Intelligence and Its Transformative Impact on Society

    von C. P. Kumar
    "Artificial Intelligence and Its Transformative Impact on Society" delves into the profound influence AI exerts across diverse facets of human activity and governance. Beginning with a foundational understanding of artificial intelligence, the book progresses through detailed explorations of its implications for governance, economic landscapes, and ethical dilemmas, including bias and privacy Lesen Sie mehr

    € 4,49

  • FlexCAR

    Eine Forschungsplattform für das autonome Fahren

    Bearbeitet von Ansgar Gerlicher, Michael Lahres
    Serien series Computer Science and Engineering (German Language)
    Das Buch "FlexCAR: Die Forschungsplattform von morgen" beschreibt ein innovatives Forschungsprojekt, das sich mit flexiblen Produkt- und Produktionskonzepten für modulare Fahrzeuge beschäftigt. Nach einer Einführung und Motivation des Projekts wird das Vorgehensmodell vorgestellt. Anschließend werden die Struktur des Verbundprojekts und die verschiedenen Themenbereiche, wie Rolling Chassis, Lesen Sie mehr

    € 80,51

  • Advances in Usability Evaluation Part II

    Bearbeitet von Francesco Rebelo, Marcelo M. Soares
    Successful interaction with products, tools and technologies depends on usable designs, accommodating the needs of potential users and does not require costly training. In this context, this book is concerned about emerging concepts, theories and applications of human factors knowledge focusing on the discovery and understanding of human interactio Lesen Sie mehr

    € 88,44

  • New Advances in Building Information Modeling and Engineering Management

    Serien series Literature, Cultural and Media Studies (R0)
    This book explores the latest advances in the field of building management. Several chapters use new technologies such as the BIM methodology for collecting life cycle information and managing the maintenance of existing buildings, sharing valid historical and architectural heritage data, energy analysis of building envelopes, and planning new buildings or sustainable building practices. In Lesen Sie mehr

    € 128,69

  • Biomedical Visualisation

    Volume 14 ‒ COVID-19 Technology and Visualisation Adaptations for Biomedical Teaching

    Serien series Biomedical and Life Sciences (R0)
    This book focuses on the challenges to biomedical education posed by the lockdowns and restrictions to on campus teaching brought about by the COVID-19 pandemic and highlights the tools and digital visualization technologies that have been successfully developed and used for remote teaching.Biomedical education for science, medical, dental and allied health professionals relies on teaching visual Lesen Sie mehr

    € 138,59

  • Applications of Metaverse and Virtual Reality to Creative Education and Industry

    Bearbeitet von Dana M. Barry, Hideyuki Kanematsu
    Serien series Engineering (R0)
    This book provides excellent examples of metaverse and virtual reality and their unlimited possibilities for education and industry. By examining innovative educational activities in both real and virtual worlds, such as Second Life, SL (a three-dimensional world where avatars perform specific tasks on behalf of us), we get a unique perspective on how these technologies can revolutionize learning Lesen Sie mehr

    € 74,24

  • Formal Methods in Architecture

    Proceedings of the 7th International Symposium on Formal Methods in Architecture (7FMA), Porto 2024

    Serien series Springer Nature Proceedings excluding Computer Science
    This book comprises the select proceedings of the 7th International Symposium on Formal Methods in Architecture (7FMA), held in Porto, Portugal, in December 2024. The contents focus on the use of methodologies, especially those that have witnessed recent developments stemming from mathematical and computer sciences and are developed in a collaborative way with architecture and related fields. This Lesen Sie mehr

    € 276,20

  • .NET Developer's Guide to Augmented Reality in iOS

    Building Immersive Apps Using Xamarin, ARKit, and C#

    von Lee Englestone
    Serien series Professional and Applied Computing (R0)
    Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices.This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing Lesen Sie mehr

    € 58,29

  • No soy un robot

    La lectura y la sociedad digital

    von Juan Villoro
    Una reflexión sobre cómo lo digital transforma nuestras vidas y nuestra relación con la lectura.Somos ya seres digitales. Hemos pasado de la galaxia Gutenberg de McLuhan a la galaxia digital. ¿Cómo afecta a nuestra percepción de la realidad? ¿Qué derivas políticas suscita esta revolución tecnológica? ¿Cómo influye en el ejercicio del periodismo? ¿Cuál es el papel del libro y la lectura en esta Lesen Sie mehr

    € 10,99

  • Blender 3D Asset Creation for the Metaverse

    Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models

    Elevate your 3D modeling skills by mastering each part of the process in this part-color guide, creating professional assets and lifelike characters for your games and metaverse worlds Key FeaturesDiscover an optimized workflow for crafting game and the metaverse assetsLearn shortcuts to make the creation process smooth and quickGenerate a versatile 3D model suitable for various purposesPurchase Lesen Sie mehr

    € 34,64

  • AI Control Room - Programs Conceptual

    Communications – Economy - Science

    von Julien Coallier
    Serien series Programs Conceptual
    Contents are the work on 1- Economy as a system of agency proactive to supreme powers – 2- Science as national, international, space - 3- Communications as the display room or control room plans. Reform 1-3 within industry relevancy, Subject data you enter relegating to the following:The overall work sets supreme (currently Military and Justice) to also include Education, Faith, Politics (viewing Lesen Sie mehr

    € 10,12

  • Communication in the Age of Virtual Reality

    Bearbeitet von Frank Biocca, Mark R. Levy
    Serien series Routledge Communication Series
    This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.The first part introduces the reader to VR's state Lesen Sie mehr

    € 97,29

  • Understanding Virtual Reality

    Interface, Application, and Design

    Serien series The Morgan Kaufmann Series in Computer Graphics
    Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain Lesen Sie mehr

    € 79,19

  • Social media marketing - Terza edizione

    La guida definitiva per una strategia di successo nell’era dell’AI

    Terza edizione aggiornata e ampliata di questo bestseller globale, selezionato da Bookauthority tra i migliori libri di marketing e pubblicità a livello mondiale, una lettura essenziale e un punto di riferimento per i professionisti e gli studiosi delle università più prestigiose. Arricchita con esclusivi contenuti che approfondiscono l’evoluzione del digital marketing in relazione ai social media Lesen Sie mehr

    € 21,99

  • Les cahiers d'Unreal Engine T1

    Modélisation, Blueprints, Matériaux et Paysages

    Serien Buch 1 - Les cahiers du développeur
    Présentation de la collection:Unreal Engine est probablement l'un des moteurs de jeu les plus aboutis de notre époque. Il est accompagné d'un éditeur à la fois simple et puissant, qui le rend accessible à un public non-développeur: artistes, architectes, ingénieurs, , étudiants. A l'origine orienté vers les grosses productions de jeux vidéo, il s'est doté dernièrement d'un nouveau système de Lesen Sie mehr

    € 9,90

  • Entre réalité et virtuel

    La captation de mouvement au cinéma

    Captation de mouvement et captation de jeu, notions relativement récentes étudiées dans cet ouvrage, induisent une remise en question de la façon de faire du cinéma. Ce livre n’a toutefois pas la prétention de proposer une redéfinition du cinéma tel que nous le connaissons. Il a plutôt pour objectif de soulever des questions et de provoquer des discussions et des débats sur son état actuel, et, Lesen Sie mehr

    € 11,99

  • Digital Monuments in Digital Landscape

    von Daniel Bešina
    The book "Digital Monuments in a Digital Landscape" explores the intricate relationship between cultural monuments and the landscapes in which they reside. Through the lens of modern digital tools and technologies, it examines how these monuments can be documented, analyzed, and reconstructed to preserve them for future generations. Covering topics such as 3D modeling, GIS applications, virtual Lesen Sie mehr

    € 57,41

  • Dawn of the New Everything

    A Journey Through Virtual Reality

    von Jaron Lanier
    Named a Best Book of the Year by the Economist, Wall Street Journal & Vox‘The father of virtual reality’ (Sunday Times) explains why virtual reality presents the ultimate test for humanity.‘Essential reading, not just for VR-watchers but for anyone interested in how society came to be how it is, and what it might yet become’ EconomistWelcome to a mind-expanding, life-e... Lesen Sie mehr

    € 9,49