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The Games that Computers (and Humans) Play
A Non-Technical Introduction to Artificial Intelligence
2026
EN
Dostupná
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer’s successes are revealed, and they are often counterintuitive. Many of th...
1 532,52 Kč
Man vs. Machine
Challenging Human Supremacy at Chess
2018
EN
Man vs. Machine Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology...
513,79 Kč
Advances in Computer Games
18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers
2024
EN
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023.The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
1 200,69 Kč
Computers and Games
12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers
2025
EN
This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
1 418,99 Kč
Computers and Games
International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers
2023
EN
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
1 200,69 Kč
Advances in Computer Games
17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
2022
EN
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021.The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
1 528,19 Kč





