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Programování her – Grafika elektronické knihy

Pokud se vám líbí e-knihy v oblasti Programování her – Grafika, pak budete milovat tyto top výběry.
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  • Game AI Pro 360: Guide to Movement and Pathfinding

    podle Steve Rabin ...
    Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting ... Přečtěte si více

    1 170,22 Kč

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    podle Jason Schreier ...
    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Přečtěte si více

    183,79 Kč

  • Actionable Gamification

    Beyond Points, Badges, and Leaderboards

    podle Yu-kai Chou ...
    Learn all about implementing a good gamification design into your products, workplace, and lifestyleKey FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook DescriptionEffective gamification is a combination of game design, game dynamics, user ... Přečtěte si více

    523,49 Kč nebo zdarma s Kobo Plus

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    podle Jason Schreier ...
    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Přečtěte si více

    183,79 Kč

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games

    podle Tracy Fullerton ...
    “Create the digital games you love to play.”Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition.Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, ... Přečtěte si více

    1 532,52 Kč

  • Game Hacking

    Developing Autonomous Bots for Online Games

    podle Nick Cano ...
    You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle.Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like ... Přečtěte si více

    529,29 Kč

  • The Ultimate Blackjack Guide by VegasMaster.com

    podle VegasMaster ...
    Get a step by step overview of how to play Blackjack in VegasMaster's Ultimate Guide to Blackjack.VegasMaster outlines different strategies involved in playing this highly popular casino game. Learn how to turn the casino odds in your favor against the house edge and play Blackjack like a pro. ... Přečtěte si více

    Zdarma

  • Designing Games

    A Guide to Engineering Experiences

    podle Tynan Sylvester ...
    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Přečtěte si více

    690,79 Kč

  • Game AI Uncovered

    Volume One

    Upravil: Paul Roberts ...
    Game AI Uncovered: Volume One kicks off a brand-new series of books that focus on the development of artificial intelligence in video games. This volume brings together the collected wisdom, ideas, tricks, and cutting-edge techniques from 20 of the top game AI professionals and researchers from around the world.The techniques discussed in these pages cover the underlying development of a wide ... Přečtěte si více

    1 421,04 Kč

  • Theory of Fun for Game Design

    podle Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... Přečtěte si více

    573,19 Kč

  • Modern Game Testing: A Pragmatic Guide to Test Planning and Strategy

    podle Chris Howell ...
    Série Kniha 1 - Modern Game Testing
    Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams.Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s ... Přečtěte si více

    835,79 Kč

  • Real-Time Rendering, Fourth Edition

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid ... Přečtěte si více

    2 062,03 Kč

  • The Art of Game Design

    A Book of Lenses, Third Edition

    podle Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Přečtěte si více

    1 671,86 Kč

  • AI for Healthcare Robotics

    Série série AI for Everything
    What is artificial intelligence (AI)? What is healthcare robotics? How can AI and healthcare robotics assist in contemporary medicine?Robotics and AI can offer society unimaginable benefits, such as enabling wheelchair users to walk again, performing surgery in a highly automated and minimally invasive way, and delivering care more efficiently. AI for Healthcare Robotics explains what healthcare ... Přečtěte si více

    584,97 Kč

  • Kind of a Lot of Game Reviews

    podle Tyler Dodge ...
    This is a collection of video game reviews and special features of video games from Blimps Go 180, which is my blog. This book is a collection of over 200 articles. I cover games dating back to Game Boy and NES, and up to modern PC games. I must admit, the Atari predates me. ... Přečtěte si více

    101,07 Kč

  • Erfolgreiche Spieleentwicklung

    OpenGL in Space

    podle Alexander Rudolph ...
    Série Kniha 105 - shortcuts
    Die Entdeckung und Erforschung unbekannter Welten zählt zu den interessantesten Aspekten in Science-Fiction-Filmen, -Serien und Weltraumspielen. Das erste Kapitel des shortcuts vermittelt Ihnen einen Einblick, wie sich unzählige dieser fremdartigen Planeten in Echtzeit generieren und darstellen lassen. Das zweite Kapitel steht im Zeichen des heliozentrischen Weltbilds, es wird nichts Geringeres ... Přečtěte si více

    79,00 Kč

  • The Game Maker's Companion

    The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost ... Přečtěte si více

    1 632,39 Kč

  • Videogame-induced tourism. Esperienze oltre lo schermo

    podle Fabrizio Berardone ...
    Con l'inarrestabile progressione tecnologica, la Realtà Virtuale, ma soprattutto una delle sue diramazioni più ludiche, il videogame, è un ottimo esempio di come si possa "indurre" un utilizzatore più o meno assiduo e più o meno giovane, attraverso una serie di ambientazioni sempre più fedeli al mondo reale, ad abbandonare per un momento il monitor e passare a esperire, realmente, quei luoghi ... Přečtěte si více

    61,05 Kč

  • Content-Based Image Classification

    Efficient Machine Learning Using Robust Feature Extraction Techniques

    podle Rik Das ...
    Content-Based Image Classification: Efficient Machine Learning Using Robust Feature Extraction Techniques is a comprehensive guide to research with invaluable image data. Social Science Research Network has revealed that 65% of people are visual learners. Research data provided by Hyerle (2000) has clearly shown 90% of information in the human brain is visual. Thus, it is no wonder that visual ... Přečtěte si více

    1 337,43 Kč

  • Dijital 2 Oyun

    Kelime ve Silahlı Oyun

    podle fortymono, fikirendeks ...
    Série Kniha 5 - Oyun Projeleri Serisi
    Yeni kitap, 2 yeni fikir kısaca anlatılmış insanı okumakla yormayan hayata geçirilmesi de mümkün olan projeler...Biri hepimizin bildiği bir kelime oyununa dayanıyor diğeri de bir aksiyon fikri ama durduğun yerde... ... Přečtěte si více

    20,21 Kč nebo zdarma s Kobo Plus

  • Fundamentals of Vehicle Simulation Design

    podle Ernest Adams ...
    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and ... Přečtěte si více

    183,76 Kč

  • Video Game Design

    Principles and Practices from the Ground Up

    podle Michael Salmond ...
    Série série Required Reading Range
    Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals ... Přečtěte si více

    809,49 Kč

  • Unity и C#. Геймдев от идеи до реализации. 2-е изд.

    Впервые введение в геймдизайн, прототипирование и геймдев объединены в одну книгу. Если вы собираетесь заняться разработкой игр, то в первую очередь вам необходима информация о современных методах и профессиональных инструментах. Эти незаменимые знания можно получить в книге Джереми Гибсона Бонда. Кросс-платформенная разработка Unity позволяет создать игру, а затем с легкостью портировать куда ... Přečtěte si více

    219,00 Kč

  • Das Vulkan-API

    Teil 2: Wie man ein Framework erstellt und Shader programmiert

    podle Alexander Rudolph ...
    Série Kniha 221 - shortcuts
    Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als "OpenGL Next" bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ist nicht abzustreiten, zumal beide die gleiche Sprache für die Shader-Programmierung verwenden: die OpenGL Shading Language (GLSL). Trotzdem werden Grafikprogrammierer schnell feststellen, dass Vulkan ... Přečtěte si více

    79,00 Kč