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Viser resultater for "antonio bucchiarone"

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Games and Learning Alliance

14th International Conference, GALA 2025, Utrecht, The Netherlands, November 19–21, 2025, Proceedings

2026

EN

Tilgængelig

This book constitutes the refereed proceedings of the 14th International Conference on Games and Learning Alliance, GALA 2025, held in Utrecht, The Netherlands during November 19–21, 2025.The 33 full papers and 24 short papers included in this book were carefully reviewed and selected from 142 submissions. They were organized in topical sections as follows: educational science track; game design track; media and cultural studies track; technology track; application track; and short...

681,70 kr.

2025

EN

Tilgængelig

This book explores innovative approaches to educational game development, emphasizing practical solutions and transformative learning experiences. As learning increasingly converges with digital culture, game-based learning and serious games offer compelling ways to spark curiosity, cultivate systems thinking and resilience, and create inclusive, sustainable educational experiences.The book is organized into three parts, Play, Learn, and Transform, which ...

2.045,38 kr.

2024

EN

Tilgængelig

This book explores the transformative impact of generative artificial intelligence (GenAI) on teaching and learning, examining how recent advancements in GenAI are revolutionizing educational practices across disciplines. The book is organized into three parts: an overview of GenAI in education, its application in diverse educational contexts, and future perspectives on how educators and GenAI can interface.The first part addresses the pressing concerns within the educational lands...

2.045,38 kr.

Games and Learning Alliance

13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings

2024

EN

This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024.The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement;, Sustainability and Environmental Literacy in Serious Games; Detecting Deception and Developing Leadership; Futures Literacy; Serious Games for Health and Immersi...

1.214,06 kr.

Service-Oriented Computing – ICSOC 2018 Workshops

ADMS, ASOCA, ISYyCC, CloTS, DDBS, and NLS4IoT, Hangzhou, China, November 12–15, 2018, Revised Selected Papers

2019

EN

This book constitutes the revised selected papers of the scientific satellite events that were held in conjunction with the 16th International Conference on Service-Oriented Computing, ICSOC 2018, held in Hangzhou, China, in November 2018.The ICSOC 2018 workshop track consisted of six workshops on a wide range of topics that fall into the general area of service computing. A special focus this year was on Internet of Things, Data Analytics, and Smart Services:First Internati...

466,89 kr.