Viser resultater for "sergio sayago"
Viser 1 - 5 af 5 resultater
Voksenindhold er synligt.
Older Adults and Digital Technologies
Background, Design, Configurations, and Futures
2026
EN
Tilgængelig
This book aims to reflect critically on a great deal of HCI research conducted with or concerned about older adults and aging with the goal of sparking future development of the field. To that end, the book offers a critical literature review, which is informed by more than a decade of the author’s own empirical work, of 30 years of research in HCI and related areas, including STS, sociology, the psychology of aging, and gerontology. Four key aspects are addressed: (1) conceptualization of...
373,49 kr.
- Serier -
- eBColl Synthesis Collection 12
2023
EN
Tilgængelig
This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture. The book presents a short and guided overview of the concept of culture. It offers some background on the origin and development of the term culture. It also outlines some of its key traits and ingredients and summarizes three main perspectives of culture across disciplines. The book arg...
420,19 kr.
Future Perspectives on Human-Computer Interaction Research
Towards the Year 2030
- Serier -
- Computer Science (R0)
2024
EN
This edited book provides some future perspectives on Human-Computer Interaction research and serves as a crucial nexus for reflecting on the paths that have led us here. Technologies are increasingly becoming active agents capable of learning, adapting, and making decisions. The classic User-Centred Design approach that positions the user strictly at the centre may no longer suffice. Putting the human-in-the-loop are crucial elements for trusting AI technologies and building better, more ...
1.494,25 kr.
- Serier -
- Computer Science (R0)
2019
EN
This book promotes a critical reflection about the research conducted so far in Human-Computer Interaction (HCI) with older people, whose predominant perspective focuses on decline, health, and help. It introduces a new (or different) perspective, which is grounded in interdisciplinary research on older people and digital technologies.Key elements are to (i) address topics that include, but also go beyond decline, health, and help, such as leisure, fun, creativity and cult...
1.120,66 kr.
Game-Based Learning Across the Lifespan
Cross-Generational and Age-Oriented Topics
- Serier -
- Education (R0)
2016
EN
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In ad...
933,87 kr.




