Showing results for "arto hellas"
Showing 1 - 1 of 1 Results
Adult content is visible.Informatics in Schools: Focus on Learning Programming
10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, Helsinki, Finland, November 13-15, 2017, Proceedings
2017
EN
This book constitutes the refereed proceedings of the 10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, held in Helsinki, Finland, in November 2017.The 18 full papers presented together with 1 invited talk were carefully reviewed and selected from 41 submissions. ISSEP presents this year a broad range of themes ranging from making informatics accessible to visually impaired students and computational thinking to context- an...
People who read this also enjoyed
The Art of Invisibility
The World's Most Famous Hacker Teaches You How to Be Safe in the Age of Big Brother and Big Data
2017
EN
Real-world advice on how to be invisible online from "the FBI's most wanted hacker" (Wired).Be online without leaving a trace. Your every step online is being tracked and stored, and your identity literally stolen. Big companies and big governments want to know and exploit what you do, and privacy is a luxury few can afford or understand.In this explosive yet practical book, Kevin Mitnick uses true-life stories to show exactly what is happening wit...
Introducing Ethereum and Solidity
Foundations of Cryptocurrency and Blockchain Programming for Beginners
2017
EN
Learn how to use Solidity and the Ethereum project – second only to Bitcoin in market capitalization. Blockchain protocols are taking the world by storm, and the Ethereum project, with its Turing-complete scripting language Solidity, has rapidly become a front-runner. This bookpresents the blockchain phenomenon in context; then situates Ethereum in a world pioneered by Bitcoin.See why professionals and non-professionals alike are honing their skills in smart contract patterns and d...
Informatics in Schools: Improvement of Informatics Knowledge and Perception
9th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2016, Münster, Germany, October 13-15, 2016, Proceedings
2016
EN
This book constitutes the refereed proceedings of the 9th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2016, held in Münster, Germany, in October 2015.The 17 full papers presented together with 1 invited talk were carefully reviewed and selected from 50 submissions. The focus of the conference was on following topics: sustainable education in informatics for pupils of all ages; connecting informatics lessons to the students’ ever...
Blended Learning: Aligning Theory with Practices
9th International Conference, ICBL 2016, Beijing, China, July 19-21, 2016, Proceedings
2016
EN
This book constitutes the refereed proceedings of the 9th International Conference on Blended Learning, ICBL 2016, held in Beijing, China, in July 2016. The conference is formerly known as International Conference on Hybrid Learning (ICHL)The 34 papers presented were carefully reviewed and selected from 61 submissions. The selected papers cover various aspects on collaborative and interactive learning, content development, open and flexible learning, assessment and evaluation, peda...
Serious Games
Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings
2016
EN
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sect...
2017
EN
Machines can LEARN ?!?!Machine learning occurs primarily through the use of " algorithms" and other elaborate procedures.Whether you're a novice, intermediate or expert this book will teach you all the ins, outs and everything you need to know about machine learning.Instead of spending hundreds or even thousands of dollars on courses/materials why not read this book instead?Its a worthwhile read and the most valuable investment you can make for yourself....
Games and Learning Alliance
Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers
2015
EN
This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.
Learning and Collaboration Technologies
Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
2015
EN
The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers ad...
Hybrid Learning: Innovation in Educational Practices
8th International Conference, ICHL 2015, Wuhan, China, July 27–29, 2015. Proceedings
2015
EN
This book constitutes the refereed proceedings of the 8th International Conference on Hybrid Learning, ICHL 2015, held in Wuhan, China, in July 2015.The 35 papers presented were carefully reviewed and selected from 104 submissions. The selected papers cover various aspects on experiences in hybrid learning, computer supported collaborative learning, improved flexibility of learning processes, learning styles and behaviours, and pedagogical and other issues.
Games and Learning Alliance
5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
2016
EN
This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016.The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game de...
- Series -
- Computer Science (R0)
2011
EN
The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcr...











