Showing results for "le hall"
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Planning Your Escape
Strategy Secrets to Make You an Escape Room Superstar
2021
EN
Never get stuck inside an escape room again, with this strategy guidebook to beating your favorite immersive interactive game—from a well-known game designer and puzzle enthusiastChances are you have visited an escape room, whether for a birthday party, a corporate team-building exercise, or as a weekend excursion with your friends. But what does it take to maximize your chances of solving the puzzles, while ensuring everyone has a good time along the way?
16,03 €
- Series -
- Boss Fight Books
2018
EN
The universe falls into chaos. The moon and the stars vanish from the night sky. The son of a fickle deity must restore balance to the cosmos… by pushing a sticky ball around and picking up every toothpick, tree, and skyscraper in its path. A plotline this wild could only describe “nah… nah nah nah nah nah nah nah” Katamari Damacy, the irresistible little cult game turned cultural juggernaut. But the 2004 release of Katamari almost didn’t get the ball rolling. Reviewers worldwide weren’t s...
9,16 €
No Longer I
A Life Transformed
2011
EN
It is no longer I who live, but Christ lives in me. the Apostle PaulWhat does that mean? How does that look? How does it happen?For anyone who hungers and thirsts for purpose and meaning in their life, Larry Hall is an experienced sage able to guide them to the table and fountainhead. Dr. Stan Reid, President, Austin Graduate School of Theology (from the foreword)A timely, stimulating look at what being transformed into the image of Christ is all about, can be, and ...
8,68 €
A Natural History of Australian Bats
Working the Night Shift
2012
EN
To hold a little microbat in your hand, its body the size of the end of your thumb, is nothing but astounding. Its head is nearly the size of a man’s fingernail, its tiny ears are twitching as it struggles to get free, and then it bares its teeth to try and scare you into letting it go. Inside that tiny head is a powerhouse of information. Some of our little bats know the entire landscape of our east coast, and can pinpoint a cave entrance in dense forest 500 km from its last home. When they ...
49,60 €
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Draw With Jazza - Creating Characters
Fun and Easy Guide to Drawing Cartoons and Comics
2016
EN
Accessible
Imagine, Design and Draw Your Own Characters!Draw With Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more!No matter what yo...
9,53 €
Generation Robot
A Century of Science Fiction, Fact, and Speculation
2018
EN
Generation Robot covers a century of science fiction, fact and, speculation—from the 1950 publication of Isaac Asimov’s seminal robot masterpiece, I, Robot, to the 2050 Singularity when artificial and human intelligence are predicted to merge. Beginning with a childhood informed by pop-culture robots in movies, in comic books, and on TV in the 1960s to adulthood where the possibilities of self-driving cars and virtual reality are daily conversation, Terri Favro offers a unique perspective ...
19,47 €
2016
EN
If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you.Escape the Game addresses the most common questions that people have about designing, making, and running escape rooms.In the book you will discover:-How to design for a fun play experience-What documentation you need-How to design for a fun play experience-Ways to make sure your escape room succeeds-How to c...
8,49 €
Future Presence
How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life
2018
EN
A Wired senior editor and virtual reality expert presents a captivating, candid glimpse into the future "realities" of this emerging technology: how we will use it to form previously impossible relationships, explore new frontiers of intimacy, and how it will forever change human connection.Heralded as the most significant technological innovation since the smartphone, virtual reality is poised to transform our very notions of life and humanity. Though this tech is still i...
8,26 €
or Free with Kobo Plus2018
EN
The evolution of video games, from Pong to first-person shooters, told through the stories of 64 objects essential to the field's creation and development.Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.Sixty-four unique objects tell the story of the video game...
12,29 €
or Free with Kobo PlusA Brief History Of Video Games
From Atari to Virtual Reality
- Series -
- Brief Histories
2015
EN
'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.'Maria Bustillos, Times Literary Supplement'The best overview book of the industry that I've read.'Andrew Liptak, io9From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all ove...
3,99 €
Bit by Bit
How Video Games Transformed Our World
2017
EN
An acclaimed critic argues that video games are the most vital art form of our timeVideo games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing -- and there is a 40 percent chance this person is a woman.In Bit by Bit, Andrew Ervin sets out to unders...
15,99 €
Awesome Minds: Video Game Creators
An Entertaining History about the Creation of Video Games. Educational and Entertaining
2018
EN
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham?Today, video games play a gigantic role in our culture, and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned ...
7,83 €











