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仮想現実 電子書籍

仮想現実 の本がお好きな方におすすめです。
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  • はじめてのNeRF・3DGS

    基礎から応用までの実践ガイド

    シリーズ series 技術の泉シリーズ
    この技術書は、NeRF(ニューラルレンダリングフィールド)の学習を始める初心者、特に大学生や社会人を対象にしています。具体的な内容としては、NeRFの基本から実践的な応用までを網羅しており、初めてNeRFに触れる方々に最適な内容となっています。この本を通して、読者はNeRFの世界に一歩踏み込むことができ、学びの過程で実際に手を動かしながら理解を深めていくことが可能です。NeRFの技術を活用し、将来的には独自のプロジェクトや研究に生かすことができるでしょう。【目次】第1章 NeRF/3DGSとは第2章 Luma AIでNeRFによる動画作成を体験しよう第3章 自由視点画像生成を学ぶ第4章 NeRF/3DGSの理論を学ぼう第5章 Nerfstudioの環境構築しよう第6章 VolingaのNeRF/3DGSの環境構築をしよう第7章 Postshotで3DGSを動かそう第8章 Instant ... もっと見る

    3,520 円

  • AI for Game Developers

    Creating Intelligent Behavior in Games

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... もっと見る

    2,895 円

  • Minecraft Redstone: 70 Top Minecraft Redstone Ideas Your Friends Wish They Know

    Jason Scotts ...
    Mastering redstone is one of the more difficult challenges a Minecraft player can take on. It's confusing, complicated and tedious enough to make even the most dedicated players start pulling their hair out. Minecraft Redstone : 70 Top Minecraft Redstone Ideas Your Friends Wish They Know will explain some simple concepts that can give players a head start to understanding how this unusual red ... もっと見る

    806 円

  • Learning Anime Studio

    Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able ... もっと見る

    4,004 円

  • The Proteus Paradox

    How Online Games and Virtual Worlds Change Us-And How They Don't

    Nick Yee ...
    Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform ... もっと見る

    3,769 円

  • VMware View Security Essentials

    A practical and fast-paced guide that gives you all the information you need to secure your virtual environment.This book is a “how-to” for the novice, a “reference guide” for the advanced user, and a “go to" for the experienced user in all the aspects of VMware View desktop virtualization security. ... もっと見る

    3,575 円

  • VMware Horizon Workspace Essentials

    This book uses a step-by-step approach to teach you how to design, deploy, and manage a Horizon Workspace based on real world experience. Written in an easy-to-follow style, this book explains the terminology in a clear and concise manner. Each feature is explained starting at a high level and then drilling down into the technical detail, using diagrams and screenshots. This book is perfect for IT ... もっと見る

    3,145 円

  • Marketing in Web 3.0

    Artificial Intelligence, the Metaverse and the Future of Marketing

    Uncover the opportunities web3 offers marketers whilst avoiding the potential pitfalls with this all-encompassing guide to the metaverse, AI and the future of digital marketing strategy written by industry expert Simon Kingsnorth.Do you feel confident leading your company's marketing efforts into the new world of web3 and the metaverse? Whilst many marketers know how important and influential this ... もっと見る

    5,576 円

  • Metaversions

    Many men, many minds

    Metaversions is a book about the metaverse released by experts in the industry. It is the result of interviews with global companies such as Coca-Cola, Paramount Pictures, HP, Stanford and Munich Universities, and more.The central theme of the book is the metaverse, but it also provides answers to questions about extended reality, NFT, Web3 and more. It answers questions such as: What is the ... もっと見る

    1,437 円

  • Telepresence: Actual and Virtual

    Promises and Perils of Converging New Realities

    Telepresence: Actual and Virtual explores the history of telepresence from the 1948 developments of master–slave manipulation, through to current telepresence technology used in space, undersea, surgery and telemedicine, operations in nuclear and other hazardous environments, policing and surveillance, agriculture, construction, mining, warehousing, education, amusement, social media, and other ... もっと見る

    11,608 円

  • Ethics of Virtual Reality

    Technology and Experience

    In this book, Michael Grabowski draws on established theories of ethics to consider critical questions surrounding the growing adoption of virtual reality (VR) technologies. These questions include who should control and have access to VR, its impact on privacy, its potential for misrepresentation and bias, and how to provide a platform for free expression while mitigating harassment and abuse ... もっと見る

    11,249 円

  • Immersive Education

    Designing for Learning

    シリーズ series Education (R0)
    This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world ... もっと見る

    19,447 円

  • スマホ白書2016 新たなプラットフォームの台頭でコンテンツ戦略が変わる!

    シリーズ series NextPublishing
    一般社団法人モバイル・コンテンツ・フォーラム(MCF)編集によるモバイルビジネス年鑑。スマホを起点としたビジネスの最前線を142点の統計資料と21人の専門家の寄稿により展望します。この1年、SNSのメッセージングやウェブ、定額制サービスが拡大し、コンテンツのプラットフォームは多様化。VRや人工知能(AI)、IoTへの流れも加速し、ビジネス環境は目まぐるしく変化しています。「スマホ白書」はスマホの普及状況やアプリの最新データはもちろんのこと、ビジネス、技術、法制度と多角的な観点から業界の変化を捉える唯一の年鑑です。次の成長へのヒントがこの一冊で見つかります。【目次】2016年スマホ×業界の動き第1部 スマートフォン市場動向 1-1 市場占有率 1-2 メディアブランド 1-3 デモグラフィック 1-4 端末トレンド 1-5 アプリ市場:ダウンロード数と売上 1-6 アプリ市場 ... もっと見る

    5,280 円

  • Immersive Journalism

    Virtual Reality and the Future of the News Industry

    シリーズ series Studies in New Media
    This volume explores the rise of immersive technologies such as virtual reality, augmented reality, and 360 videos in the newsroom and how they affect newsmaking for journalists, news sources, and audiences. As these technologies offer journalists new and exciting opportunities to connect more deeply, emotionally, and presently with their audience, they also introduce unique ethical and practical ... もっと見る

    13,662 円

  • Simulated And Virtual Realities

    Elements Of Perception

    編集 K. Carr, R. England ...
    Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has ... もっと見る

    14,806 円

  • Enhancing the Dining Experience through Augmented and Virtual Reality Technology

    An Indian Perspective

    Enhancing the Dining Experience through Augmented and Virtual Reality Technology: An Indian Perspective explores the transformative impact of immersive technologies on food and beverage service operations. With a focus on the Indian hospitality sector, this book examines how augmented reality (AR) and virtual reality (VR) are reshaping the dining experience by creating engaging, multisensory ... もっと見る

    14,135 円

  • Virtual Aesthetics in Architecture

    Designing in Mixed Realities

    Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. ... もっと見る

    9,253 円

  • The Ultimate Guide to Mastering Minigames and Servers

    Minecraft Secrets to the World's Best Servers and Minigames

    Unlock the Secrets to Minecraft's Best Servers and Minigames!Dive into the world of Minecraft servers and minigames with The Ultimate Guide to Mastering Minigames and Servers. Discover the most popular and unique servers, from giant cities to thrilling minigames. Whether you're a new 'Crafter or an experienced adventurer, this guide introduces exciting places to explore and games to play.Master ... もっと見る

    1,444 円

  • Advancement of Technology: Come On In

    FM NOTE LIGHT ...
    シリーズ 本: 8 - FM/NOTE/LIGHT: The Chapter Series
    Where exactly does technology fit into the universal consciousness? Where is the universal consciousness evolving us to? Come on in. Let me show you. LOL. ... もっと見る

    503 円

  • From Chores to Choices: AI's Role in Daily Life

    Basil Kuriakose ...
    Discover How AI Can Simplify Your Life!Tired of juggling endless chores, managing finances, and keeping up with the latest technology? From Chores to Choices: AI's Role in Daily Life unveils how artificial intelligence is reshaping everyday experiences, giving you more time to focus on what truly matters.Explore how AI-powered assistants, smart home devices, and automated financial tools can work ... もっと見る

    800 円

  • Learning Game AI Programming with Lua

    David Young ...
    If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required. ... もっと見る

    4,004 円

  • Što je to bitcoin i kako rudariti

    Omega Brdarevic ...
    Prema nedavnim istraživanjima, bitcoine za online plaćanja koristi 25 000 tisuća Hrvata, a u svijetu ga koristi više od dva milijuna ljudi. Putemove kriptovalute danas se može kupiti gotovo sve – od Lamborghinija do jeftinijih aviokarata, a zbog jednostavnosti i niske cijene transakcija popularnost bitcoina sve više raste pa se mnogi odlučuju upravo na štednju u njima.Koliko je moguće zaraditi na ... もっと見る

    450 円

  • Humanity's Guide to the AI Future

    225 Funny Rules to Survive the AI-Infused Future!

    Philipp Fanta ...
    Step into a world in a not-so-distant future reality is delightfully skewed, routines are anything but mundane, and artificial intelligence infuses every moment with a dash of humor and absurdity. From talking appliances that crack jokes, AI-managed homes reminiscent of amusement parks, to financial advisors recommending fictional currencies – this world defies convention and embraces hilarity. ... もっと見る

    550 円

  • Virtual Worlds, Real Politics

    Ethical Competencies for the Next Digital Age

    シリーズ series Routledge Innovations in Political Theory
    While technological advancements dominate much of the conversation on virtual platforms and the political power that ensues, there remains a crucial gap in knowledge when addressing fundamental questions about the distribution of power, the formation of political communities and the application of ethical principles in these digital contexts. Drawing on philosophical insights of thinkers such as ... もっと見る

    10,430 円

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