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仮想現実 電子書籍

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  • はじめてのNeRF・3DGS

    基礎から応用までの実践ガイド

    シリーズ series 技術の泉シリーズ
    この技術書は、NeRF(ニューラルレンダリングフィールド)の学習を始める初心者、特に大学生や社会人を対象にしています。具体的な内容としては、NeRFの基本から実践的な応用までを網羅しており、初めてNeRFに触れる方々に最適な内容となっています。この本を通して、読者はNeRFの世界に一歩踏み込むことができ、学びの過程で実際に手を動かしながら理解を深めていくことが可能です。NeRFの技術を活用し、将来的には独自のプロジェクトや研究に生かすことができるでしょう。【目次】第1章 NeRF/3DGSとは第2章 Luma AIでNeRFによる動画作成を体験しよう第3章 自由視点画像生成を学ぶ第4章 NeRF/3DGSの理論を学ぼう第5章 Nerfstudioの環境構築しよう第6章 VolingaのNeRF/3DGSの環境構築をしよう第7章 Postshotで3DGSを動かそう第8章 Instant ... もっと見る

    3,520 円

  • AI for Game Developers

    Creating Intelligent Behavior in Games

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... もっと見る

    2,895 円

  • Minecraft Redstone: 70 Top Minecraft Redstone Ideas Your Friends Wish They Know

    Jason Scotts ...
    Mastering redstone is one of the more difficult challenges a Minecraft player can take on. It's confusing, complicated and tedious enough to make even the most dedicated players start pulling their hair out. Minecraft Redstone : 70 Top Minecraft Redstone Ideas Your Friends Wish They Know will explain some simple concepts that can give players a head start to understanding how this unusual red ... もっと見る

    837 円

  • VMware Horizon Workspace Essentials

    This book uses a step-by-step approach to teach you how to design, deploy, and manage a Horizon Workspace based on real world experience. Written in an easy-to-follow style, this book explains the terminology in a clear and concise manner. Each feature is explained starting at a high level and then drilling down into the technical detail, using diagrams and screenshots. This book is perfect for IT ... もっと見る

    3,265 円

  • The Proteus Paradox

    How Online Games and Virtual Worlds Change Us-And How They Don't

    Nick Yee ...
    Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform ... もっと見る

    3,914 円

  • VMware View Security Essentials

    A practical and fast-paced guide that gives you all the information you need to secure your virtual environment.This book is a “how-to” for the novice, a “reference guide” for the advanced user, and a “go to" for the experienced user in all the aspects of VMware View desktop virtualization security. ... もっと見る

    3,711 円

  • Learning Anime Studio

    Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able ... もっと見る

    4,156 円

  • Building AR Apps with ARCore and ARKit

    Master Augmented Reality App Development with ARCore and ARKit for Immersive and Interactive AR Experiences (English Edition)

    Vedala Satyadev ...
    Build Immersive AR Apps with ARCore and ARKitBook DescriptionAugmented Reality (AR) is revolutionizing how we interact with digital content, and mastering ARCore and ARKit can give you a competitive edge in this rapidly growing field. Building AR Apps with ARCore and ARKit takes you on a structured journey, starting with the fundamentals of AR technology and progressing to building real-world ... もっと見る

    3,485 円

  • The metaverse and its impact on human rights, the rule of law and democracy

    How can rights and freedoms be guaranteed in the metaverse, whilst the frontiers between the physical and virtual worlds are becoming increasingly blurred?This collaborative report by the Council of Europe and the IEEE Standards Association navigates the complexities of technology and human rights, emphasising the importance of a human-centric approach to immersive realities development, such as ... もっと見る

    1,950 円

  • Metaverse Made Simple

    Pamela Jessup ...
    "Metaverse Made Simple"Is for beginners that are interested in learning about the Metaverse and its defintion.You will also gain insight on why it matters for the future and how to harness its power."Welcome to the Metaverse for beginners" ... もっと見る

    1,400 円

  • Videogame-induced tourism. Esperienze oltre lo schermo

    Con l'inarrestabile progressione tecnologica, la Realtà Virtuale, ma soprattutto una delle sue diramazioni più ludiche, il videogame, è un ottimo esempio di come si possa "indurre" un utilizzatore più o meno assiduo e più o meno giovane, attraverso una serie di ambientazioni sempre più fedeli al mondo reale, ad abbandonare per un momento il monitor e passare a esperire, realmente, quei luoghi ... もっと見る

    475 円

  • Hands-On Augmented Reality Development with Meta Spark Studio

    A Beginner’s Guide

    Jaleh Afshar ...
    シリーズ series Professional and Applied Computing (R0)
    Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner’s guide to AR development focuses on practical, project-based learning — no prior coding or design experience is required.You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, ... もっと見る

    7,292 円

  • VRビジネス調査報告書2018

    シリーズ 本: チョウサホウコクショ - 調査報告書
    [この電子書籍は固定型レイアウトです。リフロー型と異なりビューア機能が制限されます]固定型レイアウトはページを画像化した構造であるため、ページの拡大縮小を除く機能は利用できません。また、モノクロ表示の端末ではカラーページ部分で一部見づらい場合があります。エンターテインメントに限らず、VRの業務での活用が進み始めています。企業の研修やトレーニング、設計・デザイン、不動産の内見など、BtoB、BtoBtoCのどちらでも様々な分野で活用し、業務の課題解決、生産効率の向上、顧客満足度の向上等への取組が始められています。本報告書は、このVRのビジネス活用に焦点をあてて、市場の全体動向、産業別の動向、関連企業の動向、消費者の体験状況などを多角的に調査しまとめたものです。第1章「VR市場の概要」では、VRの定義やデバイス、配信プラットフォームなどの基本を解説した上で、VRの業務活用の現状、市場規模、課題 ... もっと見る

    74,800 円

  • Aprende a Desarrollar Videojuegos

    Ángel Arias ...
    El desarrollo de un juego no es una tarea trivial, ya que requiere una atención especial, ya que es un software bastante complejo que cubre varias áreas de computación, tales como la programación, el diseño, la creación de redes, la infografía, la inteligencia artificial, o el sonidos entre otros. Sin embargo, las nuevas herramientas y métodos han facilitado el desarrollo de desarrollo de juegos, ... もっと見る

    500 円

  • Gaming

    Essays On Algorithmic Culture

    シリーズ series Electronic Mediations
    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to ... もっと見る

    2,509 円

  • ドローンビジネス調査報告書2020【インフラ・設備点検編】-本格化するドローンの現場実装と今後の展望-

    シリーズ 本: チョウサホウコクショ - 調査報告書
    [この電子書籍は固定型レイアウトです。リフロー型と異なりビューア機能が制限されます]固定型レイアウトはページを画像化した構造であるため、ページの拡大縮小を除く機能は利用できません。また、モノクロ表示の端末ではカラーページ部分で一部見づらい場合があります。高度成長期に整備されたインフラは老朽化が進んでおり、適切な維持管理のためにも点検作業が急務です。その一方で、技術者不足への対応や、インフラ点検にかかるコスト増大を抑えることが課題となっています。そのような中、着実かつ効率的な点検を行い、インフラや設備の維持管理を継続していく手法として、近年、ドローンの活用が注目されています。国内のドローンを活用した点検分野の市場規模は、2018年度に43億円、2024年度には1473億円に達すると当研究所では推測しています。先行していたソーラーパネルや屋根点検といった分野に加えて、2019年度は橋梁や鉄塔 ... もっと見る

    93,500 円

  • Desintoxicación Digital: Una Guía para Minimizar el Uso o la Adicción a Redes Sociales, Videojuegos y Otros Tipos de Tecnología

    Alphonso Lina ...
    ¿Sientes que te sentirás perdido sin el celular un día, incluso algunas horas? ¿Estás cansado de dedicar muchas horas al celular? ¿Te gustaría un cambio en tu rutina para separarte de la tecnología? Entonces sigue leyendo…"La tecnología es importante, pero lo único que realmente importa es lo que hacemos con ella" - AnónimoSeguro cada mañana al levantarte lo primero que haces es tomar el celular ... もっと見る

    350 円

  • Managing Image Collections

    A Practical Guide

    Margot Note ...
    シリーズ series Chandos Information Professional Series
    This book explores issues surrounding all aspects of visual collection management, taken from real-world experience in creating management systems and digitizing core content. Readers will gain the knowledge to manage the digitization process from beginning to end, assess and define the needs of their particular project, and evaluate digitization options. Additionally, they will select strategies ... もっと見る

    8,459 円

  • La Guía Definitiva Para Invertir En NFT

    Wayne Walker ...
    En "La Guía Definitiva para Invertir en NFT", el autor de libros sobre inversiones Wayne Walker ofrece una visión completa del ecosistema de los NFT. Comparte poderosas estrategias de inversión que pueden ser utilizadas tanto por principiantes como por los inversores más avanzados del mercado. Walker ha escrito libros sobre las criptomonedas y el blockchain, lo que le da una visión única de la ... もっと見る

    150 円

  • Hyper-V Best Practices

    Benedict Berger ...
    This book is intended for those who already have some basic experience with Hyper-V and now want to gain additional capabilities and knowledge of Hyper-V. If you have used Hyper-V in a lab environment before and now want to close the knowledge gap to transfer your Hyper-V environment to production, this is the book for you! ... もっと見る

    2,820 円

  • The end of the world

    SmartieAI ...
    The end of the world written by Artificial Intelligence Futurist ... もっと見る

    1,586 円

  • Realtà Virtuale

    Ajit Singh ...
    Con il rapido sviluppo della tecnologia moderna, la tecnologia è ovunque. Il computer è il prodotto più rappresentativo, in quanto nel giro di pochi decenni, ora ci sono molti tipi diversi di computer, ad esempio, l'enorme server situato nella stanza, il personal computer sul tavolo, il computer portatile sulle ginocchia, lo smartphone e il tablet nelle nostre mani, anche il dispositivo ... もっと見る

    450 円

  • The Metaverse and the Future of Fashion

    How the New Internet Era Will Revolutionize Fashion Commerce

    Sonia Preta ...
    Welcome to a brave new world for the future of fashion commerce: Web 3.0 and the Metaverse. One-third of the world's population already spends time regularly in virtual reality. Here, they build digital identities as avatars, choose virtual worlds as their social platforms, and buy digital clothing.The market impact of the Metaverse is predicted to be in the trillions by 2030. What does that mean ... もっと見る

    741 円