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仮想現実 電子書籍

仮想現実 の本がお好きな方におすすめです。
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  • はじめてのNeRF・3DGS

    基礎から応用までの実践ガイド

    シリーズ series 技術の泉シリーズ
    この技術書は、NeRF(ニューラルレンダリングフィールド)の学習を始める初心者、特に大学生や社会人を対象にしています。具体的な内容としては、NeRFの基本から実践的な応用までを網羅しており、初めてNeRFに触れる方々に最適な内容となっています。この本を通して、読者はNeRFの世界に一歩踏み込むことができ、学びの過程で実際に手を動かしながら理解を深めていくことが可能です。NeRFの技術を活用し、将来的には独自のプロジェクトや研究に生かすことができるでしょう。【目次】第1章 NeRF/3DGSとは第2章 Luma AIでNeRFによる動画作成を体験しよう第3章 自由視点画像生成を学ぶ第4章 NeRF/3DGSの理論を学ぼう第5章 Nerfstudioの環境構築しよう第6章 VolingaのNeRF/3DGSの環境構築をしよう第7章 Postshotで3DGSを動かそう第8章 Instant ... もっと見る

    3,520 円

  • Minecraft Redstone: 70 Top Minecraft Redstone Ideas Your Friends Wish They Know

    − Jason Scotts ...
    Mastering redstone is one of the more difficult challenges a Minecraft player can take on. It's confusing, complicated and tedious enough to make even the most dedicated players start pulling their hair out. Minecraft Redstone : 70 Top Minecraft Redstone Ideas Your Friends Wish They Know will explain some simple concepts that can give players a head start to understanding how this unusual red ... もっと見る

    837 円

  • AI for Game Developers

    Creating Intelligent Behavior in Games

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... もっと見る

    2,895 円

  • VMware Horizon Workspace Essentials

    This book uses a step-by-step approach to teach you how to design, deploy, and manage a Horizon Workspace based on real world experience. Written in an easy-to-follow style, this book explains the terminology in a clear and concise manner. Each feature is explained starting at a high level and then drilling down into the technical detail, using diagrams and screenshots. This book is perfect for IT ... もっと見る

    3,265 円

  • The Proteus Paradox

    How Online Games and Virtual Worlds Change Us-And How They Don't

    − Nick Yee ...
    Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform ... もっと見る

    3,914 円

  • Learning Anime Studio

    Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able ... もっと見る

    4,156 円

  • VMware View Security Essentials

    A practical and fast-paced guide that gives you all the information you need to secure your virtual environment.This book is a “how-to” for the novice, a “reference guide” for the advanced user, and a “go to" for the experienced user in all the aspects of VMware View desktop virtualization security. ... もっと見る

    3,711 円

  • ミライをつくろう! VRで紡ぐバーチャル創世記

    − GOROman ...
    VRが世界を救う!?オキュラス・ジャパン創設メンバーGOROmanが語るVRの未来※本書は、2018年4月に刊行された『ミライのつくり方2020-2045』(星海社)に新たな原稿を加え、一部修正のうえ再版したものです【本書のポイント】・VR・AR普及後のミライを大胆予測・著者の半生を通じて、技術の変遷を理解できる・旧版の予測は当たったか? 2年前の答え合わせを加筆【本書で語るミライ】・「空間パラダイム」で生活激変?・「人と会うこと」の意味とは?・VRの普及で「儲からなくなる仕事」は……・「国」から自由になる! など【内容紹介】VRを日本に普及させたエヴァンジェリストが、1980年代から現在までに起きた新しい技術の誕生や変化を自身の半生とともに伝えます。オキュラスの創設者パルマー・ラッキーとの出会い、オキ... ... もっと見る

    1,540 円

  • Chromecast: Ultimate Tips on How to Use Google Chromecast

    − Adam Hill ...
    This book is an ultimate guide that will help you use your Chromecast in the most effective way. I believe you might own one or have had about it and are thinking of getting one; all in all you should know that spending your money on Chromecast is money well spent. It offers you a chance to enjoy all your favorite shows, games, movies, photos, you tube websites and so much. What I mean is that you ... もっと見る

    800 円

  • Organizational Behavior and Virtual Work

    Concepts and Analytical Approaches

    With the globalization of work and technological advancements in recent years, and with emphasis on service quality today, organizations have changed. Virtual work has emerged as the new employment relationship and has been embraced by employees and employers in many industries. This book explores the dynamics of changing organization structures, theories of leadership and trust, and how ... もっと見る

    25,332 円

  • Analyzing Global Social Media Consumption

    Social media has revolutionized how individuals, communities, and organizations create, share, and consume information. Similarly, social media offers numerous opportunities as well as enormous social and economic ills for individuals, communities, and organizations. Despite the increase in popularity of social networking sites and related digital media, there are limited data and studies on ... もっと見る

    30,477 円

  • Advances in Usability Evaluation Part II

    Successful interaction with products, tools and technologies depends on usable designs, accommodating the needs of potential users and does not require costly training. In this context, this book is concerned about emerging concepts, theories and applications of human factors knowledge focusing on the discovery and understanding of human interactio ... もっと見る

    17,293 円

  • Applications of Metaverse and Virtual Reality to Creative Education and Industry

    シリーズ series Engineering (R0)
    This book provides excellent examples of metaverse and virtual reality and their unlimited possibilities for education and industry. By examining innovative educational activities in both real and virtual worlds, such as Second Life, SL (a three-dimensional world where avatars perform specific tasks on behalf of us), we get a unique perspective on how these technologies can revolutionize learning ... もっと見る

    9,116 円

  • Telepresence: Actual and Virtual

    Promises and Perils of Converging New Realities

    Telepresence: Actual and Virtual explores the history of telepresence from the 1948 developments of master–slave manipulation, through to current telepresence technology used in space, undersea, surgery and telemedicine, operations in nuclear and other hazardous environments, policing and surveillance, agriculture, construction, mining, warehousing, education, amusement, social media, and other ... もっと見る

    12,751 円

  • NFT per principianti: La guida introduttiva per comprendere il mondo dei token non fungibili nella Blockchain e dell’arte digitale, guadagnando con essi

    Guide sul metaverso e l'arte digitale con le criptovalute

    − Clark Griffin ...
    シリーズ series Guide sul metaverso e l'arte digitale con le criptovalute
    Vuoi scoprire gli NFT e come guadagnare soldi con essi?Hai paura di perdere un'altra mega opportunità come Bitcoin o investire in Amazon?Vuoi cambiare il tuo destino avendo una nuova possibilità nel mondo virtuale?Se hai risposto "Sì!" a una di queste domande, allora questa è la guida che fa per te!Immagino che tu sia confus... ... もっと見る

    1,550 円

  • The Psychosocial Reality of Digital Travel

    Being in Virtual Places

    シリーズ series Behavioral Science and Psychology (R0)
    This open access book takes a fresh look at the nature of the digital travel experience, at a time when more and more people are engaged in online social interaction, games, and other virtual experiences essentially involving online visits to other places. It examines whether these experiences can seem real to the virtual traveller and, if so, under what conditions and on what grounds. The book ... もっと見る

    無料

  • Wandering Games

    − Melissa Kagen ...
    A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others.Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa ... もっと見る

    4,191 円

  • La Guía Definitiva Para Invertir En NFT

    − Wayne Walker ...
    En "La Guía Definitiva para Invertir en NFT", el autor de libros sobre inversiones Wayne Walker ofrece una visión completa del ecosistema de los NFT. Comparte poderosas estrategias de inversión que pueden ser utilizadas tanto por principiantes como por los inversores más avanzados del mercado. Walker ha escrito libros sobre las criptomonedas y el blockchain, lo que le da una visión única de la ... もっと見る

    150 円

  • Utiliser le Meta Quest 3 sur le lieu de travail : Un guide incroyablement simple pour utiliser Meta Quest 3

    − Scott La Counte ...
    Libérer le potentiel de Meta Quest 3La plateforme Meta Quest a gagné sa réputation de passerelle vers des aventures de jeux virtuels. Pourtant, sous ce vernis ludique se cache un potentiel qui ne demande qu'à être exploité. Les capacités de cet appareil ne se limitent pas au monde du jeu ; elles peuvent s'intégrer de manière transparente dans notre vie professionnelle de tous les jours. Ce guide ... もっと見る

    1,200 円

  • The Military Metaverse

    The Military Metaverse explores the impact that the Metaverse is having today on how the world’s militaries procure, maintain, train, plan, and fight, and how the Metaverse presents new challenges and opportunities for future conflict.The military were early adopters of Virtual Reality and Augmented Reality technologies and wider simulation systems. Before 2010 they were one of the few sectors ... もっと見る

    9,433 円

  • The Definitive Game Narrative Guide

    The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether you’re an aspiring writer or a seasoned game developer, this book offers an in‑depth, comprehensive look at the entire narrative process.Written by two industry veterans with experience across some of the biggest AAA franchises, this guide covers the basics to the advanced, including ... もっと見る

    12,926 円

  • Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning

    As technology continues to advance at an unprecedented pace, educators and scholars find themselves grappling with an increasingly complex digital toolkit. From collaborative platforms to deep learning, from serious games to Massive Open Online Course’s (MOOCs), the array of digital tools is staggering. This ever-accelerating digital transformation necessitates a comprehensive understanding of how ... もっと見る

    36,423 円

  • Sch(m)utz im Netz

    Warum wir digitale Masken brauchen

    シリーズ 本: 9 - Leykam Streitschriften
    Der Blickwinkel "Hass im Netz" dominiert die Debatte über Gespräche im Internet. Eine eingeengte und gefährliche Sicht, meint Christian Burger, der die Dialogangebote der Online-Ausgabe der österreichischen Tageszeitung STANDARD betreut. Mit 15 Millionen User-Kommentaren jährlich ist das STANDARD-Forum die größte deutschsprachige Medien-Community. Das einseitige Starren auf die negative Eskalation ... もっと見る

    1,600 円

  • Building Minecraft Server Modifications

    Create and customize your very own Minecraft server using Java and the Spigot API

    − Cody M. Sommer ...
    Create and customize your very own Minecraft server using Java and the Spigot APIKey Features\[\*\]Set up a Minecraft server that you control\[\*\]Use object-oriented programming to modify Minecraft regardless of your level of experience\[\*\]This interactive guide will help you create a unique experience for you and your friendsBook DescriptionMinecraft is a sandbox game that allows you to play ... もっと見る

    3,014 円