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仮想現実 電子書籍

仮想現実 の本がお好きな方におすすめです。
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  • はじめてのNeRF・3DGS

    基礎から応用までの実践ガイド

    シリーズ series 技術の泉シリーズ
    この技術書は、NeRF(ニューラルレンダリングフィールド)の学習を始める初心者、特に大学生や社会人を対象にしています。具体的な内容としては、NeRFの基本から実践的な応用までを網羅しており、初めてNeRFに触れる方々に最適な内容となっています。この本を通して、読者はNeRFの世界に一歩踏み込むことができ、学びの過程で実際に手を動かしながら理解を深めていくことが可能です。NeRFの技術を活用し、将来的には独自のプロジェクトや研究に生かすことができるでしょう。【目次】第1章 NeRF/3DGSとは第2章 Luma AIでNeRFによる動画作成を体験しよう第3章 自由視点画像生成を学ぶ第4章 NeRF/3DGSの理論を学ぼう第5章 Nerfstudioの環境構築しよう第6章 VolingaのNeRF/3DGSの環境構築をしよう第7章 Postshotで3DGSを動かそう第8章 Instant ... もっと見る

    3,520 円

  • Minecraft Redstone: 70 Top Minecraft Redstone Ideas Your Friends Wish They Know

    Jason Scotts ...
    Mastering redstone is one of the more difficult challenges a Minecraft player can take on. It's confusing, complicated and tedious enough to make even the most dedicated players start pulling their hair out. Minecraft Redstone : 70 Top Minecraft Redstone Ideas Your Friends Wish They Know will explain some simple concepts that can give players a head start to understanding how this unusual red ... もっと見る

    806 円

  • AI for Game Developers

    Creating Intelligent Behavior in Games

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... もっと見る

    2,895 円

  • The Proteus Paradox

    How Online Games and Virtual Worlds Change Us-And How They Don't

    Nick Yee ...
    Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform ... もっと見る

    3,769 円

  • Learning Anime Studio

    Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able ... もっと見る

    4,004 円

  • VMware View Security Essentials

    A practical and fast-paced guide that gives you all the information you need to secure your virtual environment.This book is a “how-to” for the novice, a “reference guide” for the advanced user, and a “go to" for the experienced user in all the aspects of VMware View desktop virtualization security. ... もっと見る

    3,575 円

  • VMware Horizon Workspace Essentials

    This book uses a step-by-step approach to teach you how to design, deploy, and manage a Horizon Workspace based on real world experience. Written in an easy-to-follow style, this book explains the terminology in a clear and concise manner. Each feature is explained starting at a high level and then drilling down into the technical detail, using diagrams and screenshots. This book is perfect for IT ... もっと見る

    3,145 円

  • Aesthetics of the Virtual

    シリーズ series SUNY series in Contemporary Italian Philosophy
    Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies.Arguing that the virtual body is something new-namely, an entity that from an ontological perspective has only recently entered the world-Roberto Diodato considers the implications of this kind of body for aesthetics. Virtual bodies insert themselves into the space opened up by the famous distinction in ... もっと見る

    5,141 円

  • Learning in Virtual Worlds

    Research and Applications

    シリーズ series Issues in Distance Education
    Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student ... もっと見る

    5,383 円

  • Mastering Apple iPhone - iPhone XS, XS Max, XR, 8 Plus, and IOS 12 Ultimate User Guide

    Adidas Wilson ...
    Apple's iOS 12 for iPads and iPhones offers many performance enhancements along with new protections for your security and privacy.iOS 12 CompatibilityiOS 12 is available to for all devices that are supported by iOS 11; that is, all 64-bit iOS devices from 2013 to the latest.iOS 12 Automatic UpdatesOnce you enable automatic updates on iOS 12, your device will be updating automatically as soon as a ... もっと見る

    450 円

  • Simulation State: The Secret Project To Digitally Clone The World

    Todd Baum ...
    The dream is simple enough to sound impossible: build a digital copy of the entire world, feed it with real-time data, and use it to test the future before it happens. Supply chains, cities, pandemics, markets, wars, protests, and human behavior all become variables inside a synthetic mirror of reality.At first, the promise sounds almost irresistible. A world simulation could predict disasters, ... もっと見る

    1,681 円

  • Medical Visualization and Applications of Technology ‒ Volume 2

    シリーズ series Biomedical and Life Sciences (R0)
    This edited volume encompasses chapters on novel and innovative research in the applications of leading digital technologies in an accessible and engaging way. By utilising cutting edge and ever progressive technology in visualization, it will enhance our understanding and application in our everyday lives.This volume shows how we can use Extended Reality, 3D animations and serious games to ... もっと見る

    21,878 円

  • Virtual Reality and the Built Environment

    Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it ... もっと見る

    12,955 円

  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach

    Philippe Fuchs ...
    The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.The aim of this book, a manual meant for both designers ... もっと見る

    11,608 円

  • Haptic Feedback Future: Touch in Virtual Spaces

    Haptic Feedback Future: Touch in Virtual Spaces is a thought-provoking and deeply engaging exploration of one of the most important frontiers in modern technology: the digital sense of touch. In an age where screens, sound, and visual immersion dominate the virtual world, this book turns to the forgotten sense that makes experience truly embodied—touch. It asks a compelling question: what happens ... もっと見る

    500 円

  • Unity

    Guida pratica per sviluppare applicazioni di realtà virtuale e aumentata

    Unity è un motore grafico multipiattaforma che consente lo sviluppo di contenuti interattivi e fornisce un set di strumenti intuitivi, accessibili e adatti a qualsiasi settore, dal mondo dei videogame alle applicazioni in ambito industriale. Questa guida pratica è rivolta a chiunque desideri imparare a creare app di Realtà Virtuale o Aumentata partendo da zero attraverso esercitazioni di ... もっと見る

    2,800 円

  • Unity 2018 Augmented Reality Projects

    Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

    Jesse Glover ...
    Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and DaydreamKey FeaturesLearn the principles of AR application developmentWork with the most popular sensors used in AR games and applications across Android, Apple and WindowsBuild experiences with interactive objects, physics, UI, animations, and C\# scriptingBook ... もっと見る

    4,391 円

  • Les nouveaux gadjets futuristes et utiles

    FutureOnTheHill ...
    L'Aube d'une Nouvelle Ère TechnologiqueLe monde passionnant des gadgets futuristes, où l'innovation et l'imagination se rencontrent pour produire des appareils conçus pour changer nos vies.Dans ce livre électronique, vous êtes invité à explorer les dernières avancées technologiques qui équipent notre avenir et à découvrir comment elles façonnent notre vie quotidienne.Mais ces nouveautés ne sont ... もっと見る

    3,150 円

  • Digital Railway Infrastructure

    シリーズ series Computer Science (R0)
    This book describes the most recent strategies for the digitalization of railway sector that bring new challenges for the construction, operation, and maintenance of railway infrastructures. These strategies involve the development and application of new technologies and methodologies to enhance the sustainability and resilience of railway infrastructures particularly under extreme climate and ... もっと見る

    21,878 円

  • Fintechで儲かりたい!

    シリーズ series 技術の泉シリーズ
    暗号資産の最新情報や、株取引の自動化に興味がある読者に対し、有益な情報を提供していきます。・めざせ!不労所得!株取引を自動化する方法~株価データ自動更新編~・暗号通貨のトレンド・日本円ステーブルコイン JPYC でお得にお買い物をしてみよう!・まだ間に合う! Catch up ERC721 NFT 発行技術!の4つで構成しています。【目次】第1章 めざせ!不労所得!株取引を自動化する方法 〜株価データ取得・自動更新編〜第2章 暗号通貨のトレンド第3章 日本円ステーブルコインJPYCでお得にお買い物をしてみよう!第4章 ERC721 NFT 発行技術 ... もっと見る

    1,980 円

  • Media Technologies and the Digital Humanities in Medieval and Early Modern Studies

    Through a multidisciplinary collection of case studies, this book explores the effects of the digital age on medieval and early modern studies.Divided into five parts, the book examines how people, medieval and modern, engage with medieval media and technology through an exploration of the theory underpinning audience interactions with historical materials in the past and the real-world engagement ... もっと見る

    8,917 円

  • Beyond the Screen Human-Computer Interaction in the Digital Age

    A. Scholtens ...
    "Beyond the Screen Human-Computer Interaction in the Digital Age" is a comprehensive guide to the field of Human-Computer Interaction (HCI) and its role in shaping the way we interact with technology. The book covers the history of HCI, the basic principles of interaction design, and the different techniques and technologies used to create intuitive and user-friendly interfaces. It explores the ... もっと見る

    1,350 円

  • Videos mit künstlicher Intelligenz gestalten

    Kreative Tools und professionelle Workflows für die Videoproduktion

    Lothar Riedl ...
    シリーズ series Computer Science and Engineering (German Language)
    Videos effektiv erstellen und für die Zielgruppen optimieren: KI-Tools revolutionieren die Videoproduktion, indem sie den Erstellungsprozess erheblich vereinfachen. Die Integration von KI-Workflows in den Videoherstellungsprozess ermöglicht es, schnell hochwertige Inhalte zu produzieren.Das Buch zeigt, wie KI für optimale Ergebnisse in der Videokreation eingesetzt werden kann, einschließlich der ... もっと見る

    2,998 円

  • Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons

    Second Workshop, WAILS 2025, Cagliari, Italy, December 10–12, 2025, Proceedings

    シリーズ series Springer Nature Proceedings Computer Science
    This book constitutes the refereed conference proceedings of the Second Workshop on Artificial Intelligence with and for Learning Sciences - Past, Present, and Future Horizons, WAILS 2025, held in Cagliari, Italy, during December 10-12, 2025.The 13 full papers and 10 short papers presented in this book were carefully reviewed and selected from 24 submissions. They reflect the methodological and ... もっと見る

    6,076 円