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eBooks Programmation de jeux - graphisme

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  • Spelunky

    par Derek Yu ...
    Collection series Boss Fight Books
    When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a perfect game made? ... En savoir plus

    8,64 €

  • Actionable Gamification

    Beyond Points, Badges, and Leaderboards

    par Yu-kai Chou ...
    Learn all about implementing a good gamification design into your products, workplace, and lifestyleKey FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook DescriptionEffective gamification is a combination of game design, game dynamics, user ... En savoir plus

    19,56 € ou Gratuit avec Kobo Plus

  • Gamedesign und Spieleentwicklung für Dummies

    Collection series Für Dummies
    Sie wollten schon immer Ihre eigene Spielidee umsetzen? Gamedesign ist Ihr Traumberuf? Dieses Buch zeigt Ihnen, wie Sie eigenen Spielcharakteren Leben einhauchen und Spieler mit originellen Spielregeln lange begeistern. Das ganze Buch ist als Lernkampagne mit zahlreichen Questen und Boss Challenges organisiert: Sie lesen, lernen und üben spielend in der Charakterklasse "Gamedesigner" und erhalten ... En savoir plus

    17,99 €

  • The Publishing Challenge for Independent Video Game Developers

    A Practical Guide

    par Odile Limpach ...
    Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue ... En savoir plus

    59,15 €

  • AI for Healthcare Robotics

    Collection series AI for Everything
    What is artificial intelligence (AI)? What is healthcare robotics? How can AI and healthcare robotics assist in contemporary medicine?Robotics and AI can offer society unimaginable benefits, such as enabling wheelchair users to walk again, performing surgery in a highly automated and minimally invasive way, and delivering care more efficiently. AI for Healthcare Robotics explains what healthcare ... En savoir plus

    24,84 €

  • Raumdarstellung und Perspektive in der Spieleentwicklung

    par Claudia Wendt ...
    Die Entscheidung der Spieleperspektive vor der Entwicklung eines neuen Spieles ist essenziell. Mit dem Buch soll das Thema der Perspektiven und der Raumgestaltung betrachtet und eine Enscheidung für die Entwickler erleichtert werden. ... En savoir plus

    0,99 €

  • Kind of a Lot of Game Reviews

    par Tyler Dodge ...
    This is a collection of video game reviews and special features of video games from Blimps Go 180, which is my blog. This book is a collection of over 200 articles. I cover games dating back to Game Boy and NES, and up to modern PC games. I must admit, the Atari predates me. ... En savoir plus

    4,99 €

  • Erfolgreiche Spieleentwicklung

    OpenGL in Space

    Collection Livre 105 - shortcuts
    Die Entdeckung und Erforschung unbekannter Welten zählt zu den interessantesten Aspekten in Science-Fiction-Filmen, -Serien und Weltraumspielen. Das erste Kapitel des shortcuts vermittelt Ihnen einen Einblick, wie sich unzählige dieser fremdartigen Planeten in Echtzeit generieren und darstellen lassen. Das zweite Kapitel steht im Zeichen des heliozentrischen Weltbilds, es wird nichts Geringeres ... En savoir plus

    2,99 €

  • The Game Maker's Companion

    The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost ... En savoir plus

    69,31 €

  • Videogame-induced tourism. Esperienze oltre lo schermo

    Con l'inarrestabile progressione tecnologica, la Realtà Virtuale, ma soprattutto una delle sue diramazioni più ludiche, il videogame, è un ottimo esempio di come si possa "indurre" un utilizzatore più o meno assiduo e più o meno giovane, attraverso una serie di ambientazioni sempre più fedeli al mondo reale, ad abbandonare per un momento il monitor e passare a esperire, realmente, quei luoghi ... En savoir plus

    2,49 €

  • Content-Based Image Classification

    Efficient Machine Learning Using Robust Feature Extraction Techniques

    par Rik Das ...
    Content-Based Image Classification: Efficient Machine Learning Using Robust Feature Extraction Techniques is a comprehensive guide to research with invaluable image data. Social Science Research Network has revealed that 65% of people are visual learners. Research data provided by Hyerle (2000) has clearly shown 90% of information in the human brain is visual. Thus, it is no wonder that visual ... En savoir plus

    56,78 €

  • Dijital 2 Oyun

    Kelime ve Silahlı Oyun

    Collection Livre 5 - Oyun Projeleri Serisi
    Yeni kitap, 2 yeni fikir kısaca anlatılmış insanı okumakla yormayan hayata geçirilmesi de mümkün olan projeler...Biri hepimizin bildiği bir kelime oyununa dayanıyor diğeri de bir aksiyon fikri ama durduğun yerde... ... En savoir plus

    0,86 € ou Gratuit avec Kobo Plus

  • Fundamentals of Vehicle Simulation Design

    par Ernest Adams ...
    You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and ... En savoir plus

    7,80 €

  • Video Game Design

    Principles and Practices from the Ground Up

    par Michael Salmond ...
    Collection series Required Reading Range
    Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals ... En savoir plus

    37,38 €

  • Unity и C#. Геймдев от идеи до реализации. 2-е изд.

    Впервые введение в геймдизайн, прототипирование и геймдев объединены в одну книгу. Если вы собираетесь заняться разработкой игр, то в первую очередь вам необходима информация о современных методах и профессиональных инструментах. Эти незаменимые знания можно получить в книге Джереми Гибсона Бонда. Кросс-платформенная разработка Unity позволяет создать игру, а затем с легкостью портировать куда ... En savoir plus

    13,99 €

  • Das Vulkan-API

    Teil 2: Wie man ein Framework erstellt und Shader programmiert

    Collection Livre 221 - shortcuts
    Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als "OpenGL Next" bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ist nicht abzustreiten, zumal beide die gleiche Sprache für die Shader-Programmierung verwenden: die OpenGL Shading Language (GLSL). Trotzdem werden Grafikprogrammierer schnell feststellen, dass Vulkan ... En savoir plus

    2,99 €

  • 遊戲設計概論(第四版)

    遊戲設計新兵的備戰手冊!Android App遊戲設計速成經驗分享智冠科技副總經理 李原益 強力推薦這是一本提供初學者進入遊戲設計領域的入門教材,其中不乏許多遊戲開發的實務經驗,除介紹遊戲開發過程中的各種工具,及許多開發成品的展示外,更期許能在最短時間內讓讀者建立起對遊戲設計開發過程中所應具備的遊戲基礎規則、劇情故事巧妙的安排、華麗效果設計的要訣、理念與現實的互補等基礎知識。本書理論與實務並重,從遊戲類型到產業的介紹,接著說明遊戲設計鋪陳方式、遊戲開發工具、2D、3D、數學、物理現象模擬…等主題,並實作Android系統上的遊戲開發與上架實務範例。這次改版也討論了大數據(Big Data)與遊戲行銷成功案例的相關議題;而遊戲公司的第三方支付服務,對遊戲點數卡的獲利、機會、銷售方式及通路所產生的變化,也是新版的重要主題。【內容全面】循序漸進介紹遊戲類型、產業認識、設計技術、開發工具、2D ... En savoir plus

    10,47 €

  • Minor Platforms in Videogame History

    par Benjamin Nicoll ...
    Collection series Games and Play
    Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin ... En savoir plus

    54,42 €

  • Grundkurs agiles Software-Engineering

    Ein Handbuch für Studium und Praxis

    Das Buch richtet sich an Studierende und Berufseinsteiger*innen in der Software-Entwicklung. Sie sollten schon erste Erfahrungen im Programmieren und im Software-Engineering haben.Das Handbuch unterstützt sie bei der Durchführung von Entwicklungsprojekten im Team mithilfe agiler Methoden. Wir starten beim Teamaufbau und den ersten Gesprächen mit dem Auftraggeber. Wir erarbeiten die Bedürfnisse ... En savoir plus

    34,70 €

  • The Rise of the Roguelite

    Inside a Gaming Phenomenon

    Modifié par James Cartlidge ...
    This book analyses the wave of roguelite games that has appeared over the past decade, putting them in historical context and informing readers about their development out of and relation to the roguelike genre that inspired them.The book includes discussions of the historical development and significance of roguelites, critical perspectives on topics such as gender, politics, philosophy, analyses ... En savoir plus

    66,25 €

  • New Realities in Audio

    A Practical Guide for VR, AR, MR and 360 Video.

    The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show.This ... En savoir plus

    47,32 €

  • Workflow

    A Practical Guide to the Creative Process

    par Doron Meir ...
    A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a soundtrack—ultimately, we’re all facing similar challenges. Since we share challenges, we can also share ... En savoir plus

    59,15 €

  • Cybersecurity

    A Practical Introduction

    In today’s hyperconnected world, digital threats lurk in every corner of cyberspace. This comprehensive guide equips you with essential knowledge to identify, mitigate, and counter cyber threats, navigating the increasingly dangerous digital landscape.From cryptographic foundations to advanced persistent threats, you’ll master the core concepts that transform novices into digital defenders. Each ... En savoir plus

    62,70 €

  • Multiplayer Online Games

    Origins, Players, and Social Dynamics

    par Guo Freeman ...
    Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation ... En savoir plus

    87,55 €