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eBooks Programmation de jeux - graphisme

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  • Press Reset

    Ruin and Recovery in the Video Game Industry

    par Jason Schreier ...
    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... En savoir plus

    Avant 9,49 € Après 1,49 €

  • Retro Gaming Hacks

    Tips & Tools for Playing the Classics

    par Chris Kohler ...
    Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways.Whether you've just been attacked by ... En savoir plus

    15,95 €

  • Actionable Gamification

    Beyond Points, Badges, and Leaderboards

    par Yu-kai Chou ...
    Learn all about implementing a good gamification design into your products, workplace, and lifestyleKey FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook DescriptionEffective gamification is a combination of game design, game dynamics, user ... En savoir plus

    19,97 € ou Gratuit avec Kobo Plus

  • Spelunky

    par Derek Yu ...
    Collection series Boss Fight Books
    When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a perfect game made? ... En savoir plus

    8,64 €

  • The Publishing Challenge for Independent Video Game Developers

    A Practical Guide

    par Odile Limpach ...
    Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue ... En savoir plus

    61,70 €

  • The Official Raspberry Pi Handbook 2025

    Projects, tutorials, interviews, and reviews from The MagPi magazine

    Updated in January 2025 with an improved ebook reading experience.Dive into the world of Raspberry Pi with this huge book of tutorials, project showcases, guides, product reviews, and much more from the writers of The MagPi, the official Raspberry Pi magazine.Raspberry Pi Pico 2 joins Raspberry Pi 5 in this, The Official Raspberry Pi Handbook 2025. Pico 2 comes with a faster processor than the ... En savoir plus

    8,85 € ou Gratuit avec Kobo Plus

  • Retro Gaming with Raspberry Pi

    Nearly 200 Pages of Video Game Projects

    The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing ... En savoir plus

    10,29 € ou Gratuit avec Kobo Plus

  • Gamedesign und Spieleentwicklung für Dummies

    Collection series Für Dummies
    Sie wollten schon immer Ihre eigene Spielidee umsetzen? Gamedesign ist Ihr Traumberuf? Dieses Buch zeigt Ihnen, wie Sie eigenen Spielcharakteren Leben einhauchen und Spieler mit originellen Spielregeln lange begeistern. Das ganze Buch ist als Lernkampagne mit zahlreichen Questen und Boss Challenges organisiert: Sie lesen, lernen und üben spielend in der Charakterklasse "Gamedesigner" und erhalten ... En savoir plus

    17,99 €

  • The Video Game Debate

    Unravelling the Physical, Social, and Psychological Effects of Video Games

    Modifié par Rachel Kowert, Thorsten Quandt ...
    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and ... En savoir plus

    Avant 48,64 € Après 42,71 €

  • Unity Character Animation with Mecanim

    A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

    par Jamie Dean ...
    A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game Key FeaturesBook DescriptionGame animation for independent developers has taken a giant leap forward with Unity 5's Mecanim toolset, which streamlines the import/export, retargeting, and many other ... En savoir plus

    32,43 € ou Gratuit avec Kobo Plus

  • Source SDK Game Development Essentials

    par Brett Bernier ...
    This book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations. If you're a keen gamer who wants a bit more out of your favorite game and create your own modifications (mods) and levels with the Source engine, this book is great for you. No programming and Source SDK experience is ... En savoir plus

    22,34 € ou Gratuit avec Kobo Plus

  • Les Serious Games

    Une Révolution

    Les jeux vidéos peuvent-ils être des outils pédagogiques ?Partant du postulat que le jeu est la meilleure pédagogie qui soit, et actualisant ce principe à l’ère du numérique, cet ouvrage propulse les jeux vidéo au-devant de la scène scolaire : il introduit et soutient l’usage des serious games dans l’éducation !Dès lors qu’ils équilibrent parfaitement les aspects ludique et éducatif, les jeux ... En savoir plus

    18,99 €

  • Java for Black Jack: Learn the Java Programming Language in One Session by Writing and Running a Java-Based Card Game Simulation

    par U.Q. Magnusson ...
    Have you ever wished you could learn a new skill with one reading? Especially a skill that could pay you over $100,000 a year? Wish no longer. With his latest title, Java for Black Jack, famed teacher U.Q. Magnusson will get you going in the dominant programming language of the Internet, Java.Within this compact, easy-to-read Micro-Manual, you will learn the Java programming language by writing ... En savoir plus

    2,99 €

  • Digital Customer Experience Management der Plattform Steam

    HMD Best Paper Award 2017

    Collection series Computer Science and Engineering (German Language)
    Im Zuge der Digitalisierung werden Gestaltung und Management der Digital Customer Experience zunehmend wertvoller. Technologieführer diverser Branchen sind besonders dafür bekannt, digitale Interaktionen zwischen Nutzern, Drittanbietern und weiteren Akteuren erfolgreich zu organisieren. In diesem essential wird die Videospieleplattform Steam mit der Fallstudienmethode untersucht. Basierend auf der ... En savoir plus

    4,80 €

  • Role-Playing Game Studies

    Transmedia Foundations

    Modifié par Sebastian Deterding, José Zagal ...
    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively ... En savoir plus

    72,38 €

  • Neural Networks in Unity

    C# Programming for Windows 10

    Collection series Professional and Applied Computing (R0)
    Learn the core concepts of neural networks and discover the different types of neural network, using Unity as your platform. In this book you will start by exploring back propagation and unsupervised neural networks with Unity and C#. You’ll then move onto activation functions, such as sigmoid functions, step functions, and so on. The author also explains all the variations of neural networks such ... En savoir plus

    32,13 €

  • Raumdarstellung und Perspektive in der Spieleentwicklung

    par Claudia Wendt ...
    Die Entscheidung der Spieleperspektive vor der Entwicklung eines neuen Spieles ist essenziell. Mit dem Buch soll das Thema der Perspektiven und der Raumgestaltung betrachtet und eine Enscheidung für die Entwickler erleichtert werden. ... En savoir plus

    0,99 €

  • Integration of Cloud Computing with Emerging Technologies

    Issues, Challenges, and Practices

    This book gives a complete overview of cloud computing: its importance, its trends, innovations, and its amalgamation with other technologies.Key Features:In-depth explanation of emerging technologies utilizing cloud computingSupplemented with visuals, flow charts, and diagramsReal-time examples includedCaters to beginners, as well as advanced researchers, by explaining implications, innovations, ... En savoir plus

    66,45 €

  • Every Game is an Island

    Endings and Extremities in Video Games

    Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an ... En savoir plus

    35,22 €

  • Modern Game Testing

    Learn how to test games like a pro, optimize testing effort, and skyrocket your QA career

    par Nikolina Finska ...
    Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on timeKey FeaturesSet up a test environment, create test plans, and learn to communicate with developersDiscover how to build efficient QA teams either in-house or remotelyIncrease your chances of career advancement and your employability in the gaming ... En savoir plus

    17,60 € ou Gratuit avec Kobo Plus

  • Desenvolva jogos com HTML5 Canvas e JavaScript

    O mercado dos jogos está cada vez mais forte e sendo adotado nos navegadores, com os jogos feitos em HTML5 através da nova especificação de Canvas. Com conhecimento de HTML5 e um pouco de JavaScript, é possível criar jogos extremamente poderosos e com um alto grau de entretenimento. Os tão conhecidos jogos "viciantes". Nesse livro, Éderson Cássio mostra como você pode usar as tecnologias ... En savoir plus

    9,49 € ou Gratuit avec Kobo Plus

  • Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

    par Amy M. Green ...
    Collection series Routledge Advances in Game Studies
    This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and ... En savoir plus

    Avant 24,91 € Après 21,35 €

  • 2 Kitap Bir Arada

    Collection Livre 2 - Oyun Projeleri Serisi
    2 Kitabı bir arada oyundan yararlanabileceğim değil:artık oyunlardan yana kendimden bu kitaplardan bir kazançtan yararlanabilecek kitaplardan paralardan olanlardan olabilecekleri gözden geçirebilmeniz için benzer şekilde benzer şekilde hesapla aynı marka altında satın alınabilir uygulama pazarlarında projelerde benzer şekilde hesaplanabilirBu kitap içinde Hayun Hayalimdeki Oyun Projesi ve bir Masa ... En savoir plus

    0,88 € ou Gratuit avec Kobo Plus

  • Small Techno Dungeon

    Oyun Projesi

    Collection Livre 4 - Oyun Projeleri Serisi
    Yeni Bir Proje Kitabı daha bu sefer dungeon rpg canavarını öldürmek oyunlarını teknolojiye uyarlıyoruz...Küçük boyutta fazla yer kaplamaz ...Kitabın yayınlanmasıyla ilgili biraz okumada güçlük çekebilirsiniz ama yinede okunuyor değer yani özellikle verdiğim linkler olsun, örneklerle anlattım bu projeyi... ... En savoir plus

    0,88 € ou Gratuit avec Kobo Plus