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eBooks Réalité virtuelle

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  • Seen to Be Believed

    A tense and suspenseful crime thriller

    par Louisa Scarr ...
    Collection Livre 4 - Butler & West
    'Butler and West are fast becoming my favourite detective partnership... Addictive reading!' Alison Belsham, author of The Tattoo ThiefNothing is as it seems, for Butler and West.One spring evening, a mother and her children are brutally attacked in their home. The unprovoked and violent assault leaves DS Robin Butler and DC Freya West in the dark the luxury items were left untouched and there is ... En savoir plus

    3,99 €

  • Fortnite - Het spel begint

    Botsing bij Fatal Fields & Strijd om Loot Lake

    par Devin Hunter ...
    Collection Livre 1 - Gevangen in Battle Royale
    Een razend spannend verhaal in de wereld van Fortnite!Ben jij gek op Fortnite? Lees dan deze toffe fan-fiction! Het spel begint is een bundel met twee spannende verhalen die zich afspelen in de wereld van Fortnite Battle Royale: ‘Botsing bij Fatal Fields’ en ‘Strijd om Loot Lake’. Perfect leesvoer voor iedereen die graag Fortnite speelt.Samen met honderd andere spelers wordt de twaalfjarige Grey ... En savoir plus

    9,99 € ou Gratuit avec Kobo Plus

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    par Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... En savoir plus

    19,77 €

  • Virtual Interiorities

    Senses of Place and Space

    Contemporary virtual reality is often discussed in terms of popular consumer hardware. Yet the virtual we increasingly experience comes in many forms and is often more complex than wearable signifiers.This three-volume collection of essays examines the virtual beyond the headset. Virtual Interiorities offers multiple, sometimes unexpected entry points to virtuality—theme parks, video games, gyms, ... En savoir plus

    4,62 €

  • Virtual Experience

    La realtà virtuale nel mondo dell’arte

    Oggi l’arte non è solamente quella che siamo abituati a vedere nei musei e nelle gallerie. Accanto all’arte tradizionale molte sono le forme artistiche che si vanno sempre più diffondendo e affermando. Tra queste una nuova forma d’arte che nasce e si sviluppa anche sulla Rete è la net art. L’introduzione di tecnologie informatiche in ogni area delle attività umane sta rendendo l’informatica sempre ... En savoir plus

    6,99 € ou Gratuit avec Kobo Plus

  • Construction Applications of Virtual Reality, Volume I

    Select Proceedings of CONVR 2024

    Collection series Springer Nature Proceedings excluding Computer Science
    This book presents the select proceedings of the 24th International Conference on Construction Applications of Virtual Reality (CONVR 2024), focusing on the synthesis of digital innovation and sustainable development within the Architecture, Engineering, and Construction (AEC) industry. Themed "The Intersection of Digital Transformations and Virtual Innovation in Sustainable Development and Net ... En savoir plus

    249,35 €

  • Digital Cool

    Life in the Age of New Media

    par Pramod K Nayar ...
    You email your report, check the position of your stocks, play your favourite Rahman, and upload new patches for your favourite simulation gameall using the same three-inch-by-five device that fits into your palm. You chat, share, play and blog, even check for directions to the new Italian restaurant in town online. Everyday life is now digital.Digital Cool examines life in the age of New Media. ... En savoir plus

    7,06 €

  • AI Technologies and Virtual Reality

    Proceedings of 7th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2023)

    Collection series Springer Nature Proceedings excluding Computer Science
    This book gathers a collection of selected works and new research results of scholars and graduate students presented at the 7th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2023) held in Kumamoto, Japan during July 21-23, 2023. The focus of the book is interdisciplinary in nature and includes research on all aspects of artificial intelligence and virtual reality, ... En savoir plus

    212,27 €

  • Infrastructures of Reality: Metaverse Stories, Spaces, Bodies

    Collection series Intelligent Technologies and Robotics (R0)
    This open access book focuses on two dimensions of the development of the metaverse that are crucial to ‘reality’, namely spatiality and embodiment. Metaversal technologies are thought to fundamentally affect both our spaces and bodies, which are two central aspects of the constitution of social reality. Both spatiality and embodiment are core elements of world-making that are being pulled into ... En savoir plus

    Gratuit

  • Digital Fashion Innovations

    Advances in Design, Simulation, and Industry

    Modifié par Abu Sadat Muhammad Sayem ...
    Collection series Textile Institute Professional Publications
    Digitalisation is becoming a standard practice in the fashion industry. Innovation in digital fashion is not just limited to computer-aided design (CAD) and manufacturing (CAM), rather it runs throughout the fashion supply chain, from product life cycle management and developing new business models that promote sustainability to connecting virtual and augmenting reality (VR/AR) with fashion for ... En savoir plus

    100,86 €

  • Designing Virtual Worlds

    Volume I

    Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded ... En savoir plus

    53,39 €

  • Beyond Reality

    The Digital Identity Revolution

    Embark on a Transformative Journey Into the FutureStep into a new era where the boundaries between reality and the virtual world blur. Beyond Reality: The Digital Identity Revolution is your guide to navigating and thriving in the dynamic landscape of the metaverse. As we teeter on the brink of a digital revolution, this enlightening book provides essential insights into how virtual environments ... En savoir plus

    5,30 € ou Gratuit avec Kobo Plus

  • Virtual and Augmented Reality for Architecture and Design

    Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which ... En savoir plus

    60,51 €

  • Interactive Media with Next-Gen Technologies and Their Usability Evaluation

    Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explore usability evaluation.It covers the current trends in interactive media technologies such as, Social ... En savoir plus

    70,01 €

  • Virtual Reality Headsets - A Theoretical and Pragmatic Approach

    par Philippe Fuchs ...
    The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.The aim of this book, a manual meant for both designers ... En savoir plus

    65,26 €

  • Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons

    Second Workshop, WAILS 2025, Cagliari, Italy, December 10–12, 2025, Proceedings

    Collection series Springer Nature Proceedings Computer Science
    This book constitutes the refereed conference proceedings of the Second Workshop on Artificial Intelligence with and for Learning Sciences - Past, Present, and Future Horizons, WAILS 2025, held in Cagliari, Italy, during December 10-12, 2025.The 13 full papers and 10 short papers presented in this book were carefully reviewed and selected from 24 submissions. They reflect the methodological and ... En savoir plus

    46,34 €

  • Virtual Reality Experience Design Handbook

    Heuristics, Patterns, and Practices for Immersive Applications

    Designing for virtual reality (VR) goes far beyond adapting flat‑screen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments – so that experiences feel intuitive, natural, and comfortable.This book is an essential guide for anyone creating VR content that is not only engaging but also inclusive. It offers clear, hands‑on support ... En savoir plus

    61,70 €

    PRÉ-COMMANDER

  • Your Spacial Office: Using Vision Pro and Macbook to Transform Your Workspace

    par Scott La Counte ...
    Unleash your virtual office!Are you ready to work and play in a whole new dimension with the Apple Vision Pro? This book is the ultimate resource for anyone who wants to learn how to use this amazing device to turn their space into a virtual office.The Vision Pro is not just the best TV you'll probably ever have. It is a powerful workstation that lets you interact with digital content in three ... En savoir plus

    8,49 €

  • Haptic Interaction

    5th International Conference, AsiaHaptics 2022, Beijing, China, November 12–14, 2022, Proceedings

    Collection series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 5th International Conference, AsiaHaptics 2022, in Beijing, China, in November 2022.The 17 full papers included in this volume were carefully reviewed and selected from 46 submissions.The conference presents the latest developments of haptic hardware in education, culture, tourism, medicine, elderly care and disability assistance. ... En savoir plus

    60,24 €

  • Augmented Reality for Engineering Graphics

    Collection series Engineering (R0)
    This open access book offers a timely snapshot of Augmented Reality (AR) technology, with an emphasis on its application within the mechanical and manufacturing engineering domains, for both educational and industrial purposes. Reporting on the experience of the authors, the book introduces readers to the principles of product design, with an emphasis on modern strategies and approaches for user ... En savoir plus

    Gratuit

  • .NET Developer's Guide to Augmented Reality in iOS

    Building Immersive Apps Using Xamarin, ARKit, and C#

    par Lee Englestone ...
    Collection series Professional and Applied Computing (R0)
    Attention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices.This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing ... En savoir plus

    54,58 €

  • S3D Dashboard

    Exploring Depth on Large Interactive Dashboards

    par Florian Weidner ...
    Collection series Engineering (R0)
    Over the last decades, the interior of cars has been constantly changing. A promising, yet unexplored, modality are large stereoscopic 3D (S3D) dashboards. Replacing the traditional car dashboard with a large display and applying binocular depth cues, such a user interface (UI) could provide novel possibilities for research and industry. In this book, the author introduces a development ... En savoir plus

    46,34 €

  • Applications of Metaverse and Virtual Reality to Creative Education and Industry

    Modifié par Dana M. Barry, Hideyuki Kanematsu ...
    Collection series Engineering (R0)
    This book provides excellent examples of metaverse and virtual reality and their unlimited possibilities for education and industry. By examining innovative educational activities in both real and virtual worlds, such as Second Life, SL (a three-dimensional world where avatars perform specific tasks on behalf of us), we get a unique perspective on how these technologies can revolutionize learning ... En savoir plus

    69,51 €

  • Best Practice for Experimental Methods in Architecture

    A Concise Guide From A/B Testing to Virtual Reality

    Collection series Engineering (R0)
    This book provides a comprehensive guide to designing and conducting survey experiments in architecture, focusing on the intersection of research methodology and human interaction with the built environment. It covers a wide range of essential experimental techniques tailored to the architectural field, starting with foundational concepts like A/B testing and factorial design. It further provides ... En savoir plus

    120,50 €