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eBooks Réalité virtuelle

Si vous aimez les titres Réalité virtuelle, vous allez adorer cette sélection.
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  • Seen to Be Believed

    A tense and suspenseful crime thriller

    par Louisa Scarr ...
    Collection Livre 4 - Butler & West
    'Butler and West are fast becoming my favourite detective partnership... Addictive reading!' Alison Belsham, author of The Tattoo ThiefNothing is as it seems, for Butler and West.One spring evening, a mother and her children are brutally attacked in their home. The unprovoked and violent assault leaves DS Robin Butler and DC Freya West in the dark the luxury items were left untouched and there is ... En savoir plus

    3,99 €

  • Fortnite - Het spel begint

    Botsing bij Fatal Fields & Strijd om Loot Lake

    par Devin Hunter ...
    Collection Livre 1 - Gevangen in Battle Royale
    Een razend spannend verhaal in de wereld van Fortnite!Ben jij gek op Fortnite? Lees dan deze toffe fan-fiction! Het spel begint is een bundel met twee spannende verhalen die zich afspelen in de wereld van Fortnite Battle Royale: ‘Botsing bij Fatal Fields’ en ‘Strijd om Loot Lake’. Perfect leesvoer voor iedereen die graag Fortnite speelt.Samen met honderd andere spelers wordt de twaalfjarige Grey ... En savoir plus

    9,99 € ou Gratuit avec Kobo Plus

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    par Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... En savoir plus

    19,77 €

  • The Simulation Hypothesis

    An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game

    par Rizwan Virk ...
    The definitive exploration of one of the most daring and consequential theories of our time, completely revised and updated to reflect the rapid advances in artificial intelligence and virtual realityAre we living in a simulation? MIT computer scientist Rizwan Virk draws from research and concepts from computer science, artificial intelligence, video games, quantum physics, and ancient mystics to ... En savoir plus

    11,94 €

  • Human-Technology Interaction

    Shaping the Future of Industrial User Interfaces

    Collection series Computer Science (R0)
    Digitalization and automation are leading to fundamental changes in the industrial landscape. In the German-speaking countries, this development is often summarized under the term Industry 4.0. Simultaneously, interaction technologies have made huge developments in the last decades. The use of mobile devices and touch screens is ubiquitous, augmented and virtual reality technologies have made ... En savoir plus

    46,34 €

  • Game on 1: Rache ist süß

    Collection Livre 1 - Game on! – Gefahr aus dem Cyberspace
    Lucas liebt Videospiele! Er würde am liebsten seine ganze Zeit damit, aber seine Mutter hat es ihm verboten. Eines Tages verhält sich sein Computer seltsam, und bevor er weiß, was da los ist, bekommt er unerwartete Gesellschaft ... Zu Lucas' Verblüffung stehen plötzlich vier Spielfiguren vor ihm: Mega Monkey, Jump Kidd, Major Powers und Pixie.Die seltsame Gruppe ist auf einer Mission! Sie müssen ... En savoir plus

    7,99 € ou Gratuit avec Kobo Plus

  • Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction

    Applying Extended Reality and Game Applications to PDfMA

    Collection series Engineering (R0)
    This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation.Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and ... En savoir plus

    101,96 €

  • Comprendre le métavers en 20 questions

    Dans un monde riche en promesses technologiques, le Métavers apparaît à la fois comme un phare et une énigme. Depuis ses débuts dans la fiction spéculative jusqu’aux efforts actuels des titans de la technologie, ce livre dévoile les subtilités de cette frontière virtuelle. Il navigue entre les domaines de la réalité augmentée, des mondes virtuels et des non-fongibles tokens, offrant une ... En savoir plus

    12,99 €

  • Information Dynamics in Virtual Worlds

    Gaming and Beyond

    par Woody Evans ...
    Collection series Chandos Information Professional Series
    Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a ... En savoir plus

    55,82 €

  • Gaming and the Virtual Sublime

    Rhetoric, awe, fear, and death in contemporary video games

    par Matthew Spokes ...
    Can you have a transformative experience as a result of falling through a programming error in the latest triple-A title? Does looking out across a vast virtual vista of undulating mountains and tumultuous seas edge you closer to the sublime? In an effort to answer these sorts of questions, Gaming and the Virtual Sublime considers the 'virtual sublime' as a conceptual toolbox for understanding our ... En savoir plus

    70,13 €

  • REALITY STAR, The Way to Become Famous

    par Luna Ludwig ...
    A reality star is a person who has become known through their participation in reality shows or through their presence on social media. These types of stars can come from different areas, such as the entertainment industry, the fashion industry, sports or even everyday life. The term "reality TV" was introduced in the 1990s to describe shows that depict people's lives in a documentary-like manner. ... En savoir plus

    6,99 €

  • A Hitchhiker's Guide to Virtual Reality

    A Hitchhiker's Guide to Virtual Reality brings together under one cover all the aspects of graphics, video, audio, and haptics that have to work together to make virtual reality a reality. Like any good guide, it reveals the practical things you need to know, from the viewpoint of authors who have been there. This two-part guide covers the science, technology, and mathematics of virtual reality ... En savoir plus

    148,33 €

  • New Business Frontiers in the Metaverse

    The metaverse has emerged as an influential force, beckoning entrepreneurs to navigate uncharted territories. Platform and gaming companies strategically position themselves to take advantage of the metaverse's potential, indicating that this shift transcends mere trendiness. The metaverse isn't confined to the realms of conceptuality or viral discussions anymore—it signifies a monumental ... En savoir plus

    244,72 €

  • Reimagine Remote Working with Microsoft Teams

    A practical guide to increasing your productivity and enhancing collaboration in the remote world

    Get a 360-degree view of Teams as a secure collaboration tool with best practices and recommendations for using Teams efficiently Key Features • Master and manage virtual meetings easily using Teams • Understand the essential security and administration aspects of Microsoft Teams • Communicate and collaborate effectively with your colleagues using Teams and M365 apps such as Sway, Yammer, and ... En savoir plus

    23,16 € ou Gratuit avec Kobo Plus

  • Što je to bitcoin i kako rudariti

    par Omega Brdarevic ...
    Prema nedavnim istraživanjima, bitcoine za online plaćanja koristi 25 000 tisuća Hrvata, a u svijetu ga koristi više od dva milijuna ljudi. Putemove kriptovalute danas se može kupiti gotovo sve – od Lamborghinija do jeftinijih aviokarata, a zbog jednostavnosti i niske cijene transakcija popularnost bitcoina sve više raste pa se mnogi odlučuju upravo na štednju u njima.Koliko je moguće zaraditi na ... En savoir plus

    2,99 €

  • Artificial Intelligence and Its Transformative Impact on Society

    par C. P. Kumar ...
    "Artificial Intelligence and Its Transformative Impact on Society" delves into the profound influence AI exerts across diverse facets of human activity and governance. Beginning with a foundational understanding of artificial intelligence, the book progresses through detailed explorations of its implications for governance, economic landscapes, and ethical dilemmas, including bias and privacy ... En savoir plus

    4,49 €

  • In the Land of the Unreal

    Virtual and Other Realities in Los Angeles

    par Lisa Messeri ...
    In the mid-2010s, a passionate community of Los Angeles-based storytellers, media artists, and tech innovators formed around virtual reality (VR), believing that it could remedy society’s ills. Lisa Messeri offers an ethnographic exploration of this community, which conceptualized VR as an “empathy machine” that could provide glimpses into diverse social realities. She outlines how, in the ... En savoir plus

    18,43 €

  • The Metaverse for Learning and Education

    Accompanying The Metaverse: A Critical Introduction in CRC Press’ new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from virtual reality (VR) application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and ... En savoir plus

    51,02 €

  • Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System

    Digital Oil & Gas Pipeline: Research and Practice

    Collection series Energy (R0)
    As the second volume of the "Digital Oil & Gas Pipeline: Research and Practice" series of monographs, this book introduces the implementation strategies, examples and technical roadmaps of two important aspects of the Digital Oil & Gas Pipeline construction: pipeline real-time data integration and pipeline network virtual reality system. Two example of pipeline real-time data integration are ... En savoir plus

    46,34 €

  • Metaphors of Internet

    Ways of Being in the Age of Ubiquity

    Collection Livre 122 - Digital Formations
    What happens when the internet is absorbed into everyday life? How do we make sense of something that is invisible but still so central? A group of digital culture experts address these questions in Metaphors of Internet: Ways of Being in the Age of Ubiquity.Twenty years ago, the internet was imagined as standing apart from humans. Metaphorically it was a frontier to explore, a virtual world to ... En savoir plus

    37,69 €

  • Realidad virtual y Realidad Aumenta

    En la actualidad, el desarrollo de aplicaciones de realidad virtual y aumentada crece de forma exponencial ampliando las posibilidades de interactividad entre sus usuarios y todos los elementos con los que estas se encuentren relacionadas, bien sean reales o virtuales. Mediante la realidad virtual, podemos adentrarnos en mundos y entornos inexistentes y mediante la realidad aumentada podemos ... En savoir plus

    10,19 € ou Gratuit avec Kobo Plus

  • Virtual Reality Narratives

    Embodied Encounters in Space

    par Kath Dooley ...
    Collection series Literature, Cultural and Media Studies (R0)
    This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since 2020. Through various case studies, it showcases the increasing diversity and sophistication of recent narrative-based projects. Moving past the initial hype associated with the latest wave of VR, a number of innovative and affective works combining ... En savoir plus

    101,96 €

  • Building Virtual Reality with Unity and SteamVR

    par Jeff W Murray ...
    Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, ... En savoir plus

    65,26 €

  • Virtuelle Realität

    par IntroBooks Team ...
    Virtual Reality ist eine weltweit bekannte Technologie. Diese Technologie ist sehr gefragt und weit verbreitet. Mit Hilfe der virtuellen Realität können viele Dinge getan werden. Diese Technologie ist eine Kombination aus Hardware, Software und Computerprogrammen, mit deren Hilfe alles, was virtuell, nicht real oder künstlich ist, für das menschliche Gehirn als real wahrgenommen werden kann. Das ... En savoir plus

    3,49 €