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  • Retrogame Archeology

    Exploring Old Computer Games

    de John Aycock ...
    Series series Computer Science (R0)
    Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed ... Leer más

    $2,538 MXN

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  • Learning C# by Programming Games

    Series series Computer Science (R0)
    Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the ... Leer más

    $906 MXN

  • AI for Game Developers

    Creating Intelligent Behavior in Games

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... Leer más

    $307 MXN

  • OPC Unified Architecture

    Series series Computer Science (R0)
    Motivation for This Book The OPC Foundation provides specifications for data exchange in industrial au- mation. There is a long history of COM/DCOM-based specifications, most pro- nent OPC Data Access (DA), OPC Alarms and Events (A&E), and OPC Historical Data Access (HDA), which are widely accepted in the industry and implemented by almost every system targeting industrial automation. Now the OPC ... Leer más

    $1,088 MXN

  • Unity for Absolute Beginners

    Series series Professional and Applied Computing (R0)
    Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D ... Leer más

    $1,356 MXN

  • Android TV Apps Development

    Building for Media and Games

    Series series Professional and Applied Computing (R0)
    This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV.Walking through example applications, you will learn the vocabulary necessary to solve real-world ... Leer más

    $483 MXN

  • Emergent Web Intelligence: Advanced Semantic Technologies

    Series series Computer Science (R0)
    The success of the World Wide Web depends on the ability of users to store, p- cess and retrieve digital information regardless of distance boundaries, languages and domains of knowledge. The universality and ?exibility of the World Wide Web have also enabled the rapid growth of a variety of new services and applications based on human–machine interaction. The semantics of exchanged information ... Leer más

    $2,538 MXN

  • Linux Sound Programming

    de Jan Newmarch ...
    Series series Professional and Applied Computing (R0)
    Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs ... Leer más

    $1,356 MXN

  • Emergent Web Intelligence: Advanced Information Retrieval

    Series series Computer Science (R0)
    Richard Chbeir received his Ph. D in Computer Science from the INSA DE Lyon-France in 2001. He has been a member of IEEE and ACM since 1999. He is currently an Associate Professor in the Computer Science Department of the Bourgogne University, Dijon-France. His research interests are in the areas of distributed multimedia database management, XML similarity and rewriting, spatio-temporal ... Leer más

    $2,538 MXN

  • Proceedings of the FISITA 2012 World Automotive Congress

    Volume 6: Vehicle Electronics

    Edición de SAE-China, FISITA ...
    Series series Springer Nature Proceedings excluding Computer Science
    Proceedings of the FISITA 2012 World Automotive Congress are selected from nearly 2,000 papers submitted to the 34th FISITA World Automotive Congress, which is held by Society of Automotive Engineers of China (SAE-China ) and the International Federation of Automotive Engineering Societies (FISITA). This proceedings focus on solutions for sustainable mobility in all areas of passenger car, truck ... Leer más

    $3,626 MXN

  • Android Studio New Media Fundamentals

    Content Production of Digital Audio/Video, Illustration and 3D Animation

    Series series Professional and Applied Computing (R0)
    This bookis a brief primer covering concepts central to digital imagery, digital audio and digital illustration using open source software packages such as GIMP, Audacity and Inkscape. These are used for this book because they are free for commercial use. The book builds on the foundational concepts of raster, vector and waves (audio), and gets more advanced as chapters progress, covering what new ... Leer más

    $725 MXN

  • Virtual, Augmented and Mixed Reality

    7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 ... Leer más

    $906 MXN