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  • Information and Communication Technologies in Education

    The School of the Future. IFIP TC3/WG3.1 International Conference on The Bookmark of the School of the Future April 9–14, 2000, Viña del Mar, Chile

    Edición de Harriet Taylor, Pieter Hogenbirk ...
    Series series Computer Science (R0)
    Information and Communication Technologies (ICT) have already had a significant impact on education in many countries around the world. As the "Information Revolution" has an impact on world society, education is seen as a priority for the developed as well as the developing countries. It is an opportune moment to reflect on current practice and consider how schools can retain what is best, while ... Leer más

    $3,626 MXN

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  • Simulation and Serious Games for Education

    Edición de Yiyu Cai, Sui Lin Goei, Wim Trooster ...
    Series series Engineering (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games ... Leer más

    $1,632 MXN

  • Trends and Applications of Serious Gaming and Social Media

    Edición de Youngkyun Baek, Ryan Ko, Tim Marsh ...
    Series series Engineering (R0)
    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... Leer más

    $1,632 MXN

  • Revolutionizing Education with Digital Ink

    The Impact of Pen and Touch Technology on Education

    Series series Computer Science (R0)
    Derived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a particular focus on hardware and software developments, comprising the perspectives of teachers, school and university administrators, and researchers for educators at every level.Split ... Leer más

    $1,632 MXN

  • Serious Games

    Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully ... Leer más

    $906 MXN

  • Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience

    10th International Conference, AC 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I

    Series Libro 1 - Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful ... Leer más

    $906 MXN

  • Serious Games, Interaction and Simulation

    6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like ... Leer más

    $725 MXN

  • Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration

    19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part II

    Edición de Sakae Yamamoto ...
    Series Libro 2 - Springer Nature Proceedings Computer Science
    The two-volume set LNCS 10273 and 10274 constitutes the refereed proceedings of the thematic track on Human Interface and the Management of Information, held as part of the 19th HCI International 2017, in Vancouver, BC, Canada, in July 2017.HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.The 102 papers presented ... Leer más

    $906 MXN

  • Ready

    A Commodore 64 Retrospective

    Series series Engineering (R0)
    How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal ... Leer más

    $1,632 MXN

  • The Impact of Pen and Touch Technology on Education

    Series series Computer Science (R0)
    This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pen and tablet technology can have on classrooms and education.presents three distinctly valuable threads of research:Emerging technologies and cutting-edge software invented by researchers and evaluated through real classroom deployments.First-hand ... Leer más

    $906 MXN

  • Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design

    8th International Conference, DHM 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I

    Edición de Vincent G. Duffy ...
    Series Libro 1 - Springer Nature Proceedings Computer Science
    The two-volume set LNCS 10286 + 10287 constitutes the refereed proceedings of the 8th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management, DHM 2017, held as part of HCI International 2017 in Vancouver, BC, Canada.HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful ... Leer más

    $906 MXN

  • 3D Immersive and Interactive Learning

    Edición de Yiyu Cai ...
    Series series Education (R0)
    3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, ... Leer más

    $1,632 MXN