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  • Affect in Fandom

    Fan Creators and Productivity

    Series series Transmedia
    This book provides a timely discussion of the creative practices in fandom and media culture. Within their participatory cultures, fans produce a wealth of content, data and materials. They write fan fiction, curate wikis and design costumes. This international collection offers a diverse exploration of contemporary fan practices through different cases, such as Yuri!!! On ICE, Harry Potter and ... Leer más

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  • Speculative Everything

    Design, Fiction, and Social Dreaming

    How to use design as a tool to create not only things but ideas, to speculate about possible futures.Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to ... Leer más

    $460 MXN

  • The Art of Failure

    An Essay on the Pain of Playing Video Games

    de Jesper Juul ...
    Series series Playful Thinking
    A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and ... Leer más

    $311 MXN

  • Fan Fiction and Fan Communities in the Age of the Internet: New Essays

    New Essays

    Fans have been responding to literary works since the days of Homer's Odyssey and Euripedes' Medea. More recently, a number of science fiction, fantasy, media, and game works have found devoted fan followings. The advent of the Internet has brought these groups from relatively limited, face-to-face enterprises to easily accessible global communities, within which fan texts proliferate and are ... Leer más

    $283 MXN

  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... Leer más

    $398 MXN

  • Amateurs!

    How We Built Internet Culture and Why it Matters

    de Joanna Walsh ...
    Since the nineties, platforms have invited users to create in return for connection. From blogs to vlogs, tweets to memes: for the first time in history, making art became the fundamental form of communication.What started as fun soon became currency, something vital to finding friends, work, and love. Then, as 'meatspace' job security eroded, online creativity became work itself. Now an internet ... Leer más

    $151 MXN

  • The Fan Fiction Studies Reader

    Edición de Karen Hellekson, Kristina Busse ...
    An essential introduction to a rapidly growing field of study, The Fan Fiction Studies Reader gathers in one place the key foundational texts of the fan studies corpus, with a focus on fan fiction. Collected here are important texts by scholars whose groundbreaking work established the field and outlined some of its enduring questions. Editors Karen Hellekson and Kristina Busse provide cogent ... Leer más

    $373 MXN

  • New Media

    A Critical Introduction

    New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors ... Leer más

    $1,452 MXN

  • Critical Play

    Radical Game Design

    de Mary Flanagan ...
    An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical ... Leer más

    $373 MXN

  • Queer Game Studies

    Edición de Bonnie Ruberg, Adrienne Shaw ...
    Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, ... Leer más

    $274 MXN

  • Against Flow

    Video Games and the Flowing Subject

    A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton ... Leer más

    $498 MXN

  • The PlayStation Dreamworld

    de Alfie Bown ...
    Series series Theory Redux
    From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or ... Leer más

    $249 MXN