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  • Theme Park Fandom

    Spatial Transmedia, Materiality and Participatory Cultures

    Series series Transmedia
    Theme Park Fandom argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and ... Leer más

    $1,124 MXN

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  • The Ambivalent Internet

    Mischief, Oddity, and Antagonism Online

    This book explores the weird and mean and in-between that characterize everyday expression online, from absurdist photoshops to antagonistic Twitter hashtags to deceptive identity play.Whitney Phillips and Ryan M. Milner focus especially on the ambivalence of this expression: the fact that it is too unwieldy, too variable across cases, to be essentialized as old or new, vernacular or institutional ... Leer más

    $337 MXN

  • Making Media Matter

    Critical Literacy, Popular Culture, and Creative Production

    This book is an essential resource for media educators working to promote critical thinking, creativity, and civic engagement through their teaching. Connecting theory and research with creative projects and analyses of pop culture, it models an integrated and practical approach to media education.In order to prepare learners to successfully navigate rapid shifts in digital technology and popular ... Leer más

    Gratis

  • Fandom, Second Edition

    Identities and Communities in a Mediated World

    A completely updated edition of a seminal work on fans and how fandom shapes the culture, social relations, economic models, and politics of our age.We are all fans. Whether we follow our favorite celebrities on Twitter, attend fan conventions such as Comic Con, or simply wait with bated breath for the next episode of our favorite television drama—each of us is a fan.Recognizing that fandom is not ... Leer más

    $275 MXN o gratis con Kobo Plus

  • A Reader In Themed and Immersive Spaces

    Since the late 2000s, the themed space has been the subject of widespread analysis and criticism in academic communities as well as a popular source of entertainment for people around the world. Themed spaces have, at their foundation, an overarching narrative, symbolic complex, or story that drives the overall context of their spaces. Theming, in some very unique ways, has expanded beyond ... Leer más

    $78 MXN

  • The World Made Meme

    Public Conversations and Participatory Media

    Series series The Information Society Series
    How memetic media—aggregate texts that are collectively created, circulated, and transformed—become a part of public conversations that shape broader cultural debates.Internet memes—digital snippets that can make a joke, make a point, or make a connection—are now a lingua franca of online life. They are collectively created, circulated, and transformed by countless users across vast networks. Most ... Leer más

    $436 MXN

  • Digital Fandom 2.0

    New Media Studies

    de Paul Booth ...
    Series Libro 114 - Digital Formations
    In this completely revised and updated version of Digital Fandom, Paul Booth extends his analysis of fandom in the digital environment. With new chapters that focus on the economics of crowdfunding, the playfulness of Tumblr, and the hybridity of the fan experience, alongside revised chapters that explore blogs, wikis, and social networking sites, Digital Fandom 2.0 continues to develop the ... Leer más

    $952 MXN

  • Video Games as Culture

    Considering the Role and Importance of Video Games in Contemporary Society

    Series series Routledge Advances in Sociology
    Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, ... Leer más

    $1,055 MXN

  • Theme Park

    Series series Objekt
    Theme parks are a uniquely interactive and enduring form of entertainment that have influenced architecture, technology and culture in surprising ways for more than a century, as Scott Lukas now reveals in his compelling book.Theme Park takes the primitive amusements of pleasure gardens as its starting point and launches from there into a rich, in-depth investigation of the evolution of the theme ... Leer más

    $419 MXN

  • Locating Imagination in Popular Culture

    Place, Tourism and Belonging

    Series series Routledge Research in Cultural and Media Studies
    Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions of place intertwine in an environment characterized by ongoing processes of globalization, digitization and an increasingly ubiquitous nature of multi-media.Centred around the concept of imagination, the authors demonstrate how popular culture and media are becoming ... Leer más

    Gratis

  • An Introduction to Game Studies

    de Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... Leer más

    $1,540 MXN

  • Museum Communication and Social Media

    The Connected Museum

    Series series Routledge Research in Museum Studies
    Visitor engagement and learning, outreach, and inclusion are concepts that have long dominated professional museum discourses. The recent rapid uptake of various forms of social media in many parts of the world, however, calls for a reformulation of familiar opportunities and obstacles in museum debates and practices. Young people, as both early adopters of digital forms of communication and ... Leer más

    $1,020 MXN