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Showing results for "jo hare"

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TouchIT

Understanding Design in a Physical-Digital World

2022

EN

Digital technology is fundamentally altering the world we live in, but can only be truly understood in relation to the physical world we all inhabit. The most successful future products and policies will be those that take this rich digital/physical ecology seriously. The physical world is increasingly filled with digital products to the extent that the boundaries of digital and physical reality become blurred. From mundane devices such as mobile phones and washing machines, to esoteric re...

RM 126.99

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Smart Things

Ubiquitous Computing User Experience Design

2010

EN

Accessible

The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckil...

RM 148.09

Natural-Born Cyborgs

Minds, Technologies, and the Future of Human Intelligence

2003

EN

From Robocop to the Terminator to Eve 8, no image better captures our deepest fears about technology than the cyborg, the person who is both flesh and metal, brain and electronics. But philosopher and cognitive scientist Andy Clark sees it differently. Cyborgs, he writes, are not something to be feared--we already are cyborgs. In Natural-Born Cyborgs, Clark argues that what makes humans so different from other species is our capacity to fully incorporate tools and supporting cultu...

RM 59.59

The Digital Turn

How the Internet Transforms Our Existence

2012

EN

Awarded with the US National Indie Excellence Award 2014 in Social Media. This book is about digital media. Even more, the book is about us. It explains how the ever-growing flood of digital media affects our perceptions of the world, change our behaviors and eventually transform our very existence. In the era of Facebook, Twitter, Google, and Apple, being online is the standard. We spend many hours a day gazing at our screens, traversing the virtual realm, and posting our tweets, tags, an...

RM 19.56

Understanding Virtual Reality

Interface, Application, and Design

2002

EN

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the...

RM 416.39

The 4th Industrial Revolution

Responding to the Impact of Artificial Intelligence on Business

2017

EN

This book helps decision makers grasp the importance, and applicability to business, of the new technologies and extended connectivity of systems that underlie what is becoming known as the Fourth Industrial Revolution: technologies and systems such as artificial intelligence, machine learning, 3D printing, the internet of things, virtual and augmented reality, big data and mobile networks.The WEF, OECD and UN all agree that humanity is on the cusp of the Fourth Industrial Revoluti...

RM 209.59

Foundations of Robotics

A Multidisciplinary Approach with Python and ROS

2022

EN

This open access book introduces key concepts in robotics in an easy to understand language using an engaging project-based approach. It covers contemporary topics in robotics, providing an accessible entry point to fundamentals in all the major domains. A section is dedicated to introducing programming concepts using Python, which has become a language of choice in robotics and AI. The book also introduces the reader to the Robot Operating System (ROS), the ubiquitous software and algorit...

Free

2020

EN

A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data.How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the billions of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on Soundcloud, the content of four billion Pinterest boards? In Cultural Ana...

RM 112.89

2005

EN

This major reference presents the challenges, issues and directions of computer-based visualization of the natural and built environment and the role of such visualization in landscape and environmental planning. It offers a uniquely systematic approach to the potential of visualization and the writers are acknowledged experts in their field of specialization. Case studies are presented to illustrate many aspects of landscape management including forestry, agriculture, ecology, mining and ...

RM 497.88

Digital Visual Culture

Theory and Practice

2009

EN

Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How do virtual telematic environments affect our relationship with the object and our understanding of identity and presence? Interactive engagement with the creative process takes precedence over t...

RM 112.99

2022

EN

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologiesSonic interaction: the human-compute...

Free

2018

EN

Scenography is a comprehensive guide to the practical study and process of designing for performance. Rooted in theatre, scenography concerns artists who work through creative elements such as spaces, artefacts, garments, lighting and sound to mobilize new sensory experiences. As a result, scenography has gained broader interest and relevance across a wide range of fields, particularly where there is a desire to innovate with the perception of the live body. To this end, the book offers pr...

RM 85.19