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Showing results for "cameron browne"

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2011

EN

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

PHP3,116.19

Hex Strategy

Making the Right Connections

2009

EN

Accessible

Hex Strategy is the first book to offer a comprehensive look at the game of Hex, from its history and mathematical underpinnings to discussions of advanced playing techniques. This is first and foremost a book on strategy aimed at providing sufficient knowledge to play the game at any level desired. Numerous examples illustrate an algorithmic approach to the game. Hex Strategy is a book for board game enthusiasts, recreational mathematicians and programmers, or simply those who enjoy games...

PHP5,245.72

Connection Games

Variations on a Theme

2018

EN

Accessible

A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a spec...

PHP5,945.22

Advances in Computer Games

17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers

2022

EN

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021.The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

PHP4,362.99

Computers and Games

International Conference, CG 2022, Virtual Event, November 22–24, 2022, Revised Selected Papers

2023

EN

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

PHP3,427.89

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Deep Learning Illustrated

A Visual, Interactive Guide to Artificial Intelligence

2019

EN

"The authors’ clear visual style provides a comprehensive look at what’s currently possible with artificial neural networks as well as a glimpse of the magic that’s to come."– Tim Urban, author of Wait But WhyFully Practical, Insightful Guide to Modern Deep LearningDeep learning is transforming software, facilitating powerful new artificial intelligence capabilities, and driving unprecedented algorithm performance....

PHP2,517.69

2022

EN

Deep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even learned to outmatch three of the world’s leading players.Deep reinforcement learning takes its ...

PHP3,116.19

Computers and Games

8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers

2014

EN

This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancement...

PHP2,929.19

BNAIC 2016: Artificial Intelligence

28th Benelux Conference on Artificial Intelligence, Amsterdam, The Netherlands, November 10-11, 2016, Revised Selected Papers

2017

EN

This book contains a selection of the best papers that were presented at the 28th edition of the annual Benelux Conference on Artificial Intelligence, BNAIC 2016. The conference took place on November 10-11, 2016, in Hotel Casa 400 in Amsterdam. The conference was jointly organized by the University of Amsterdam and the Vrije Universiteit Amsterdam, under the auspices of the Benelux Association for Artificial Intelligence (BNVKI) and the Dutch Research School for Information and Knowledge ...

PHP3,116.19

AI 2017: Advances in Artificial Intelligence

30th Australasian Joint Conference, Melbourne, VIC, Australia, August 19–20, 2017, Proceedings

2017

EN

This book constitutes the refereed proceedings of the 30th Australasian Joint Conference on Artificial Intelligence, AI 2017, held in Melbourne, VIC, Australia, in August 2017.The 29 full papers were carefully reviewed and selected from 58 submissions. This volume covers a wide spectrum of research streams in artificial intelligence ranging from machine learning, optimization to big data science and their practical applications.

PHP3,116.19

2020

EN

Digital technologies transformed the people's day to day life and businesses organizations the way they work. It saved their time, accessibility and cost. It provided new opportunities, new markets, and new products to the organizations.Digital revolution started with the introduction of Computers, Internet, Mobile phones, Social media networks, Cloud computing, Big Data, Internet of Things, 3D Printing, Machine learning, Virtual reality, Natural Language Processing, Block Chain, A...

PHP582.34

2015

EN

This new edition provides a comprehensive, colorful, up-to-date, and accessible presentation of AI without sacrificing theoretical foundations. It includes numerous examples, applications, full color images, and human interest boxes to enhance student interest. New chapters on robotics and machine learning are now included. Advanced topics cover neural nets, genetic algorithms, natural language processing, planning, and complex board games. A companion DVD is provided with resources, appli...

PHP2,620.59

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