Showing results for "marcus carter"
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2024
EN
Lodi is a compelling collection of short stories that transcends time and explores the depths of human experience. Seamlessly blending the past, present, and future, Marcus Carter masterfully intertwines themes of mystery, technology, and morality, inviting readers to contemplate the intricacies of existence and innovation. In the title story, Lodi, an emancipated slave makes a startling discovery—an advanced form of technology capable of rewriting history. This life-altering find sets off...
PHP553.29
or Free with Kobo Plus2024
EN
In today’s globalized world, every purchase we make has far-reaching consequences. The Conscious Consumer - Ethical Choices in a Globalized World is an insightful guide to understanding the impact of our consumption habits and making informed, ethical decisions that benefit not only ourselves but also the planet and its people.This book explores how globalization has connected economies, industries, and supply chains, offering consumers unprecedented access to products from around ...
PHP57.71
or Free with Kobo Plus2024
EN
Accessible
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture.In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates a...
PHP1,468.59
Governing Social Virtual Reality
Preparing for the Content, Conduct and Design Challenges of Immersive Social Media
2024
EN
Accessible
In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for developing inclusive and safe social VR spaces that are respectful of diverse users’ rights a...
PHP2,804.59
Fantasies of Virtual Reality
Untangling Fiction, Fact, and Threat
- Series -
- Strong Ideas
2024
EN
The fantasies that underpin common perceptions of Virtual Reality—and what we need to know about VR’s potential risks as well as its opportunities.Virtual reality is the next new frontier for Silicon Valley. Mark Zuckerberg, who has overseen Meta’s investment of billions into VR, pitches it as the next dominant computing paradigm. More than just a gaming technology, VR is top of mind for academics, tech reportage, and industry evangelists who all see the potential ...
PHP1,257.09
- Series -
- Playful Thinking
2022
EN
Examining the ethics and experience of “treacherous play” through 3 games that allow deception and betrayal—EVE Online, DayZ, and the TV series Survivor.Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience ...
PHP1,048.89
Internet Spaceships Are Serious Business
An EVE Online Reader
2016
EN
EVE Online is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and EVE’s developer (CCP Games) examine the intricate world of *EVE**Online--*providing authentic accounts of lived experience within a game with more than a decade of histor...
PHP963.29
Catch 'Em All
The Greatest Pokemon GO Stories Ever Told
2016
EN
Pokémon Go is one of those rare worldwide cultural phenomena that comes around once in a generation. Almost overnight, it seemed that half the world was playing the game, while the other half was scoffing at it.Depending on who you ask, the game is either a great way to get people outside, active and social, a complete waste of time or a plot inspired by the devil.In Catch ‘Em All, editor Keith McArthur brings together the very best stories about Pokémon Go from journalists...
PHP42.52
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The Proteus Paradox
How Online Games and Virtual Worlds Change Us-And How They Don't
- by
- Nick Yee
2014
EN
Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change t...
PHP1,175.19
- Book 1 -
- User's Guides to Popular Culture
2019
EN
Forty original contributions on games and gaming cultureWhat does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media t...
PHP1,439.89
2012
EN
Accessible
In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.The updated second edition examines the emergence of new platform...
PHP3,496.95
2008
EN
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong...
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