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Showing results for "mark amerika"

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2022

EN

A series of intellectual provocations that investigate the creative process across the human-nonhuman spectrum.Is it possible that creative artists have more in common with machines than we might think?Employing an improvisational call-and-response writing performance coauthored with an AI text generator, remix artist and scholar Mark Amerika, interrogates how his own "psychic automatism" is itself a nonhuman function strategically designed to reveal the po...

PricePHP1,515.39

2017

EN

Accessible

remixthecontext is a cunning and satirical collection of "theoretical fictions" composed by artist, novelist and media theorist Mark Amerika. A compelling riff on the classic Platonic dialogue, Amerika's remixthecontext features Walt Whitman Benjamin, a Professor of Creative Urgency who intellectually jams with an assemblage of characters that resemble the actual artists, poets, and scholars who populate the university café culture depicted in the book. Each chapter is en...

PricePHP3,633.69

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Rules of Play

Game Design Fundamentals

2003

EN

Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of gam...

PricePHP3,326.39

The Game Design Reader

A Rules of Play Anthology

2005

EN

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The G...

PricePHP4,434.69

An Introduction to Visual Communication

From Cave Art to Second Life (2nd edition)

2017

EN

Technological changes have radically altered the ways in which people use visual images. Since the invention of photography, imagery has increasingly been used for entertainment, journalism, information, medical diagnostics, instruction, branding and communication. These functions move the image beyond aesthetic issues associated with art and into the realm of communication studies.This introductory textbook introduces students to the terminology of visual literacy, methods for ana...

PricePHP3,390.09

Glitch Art in Theory and Practice

Critical Failures and Post-Digital Aesthetics


2016

EN

Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics explores the concept of "glitch" alongside contemporary digital political economy to develop a general theory of critical media using glitch as a case study and model, focusing specifically on examples of digital art and aesthetics. While prior literature on glitch practice in visual arts has been divided between historical discussions and social-political analyses, this work provides a rigorous, cont...

PricePHP2,155.33

2014

EN

A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mech...

PricePHP1,551.89

Unboxed

Board Game Experience and Design

2022

EN

**A board game designer offers an in-depth exploration of board game design and experience!Features insights from 32 leading professionals, including the designers behind Magic: The Gathering, 7 Wonders, Shut Up & Sit Down, and more.**Gordon Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to offer a theory of board game experience and a model ...

PricePHP1,330.09

2008

EN

Can the internet solve the problem of mass education, and bring human beings to a new level of community? Drawing on a diverse array of thinkers from Plato to Kierkegaard, On the Internet argues that there is much in common between the disembodied, free floating web and Descartes' separation of mind and body. Hubert Dreyfus also shows how Kierkegaard's insights into the origins of a media-obsessed public anticipate the web surfer, blogger and chat room. Drawing on studies of the i...

PricePHP2,524.92

2013

EN

Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awar...

PricePHP1,696.49

Gaming

Essays On Algorithmic Culture

2006

EN

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X,...

PricePHP796.09

A Play of Bodies

How We Perceive Videogames

2018

EN

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches ba...

PricePHP1,551.89