Showing results for "nick webber"
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- Writing History
2026
EN
Accessible
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.How do we app...
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Coming of Age in Second Life
An Anthropologist Explores the Virtually Human
2015
EN
Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication...
Critical Play
Radical Game Design
2009
EN
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan exami...
Communities of Play
Emergent Cultures in Multiplayer Games and Virtual Worlds
2011
EN
The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual wor...
Online Gaming in Context
The social and cultural significance of online games
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- Routledge Advances in Sociology
2013
EN
Accessible
There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the...
The Robot Will See You Now
Artificial Intelligence and the Christian Faith
2021
EN
The last decade has seen dramatic advances in artificial intelligence and robotics technology, raising tough questions that need to be addressed. The Robot Will See You Now considers how Christians can respond to these issues - and flourish - in the years ahead.Contributions from a number of international experts, including editors John Wyatt and Stephen Williams, explore a range of social and ethical issues raised by recent advances in AI and robotics. Co...
Role-Playing Game Studies
Transmedia Foundations
2018
EN
Accessible
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft
The Play Versus Story Divide in Game Studies
Critical Essays
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- Studies in Gaming
2015
EN
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect th...
Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
2016
EN
Accessible
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first ...
The World Made Meme
Public Conversations and Participatory Media
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- The Information Society Series
2016
EN
How memetic media—aggregate texts that are collectively created, circulated, and transformed—become a part of public conversations that shape broader cultural debates.Internet memes—digital snippets that can make a joke, make a point, or make a connection—are now a lingua franca of online life. They are collectively created, circulated, and transformed by countless users across vast networks. Most of us have seen the cat playing the piano, Kanye interrupting, Kanye...
Player vs. Monster
The Making and Breaking of Video Game Monstrosity
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- Playful Thinking
2023
EN
An ode to the gruesome game characters we love to beat—from the monsters of D&D to the mutants of The Last of Us—and what they tell us about ourselves.Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of...
2022
EN
The culture we live in shapes us. We also shape the culture we live in. Stories we tell play critical roles in this shaping.The heart of cultural transmission is how stories and the way we shape knowledge come together and make a novel work. How do they combine within the novel? Genre writing plays a critical role in demonstrating how this transmission functions.Science fiction and fantasy illustrate this through shared traditions and understanding, colonialism, diasporic e...











