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Showing results for "richard e mayer"

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Showing 1 - 12 of 12 Results

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Learning as a Generative Activity

Eight Learning Strategies that Promote Understanding


2015

EN

During the past twenty-five years, researchers have made impressive advances in pinpointing effective learning strategies (namely, activities the learner engages in during learning that are intended to improve learning). In Learning as a Generative Activity: Eight Learning Strategies that Promote Understanding, Logan Fiorella and Richard E. Mayer share eight evidence-based learning strategies that promote understanding: summarizing, mapping, drawing, imagining, self-testing, self-explainin...

PHP2,246.59

2026

EN

Given the widespread usage of instructional video in both formal and informal education and training, there is a need to ensure what people are viewing can actually help them to learn. To address this gap, Teaching with Instructional Video takes an evidence-based approach that examines techniques that have been shown to improve learning from instructional videos. Featuring rich research evidence gleaned from rigorous scientific experiments alongside key theoretical contributions for cognit...

PHP2,150.99

2025

EN

Accessible

The third edition of the Handbook of Research on Learning and Instruction provides an overview of contemporary research advances in the science of learning (how people learn) and the science of instruction (how to help people learn). With chapters written by leading researchers from around the world, this volume examines learning and instruction in a variety of learning environments, including in and out of K-16 and adult learning classrooms. Contributors to this volume demonstrat...

PHP9,734.22

2021

EN

Digital and online learning is more prevalent than ever, making multimedia learning a primary objective for many instructors. The Cambridge Handbook of Multimedia Learning examines cutting-edge research to guide creative teaching methods in online classrooms and training. Recognized as the field's major reference work, this research-based handbook helps define and shape this area of study. This third edition provides the latest progress report from the world's leading multimedia researcher...

PHP4,732.19

2020

EN

Advances in computer graphic technologies have inspired new efforts to understand the potential of multimedia instruction as a means of promoting human learning. In Multimedia Learning, Third Edition, Richard E. Mayer takes an evidence-based approach to improving education using well-designed multimedia instruction. He reviews 15 principles of multimedia instructional design that are based on more than 200 experimental research studies and grounded in a cognitive theory of how people learn...

PHP2,437.79

2014

EN

In recent years, multimedia learning, or learning from words and images, has developed into a coherent discipline with a significant research base. The Cambridge Handbook of Multimedia Learning is unique in offering a comprehensive, up-to-date analysis of research and theory in the field, with a focus on computer-based learning. Since the first edition appeared in 2005, it has shaped the field and become the primary reference work for multimedia learning. Multimedia environments, including...

PHP4,014.69

How to Be a Successful Student

20 Study Habits Based on the Science of Learning

2018

EN

Accessible

How to Be a Successful Student is a clear, concise, evidence-based guide to the habits that are scientifically proven to help people learn. Acclaimed educational psychologist Richard Mayer distils cutting edge research to focus on the 20 best study habits for college students, including habits for motivating yourself to learn, managing your learning environment, and effectively applying learning strategies. This accessible, practical book covers all three areas with evidence-based...

PHP3,380.37

Teaching and Learning Computer Programming

Multiple Research Perspectives


2013

EN

Accessible

The influx of computer technology into classrooms during the past decade raises the questions -- how can we teach children to use computers productively and what effect will learning to program computers have on them? During this same period, researchers have investigated novice learning of computer programming.Teaching and Learning Computer Programming unites papers and perspectives by respected researchers of teaching and learning computer science while it summarizes and...

PHP3,905.00

Computer Games for Learning

An Evidence-Based Approach

2014

EN

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning.Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games.Computer G...

PHP1,678.39

2016

EN

Accessible

During the past 30 years, researchers have made exciting progress in the science of learning (i.e., how people learn) and the science of instruction (i.e., how to help people learn). This second edition of the Handbook of Research on Learning and Instruction is intended to provide an overview of these research advances. With chapters written by leading researchers from around the world, this volume examines learning and instruction in a variety of learning environments including i...

PHP9,909.68

How Not to Be a Terrible School Board Member

Lessons for School Administrators and Board Members

2011

EN

Build a successful board by knowing where the land mines areVeteran school board member, Richard E. Mayer, takes a humorous but substantive approach to the serious relationship between school administrators and board members. While the overwhelming majority of school board members have good motives, even people who mean well can make bad moves. This book shows how to prevent good intentions from creating bad outcomes. Each chapter presents a negative schoo...

PHP1,894.09

2020

EN

A comprehensive introduction to the latest research and theory on learning and instruction with computer games.This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading re...

PHP5,036.09