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Showing results for "tom lean"

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Electronic Dreams

How 1980s Britain Learned to Love the Computer


2016

EN

How did computers invade the homes and cultural life of 1980s Britain?Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite, master digital kung-fu in Way of the Exploding Fist or lose yourself in the surreal caverns of Manic Miner?For anyone who was a kid in the 1980s, these iconic computer br...

PHP903.49

Electronic Dreams

How 1980s Britain Learned to Love the Computer

Unabridged

10 hours 25 min

2026

EN

Bloomsbury presents Electronic Dreams by Tom Lean, read by Mark MeadowsRemember the ZX Spectrum? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite or master digital kung-fu in Way of the Exploding Fist?For anyone growing up in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the ...

PHP1,273.06

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From Gutenberg to Zuckerberg

What You Really Need to Know About the Internet


2011

EN

We've gone from regarding the Net as something exotic to something that we take for granted, like mains electricity or running water. Yet most people have no idea how the network functions, nor any conception of its architecture; and few can explain why it has been - and continues to be - so uniquely disruptive in social, economic and cultural contexts. John Naughton has been thinking, arguing, lecturing and writing about the Net for over two and a half decades, and in FROM GUTENBERG TO ZU...

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Leaders in Computing

Changing the digital world

2011

EN

This collection of exclusive interviews provides a fascinating insight into the thoughts and ideas of influential figures from the world of IT and computing, including Sir Tim Berners-Lee, Donald Knuth, Linus Torvalds, Jimmy Wales, Grady Booch, Steve Wozniak, Vint Cerf, Karen Spärck Jones and Dame Stephanie Shirley. With representatives from areas as diverse as programming, development, hardware, networks, interface, internet and applications, this collection also provides an excellent ove...

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2012

EN

From the N64 and SNES to the Atari 2600 and Intellivision, this book covers all the classic hardware from days gone by. With in-depth features and lists of the top ten games, this comprehensive guide will take you back to the golden age of videogames.

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The Computer

A Very Short Introduction


2011

EN

There is a companion web site asssociated with the book (http://vsicomputer.wordpress.com/). It contains chapter summaries, links to relevant material and posts about items of news relevant to the book's contents. Computers have changed so much since the room-filling, bulky magnetic tape running monsters of the mid 20th century. They now form a vital part of most people's lives. And they are more ubiquitous than might be thought - you may have more than 30 computers in your home: not just ...

PHP465.75


2014

EN

Looking forward to 2024 this UKTV book of essays explores the development of programming and technology and predicts who will be the winners and losers of the next decade. This book contains the perspective of a broad range of thought leaders – from creative programme makers and on screen talent to the new broadcasters and professional futurists. It provides a vital roadmap to the future of television. With an introduction from Darren Childs and essays from:Dawn Airey - Bruce Daisl...

Free

2011

EN

50 Best Business Ideas takes a look back at the business world over the past 50 years. Revealing the ideas and innovations that have changed how we do business. From the humble post-it note that we still use and love today, to the revolutionary fax machine that changed business for the better and formed the beginnings of the speedier, fast moving business world as we know it.50 Best Business Ideas takes a look at the ideas, inventions and innovative practices that...

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2018

EN

Today computers shape every aspect of our lives. In our pockets, we carry mobile phones with computing power that was unimaginable just 50 years ago. Many industries are embracing the promises - and the risks - of artificial intelligence. The world is changing faster than ever, and computing is at the heart of technological development.Dermot Turing explores the history of this rapidly evolving technology, from the Charles Babbage and his experiments with steam powered calculators ...

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Broadcast Journalism

A Critical Introduction

2008

EN

Broadcast Journalism offers a critical analysis of the key skills required to work in the modern studio, on location, or online, with chapters written by industry professionals from the BBC, ITV, CNN and independent production companies in the UK and USA. Areas highlighted include:interviewingresearchingeditingwritingreporting.The practical tips are balanced with chapters on representation, ethics, law, economics...

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Digital Revolutionaries

The Men and Women Who Brought Computing to Life

2009

EN

In the beginning, there was the computer. And it was big. As big as a room. Sometimes as big as a house. Early computers required teams of white-coated scientists to keep them running, yet one of those giant behemoths could not match the computing power of a single microchip today. From the first massive computers to today's nanotechnology, DIGITAL REVOLUTIONARIES offers a guided tour of the history of computers and a celebration of the human ingenuity that led the world from ENIAC to iMAC...

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Best Before

Videogames, Supersession and Obsolescence

2012

EN

Accessible

Despite record sales and an ever-growing global industry, the simple fact is that videogames are disappearing.Most obviously, the physical deterioration of discs, cartridges, consoles and controllers means that the data and devices will crumble to dust and eventually will be lost forever. However, there is more to the disappearance of videogames than plastic corrosion and bit rot. Best Before examines how the videogames industry's retail, publishing, technology design, adv...

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