Showing results for "Augmented Reality German"
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Knowledge Sharing on the Shopfloor
Exploring the Use of Augmented Reality in Industrial Set-up Practices
2026
EN
Technological progress has made significant advances in manufacturing companies during the fourth industrial revolution. Production machines and their operation are leading to a sharp increase in the demands placed on personnel. Set-up processes on machines and systems are generally characterized by a high level of manual effort and complexity, which means that they are knowledge-intensive activities. Therefore, there is a strong need for research into knowledge- and expertise-sharing prac...
2018
EN
Why is it important that all participants know which type of RACI matrix is being used? What do you want to do it with? Given three angles of relative orientation, how should the input image be pre-warped to display an axis-aligned rectangular image? Does the addition of haptic cues increase cognitive load? How many of you are involved in AR design/development ?Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable r...
Augmented Reality and Artificial Intelligence
The Fusion of Advanced Technologies
- Series -
- Computer Science (R0)
2023
EN
Accessible
This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas.The authors consider practical, theoretical, ...
Augmented Reality Art
From an Emerging Technology to a Novel Creative Medium
- Series -
- Computer Science (R0)
2022
EN
This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the ...
Augmented Reality Art
From an Emerging Technology to a Novel Creative Medium
- Series -
- Computer Science (R0)
2018
EN
This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art.Intended as a starting point for exploring this new fascinating area of research and creative practice...
Augmented Reality
An Axiom Universe Novella
2026
EN
After a global technological conversion meant to unify humanity, Alexander Umane is branded as an incompatible—one of the few whose mind and body resist the BioCyber network governing civilization. Once a cybersecurity administrator, Alex now finds himself imprisoned in the very system he helped maintain, and he must survive in a world where technology is no longer a tool but a god. As the eternal intelligent entity tightens its grip, Alex uncovers a resistance rooted in nature itself—one ...
Augmented Reality and Virtual Reality
New Trends in Immersive Technology
2021
EN
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry.
2026
EN
At one time, only a small number of people could experience the thrills of touring historic structures, skydiving, or climbing ice shelves in Antarctica. Today, nearly anyone can take part in these activities virtually, thanks to virtual reality (VR) and augmented reality (AR). Students can use these technologies to explore the other side of the world—or look deep into the human body. People with phobias can even safely face their fears with the help of VR and AR. Part of The Digital Econo...
Augmented Reality and Virtual Reality
Changing Realities in a Dynamic World
- Series -
- Business and Management (R0)
2020
EN
Accessible
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry.
2026
EN
This book is an essential guide to the science, mathematics, and engineering behind virtual and augmented reality. Written in everyday language, we explore the optics, algorithms, mathematics, biology, and the difficult art of convincing the human brain that a digital world is real.At its heart, we answer the question: what does it take to build a believable virtual world? The book begins with the new generation of headsets and smart glasses, then opens the black box behind them: c...
2019
EN
When do purchase intentions predict sales? How will this be provided? How long should the systems maintain records of in-system interactions? How do you accurately identify needs and communicate the value of augmented reality to potential customers? Reality relevance: does the application enhance the reality?This breakthrough Augmented Reality In Marketing self-assessment will make you the established Augmented Reality In Marketing domain auditor by revealing just what you need to ...
2019
EN
Does the application enhance the willingness to buy a product? What are the drivers of market growth? What should marketers consider when designing AR experiences? How do you experience flow when using the Augmented Reality? What new possibilities are available to architects with virtual and augmented reality?Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role… In EVERY group, company, organization and depart...











