Showing results for "Computer Animation Theory and Practice German"
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2026
EN
Accessible
Bringing together 46 original contributions from a broad range of international scholars*,* this comprehensive volume maps the key debates, histories, concepts, and practices that shape animation studies today.Organised into thematic sections, it addresses animation’s historical development, representational politics, and cultural functions, alongside focused discussions of aesthetics, sound, technology, and production contexts. Topics include race, gender, disability, medium speci...
Available Sep 22, 2026
Computer Animation
Algorithms and Techniques
2025
EN
Accessible
Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous e...
Poetics of Animation
Medium, Context and Aesthetics
2026
EN
This is the first account of studio animation written from an historical-poetic perspective. Focusing on how animated films are created and experienced, Poetics of Animation brings together the study of visual style, performance, storytelling, and sound situating them within their industrial and technological contexts. It traces how animators work within and against convention, and how constraints become sources of invention and style. It also explores the ways in which animation ...
Computer Animation and Social Agents
38th International Conference, CASA 2025, Strasbourg, France, June 2–4, 2025, Proceedings
2025
EN
Accessible
The LNCS 15915 constitutes the proceedings from the 38th International Conference on Computer Animation and Social Agents, CASA 2025, held in Strasbourg, France, during June 2–4, 2025.The 20 papers (17 from the main conference and 3 from the AniNex workshop) presented were carefully reviewed and selected from 82 submissions. These papers focus on various aspects of Computer Animation and Social Agents, such as Motion Capture & Retargeting, Physics-based Animation, Vision-based Tech...
Computer Animation
Algorithms and Techniques
2012
EN
Accessible
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented ani...
Computer Animation and Social Agents
33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings
2020
EN
This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020.The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision.*The conference was held virtually due to ...
2025
EN
"Animated Revolution: How Computer Animation Redefined Cinema in the Early 2000s" by Aaron Stewart explores the groundbreaking transformation of the film industry through the rise of computer-generated imagery (CGI) in the early 21st century. This book delves into the technological, creative, and cultural shifts brought about by CGI, which allowed animated films to not only push the boundaries of visual storytelling but also to redefine the very nature of cinema. Through in-depth analysis ...
2025
EN
"Techniques in Animation Production" is a comprehensive guide for aspiring animators and professionals looking to enhance their skills. This book covers essential aspects of animation, including storyboarding, character design, and post-production editing. We provide practical insights into various animation techniques, from traditional 2D animation to modern 3D and stop-motion methods.With industry tips and real-world examples, readers will gain a deeper understanding of the animat...
Essential Computer Animation fast
How to Understand the Techniques and Potential of Computer Animation
- Series -
- Computer Science (R0)
2012
EN
Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes involved; And in an easy-to-understand way, with no complicated math.So if you wa...
Next Generation Computer Animation Techniques
Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
2017
EN
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main t...
2011
EN
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the co...
Computer Animation and Social Agents
37th International Conference, CASA 2024, Wuhan, China, June 5–7, 2024, Revised Selected Papers, Part I
2025
EN
Accessible
This two-volume set, CCIS 2374 and CCIS 2375, constitutes the revised selected papers from the 37th International Conference on Computer Animation and Social Agents, CASA 2024, held in Wuhan, China, during June 5-7, 2024.The 60 papers presented in these two volumes were carefully reviewed and selected from 208 submissions. These papers focus on various aspects of Computer Animation and Social Agents, such as Motion Capture & Retargeting, Physics-based Animation, Vision-based Techni...











