Showing results for "Computer Graphics Programming GKS - The Graphics Standard English"
Showing 1 - 12 of 67505 Results
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2017
EN
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a standard Java “wrapper” for OpenGL’s native C calls. Includes companion files with source code and...
2005
EN
Accessible
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG wor...
Advances in Computer Graphics
42nd Computer Graphics International Conference, CGI 2025, Hong Kong, China, July 14–18, 2025, Proceedings, Part I
2026
EN
Accessible
The three-volume set LNCS 16507, 16508 and 16509 constitutes the refereed proceedings from the 42nd Computer Graphics International Conference, CGI 2025, held in Hong Kong, China, during July 14–18, 2025.The 124 full papers presented in these proceedings were carefully reviewed and selected from 402 submissions. The papers are organized in the following topical sections:Part I: Colors, Painting and Layout; Graphics and VR/AR; Medical Imaging and Robotics; Segmentation and U...
Mastering Graphics Programming With Vulkan
Develop a modern rendering engine featuring GPU-driven rendering and ray tracing
2026
EN
Level up your graphics programming with Vulkan. Learn to design and implement a modern rendering engine that uses the latest features, from GPU-driven rendering to real-time ray tracing Free with your book: DRM-free PDF version + access to Packt's next-gen Reader\* Key FeaturesBuild a modern Vulkan renderer using a lightweight Vulkan accelerator frameworkDesign and implement modern rendering techniques, from GPU-driven pipelines to neural rendering...
Available Oct 30, 2026
2019
EN
A guide to creating exciting computer graphics with the popular Processing languageThis book aims to teach the Processing programming language to both non-programmers and experienced programmers alike. Using the book, anyone can learn to create visually stunning graphics and animations, regardless of prior experience, and how to utilise them in web pages and Android applicationsIf you are new to programming this unique book will take you through the fundamentals of...
Advances in Computer Graphics
41st Computer Graphics International Conference, CGI 2024, Geneva, Switzerland, July 1–5, 2024, Proceedings, Part I
2025
EN
Accessible
The three-volume set LNCS 15338, 15339 and 15340 constitutes the refereed proceedings from the 41st Computer Graphics International Conference, CGI 2024, held during July 1–5, 2024, in Geneva, Switzerland.The 84 full papers presented in these proceedings were carefully reviewed and selected from 211 submissions. The papers are organized in the following topical sections:Part I: Colors, painting and layout; detection and recognition; image analysis and processing; image rest...
Advances in Computer Graphics
42nd Computer Graphics International Conference, CGI 2025, Hong Kong, China, July 14–18, 2025, Proceedings, Part II
2026
EN
Accessible
The three-volume set LNCS 16507, 16508 and 16509 constitutes the refereed proceedings from the 42nd Computer Graphics International Conference, CGI 2025, held in Hong Kong, China, during July 14–18, 2025.The 124 full papers presented in these proceedings were carefully reviewed and selected from 402 submissions. The papers are organized in the following topical sections:Part I: Colors, Painting and Layout; Graphics and VR/AR; Medical Imaging and Robotics; Segmentation and U...
Advances in Computer Graphics
40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 – September 1, 2023, Proceedings, Part I
2024
EN
This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023.The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animatio...
Computer Graphics from Scratch
A Programmer's Introduction to 3D Rendering
2021
EN
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.You’ll build two complete, fu...
Advances in Computer Graphics
42nd Computer Graphics International Conference, CGI 2025, Hong Kong, China, July 14–18, 2025, Proceedings, Part III
2026
EN
Accessible
The three-volume set LNCS 16507, 16508 and 16509 constitutes the refereed proceedings from the 42nd Computer Graphics International Conference, CGI 2025, held in Hong Kong, China, during July 14–18, 2025.The 124 full papers presented in these proceedings were carefully reviewed and selected from 402 submissions. The papers are organized in the following topical sections:Part I: Colors, Painting and Layout; Graphics and VR/AR; Medical Imaging and Robotics; Segmentation and U...
Mastering Graphics Programming with Vulkan
Develop a modern rendering engine from first principles to state-of-the-art techniques
2023
EN
Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel SassoneKey FeaturesUse a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functionsDelve into advanced graphics programming by t...
2023
EN
In "OpenGL Fixed Pipeline to Modern Pipeline: Evolution in Graphics Programming," readers embark on an insightful journey through the transformative world of OpenGL and graphics programming. This comprehensive guide begins with an exploration of the historical context, setting the stage for understanding the significance of the evolution from the fixed to the modern pipeline in OpenGL.As we delve deeper, the book meticulously outlines the fundamental differences between the fixed p...











