Showing results for "Programming game AI by example Mat Buckland English"
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Rust Programming By Example
Enter the world of Rust by building engaging, concurrent, reactive, and robust applications
2018
EN
Discover the world of Rust programming through real-world examplesKey FeaturesImplement various features of Rust to build blazingly fast applicationsLearn to build GUI applications using Gtk-rsExplore the multi-threading aspect of Rust to tackle problems in concurrency and in distributed environmentsBook DescriptionRust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevent...
Practical Game AI Programming
Unleash the power of Artificial Intelligence to your game
2017
EN
Jump into the world of Game AI developmentKey Features\[\*\] Move beyond using libraries to create smart game AI, and create your own AI projects from scratch\[\*\] Implement the latest algorithms for AI development and in-game interaction\[\*\] Customize your existing game AI and make it better and more efficient to improve your overall game performanceBook DescriptionThe book starts with the basics examples of AI for differ...
Python Game Programming By Example
A pragmatic guide for developing your own games with Python
2015
EN
Key FeaturesBook DescriptionWith a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the thir...
Android Game Programming By Example
Harness the power of the Android SDK by building three immersive and captivating games
2015
EN
Key FeaturesBook DescriptionThe book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.What you will learnBuild simple to advanced game engines for different types of game, with ...
Learn Python in One Hour
Programming by Example
2017
EN
You’re already a smart person, you don’t need a 1000+ page book to get you started on the web’s fastest growing programming platform. Instead, Learn Python in One Hour delivers on the promise of code literacy while saving your most precious commodity time itself. Volkman’s innovative programming-by-example approach means you focus on usage, not mindless detail. Based on the author’s sold-out live seminars, you’ll see Python’s flexible coding technique in action as...
C++ Game Development By Example
Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
2019
EN
Explore modern game programming and rendering techniques to build games using C++ programming language and its popular librariesKey FeaturesLearn how you can build basic 2D and complex 3D games with C++Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGLUncover modern graphics programming techniques and GPU compute methods using the Vulkan APIBook DescriptionAlthough numerous languages ar...
OpenGL Game Development By Example
Design and code your own 2D and 3D games efficiently using OpenGL and C++
2016
EN
Design and code your own 2D and 3D games efficiently using OpenGL and C++ Key Features\[\*\] Create 2D and 3D games completely, through a series of end-to-end game projects\[\*\] Learn to render high performance 2D and 3D graphics using OpenGL\[\*\] Implement a rudimentary game engine using step-by-step codeBook DescriptionOpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create e...
2026
EN
You spent months building assets that AI could have generated in days. And the developer who shipped first had a smaller team. This book closes that gap — not with a list of tools, but with a production framework that 36% of game studios are already using, adapted for indie developers and small teams who cannot afford to figure it out by trial and error.Worlds Built Fast is the first practical guide to AI-assisted game development built around a complete p...
2015
EN
This book helps you to learn how to program in Python. Several code and scenario samples are provided to accelerate your learning. All scripting samples are written in Python 3.x. The following is highlight topic in this book:* Development Environment* Python Programming Language* Lists, Tuples and Dictionary* Functions* Python Object Oriented* Python Modules and Packages* String operations* File Operations* Error Handling
- Book 76 -
- Italian book in English
2023
EN
Sometimes things happen that we can't predict, sometimes we've never even imagined the sex we know, sometimes we feel emotions that we don't believe are natural or possible. Real males, real ways of making love, adventures that lead to absolute pleasure, unrestrained embraces where enjoying is the only dogma that has any value, every orgasm is the liberation of the animal instincts within us and the achievement of a sublime pleasure.NO READING FOR MINORS.
2013
EN
Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No exper...
Unity 3D Game Development by Example Beginner's Guide
A seat-of-your-pants manual for building fun, groovy little games quickly
2010
EN
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions that's what the software manual is for! Rather, this book is the fastest path from zero to finished gam...











