Showing results for "Structure and Interpretation of Computer Programs"
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Structure and Interpretation of Computer Programs
JavaScript Edition
2022
EN
A new version of the classic and widely used text adapted for the JavaScript programming language.Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman a...
Computer Programming for Absolute Beginners
Learn essential computer science concepts and coding techniques to kick-start your programming career
2020
EN
Get to grips with the building blocks of programming languages and get started on your programming journey without a computer science degreeKey FeaturesUnderstand the fundamentals of a computer program and apply the concepts you learn to different programming languagesGain the confidence to write your first computer programExplore tips, techniques, and best practices to start coding like a professional programmerBook Description
2023
EN
Unlock your programming potential with "Data Structures & Algorithms for All Programmers." Dive into over 90 captivating algorithm challenges, spanning more than 600 pages of insights and real-world applications. With comprehensive coverage of essential data structures like linked lists, stacks, queues, trees, and graphs, you'll be fully prepared for success in interviews and equipped to thrive at top tech companies worldwide. Get ready to elevate your cod...
2011
EN
Accessible
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study.In view...
Computer Organization and Design
The Hardware/Software Interface
2011
EN
Computer Organization and Design, Fourth Edition, has been updated with new exercises and improvements throughout suggested by instructors teaching from the book. It covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics. It includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU...
Modeling and Simulation of Computer Networks and Systems
Methodologies and Applications
2015
EN
Modeling and Simulation of Computer Networks and Systems: Methodologies and Applications introduces you to a broad array of modeling and simulation issues related to computer networks and systems. It focuses on the theories, tools, applications and uses of modeling and simulation in order to effectively optimize networks. It describes methodologies for modeling and simulation of new generations of wireless and mobiles networks and cloud and grid computing systems. Drawing upon years of pra...
Formal Modeling and Analysis of Timed Systems
14th International Conference, FORMATS 2016, Quebec, QC, Canada, August 24-26, 2016, Proceedings
2016
EN
This book constitutes the refereed proceedings of the 14th International Conference on Formal Modeling and Analysis of Timed Systems, FORMATS 2016, held in Quebec, QC, Canada, in August 2016.The 14 papers presented in this volume were carefully reviewed and selected from 32 initial submissions. They are organized in topical sections entitled: modeling timed phenomena; stochasticity and hybrid control; real-time verification and synthesis; workload analysis.
- Narrated by
- Digital Voice Mary G
- Audiobook 1 -
- Computer Science
Unabridged
1 hour 7 min
2024
EN
This audiobook is narrated by a digital voice.A Handbook of Computer Organization and Architecture likely delves into the foundational concepts that make computers work, explaining how logical components are built (organization) and how instructions are processed (architecture) to run software on various computer systems. It might cover topics like binary data, logic gates, memory, processors, and the way different parts communicate to make a computer function.
2011
EN
This book provides a philosophically informed and mathematically rigorous introduction to the 'standard model' of particle physics. The standard model is the currently accepted and experimentally verified model of all the particles and interactions in our universe. All the elementary particles in our universe, and all the non-gravitational interactions -the strong nuclear force, the weak nuclear force, and the electromagnetic force - are collected together and, in the case of the weak and ...
Essential Computer Science
A Programmer’s Guide to Foundational Concepts
2021
EN
Understand essential computer science concepts and skills. This book focuses on the foundational and fundamental concepts upon which expertise in specific areas can be developed, including computer architecture, programming language, algorithm and data structure, operating systems, computer networks, distributed systems, security, and more.According to code.org, there are 500,000 open programming positions available in the US— compared to an annual crop of just 50,000 graduating co...
Programming Languages and Systems
28th European Symposium on Programming, ESOP 2019, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2019, Prague, Czech Republic, April 6–11, 2019, Proceedings
2019
EN
This open access book constitutes the proceedings of the 28th European Symposium on Programming, ESOP 2019, which took place in Prague, Czech Republic, in April 2019, held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2019.
Thinking Programs
Logical Modeling and Reasoning About Languages, Data, Computations, and Executions
- Series -
- Computer Science (R0)
2021
EN
This book describes some basic principles that allow developers of computer programs (computer scientists, software engineers, programmers) to clearly think about the artifacts they deal with in their daily work: data types, programming languages, programs written in these languages that compute from given inputs wanted outputs, and programs that describe continuously executing systems. The core message is that clear thinking about programs can be expressed in a single universal l...











