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Showing results for "ben simonds"

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Blender Master Class

A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering


2013

EN

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spi...

R 583,84

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2014

EN

This book helps you to get started with CATIA V5 using step-by-step examples. It starts with creating sketches and parts, assembling them, and then creating print ready drawings. This book gives you an idea about how you can design and document various mechanical components, and helps you to learn some advanced tools and techniques. This book follows some of the best practices in creating parts. In addition to this, there are additional chapters covering sheet metal and surface design. Eac...

R 381,19

Learning Processing

A Beginner's Guide to Programming Images, Animation, and Interaction

2015

EN

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercise...

R 836,25

2014

EN

See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati

R 1 246,31

2014

EN

A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.

2015

EN

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

R 1 844,66

Programming with Quartz

2D and PDF Graphics in Mac OS X

2010

EN

Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes...

R 1 606,51

Computer Vision – ACCV 2016 Workshops

ACCV 2016 International Workshops, Taipei, Taiwan, November 20-24, 2016, Revised Selected Papers, Part III

2017

EN

The three-volume set, consisting of LNCS 10116, 10117, and 10118, contains carefully reviewed and selected papers presented at 17 workshops held in conjunction with the 13th Asian Conference on Computer Vision, ACCV 2016, in Taipei, Taiwan in November 2016. The 134 full papers presented were selected from 223 submissions. LNCS 10116 contains the papers selected

R 868,01

2012

EN

Exploration of Visual Data presents latest research efforts in the area of content-based exploration of image and video data. The main objective is to bridge the semantic gap between high-level concepts in the human mind and low-level features extractable by the machines.The two key issues emphasized are "content-awareness" and "user-in-the-loop". The authors provide a comprehensive review on algorithms for visual feature extraction based on color, texture, shape, ...

R 1 562,49

Distributed Virtual Worlds

Foundations and Implementation Techniques Using VRML, Java, and CORBA

2013

EN

Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a ne...

R 868,01

Immersive Learning Research Network

Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings

2017

EN

This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.The proceedings contain 17 full papers together with 4 short papers, carefully reviewed and selected from 80 submissions. This year’s special focus is “Honoring Tradition, Immersed in the Future".

R 868,01

VipIMAGE 2017

Proceedings of the VI ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing Porto, Portugal, October 18-20, 2017

2017

EN

This book gathers papers presented at the VipIMAGE 2017-VI ECCOMAS Thematic Conference on Computational Vision and Medical Image Processing. It highlights invited lecturers and full papers presented at the conference, which was held in Porto, Portugal, on October 18–20, 2017. These international contributions provide comprehensive coverage on the state-of-the-art in the following fields: 3D Vision, Computational Bio-Imaging and Visualization, Computational Vision, Computer Aided Diagnosis,...

R 2 430,63