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Showing results for "esther wright"

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2026

EN

Accessible

This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.How do we app...

PriceR 480,92

Red Dead Redemption

History, Myth, and Violence in the Video Game West

2023

EN

While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phen...

PriceR 381,56

Why I Teach

Inspirational True Stories from Teachers Who Make a Difference


2011

EN

Accessible

A Celebration of the Power of TeachingThere is a moment for most teachers when the lure of working with kids surpasses all logic: You know, you just know, that you are meant to teach. But in the day-to-day crush of details and bus duty, politics and paperwork, or kids without their homework for the eighth day in a row, life can erode passion and distract you from your sense of purpose. This collection of stories from teachers everywhere will remind you of those magi...

PriceR 142,82

Lesbian Step Families

An Ethnography of Love

2013

EN

Accessible

Lesbian Step Families: An Ethnography of Love explores five lesbian step families’definitions of the step parent role and how they accomplish parenting tasks, cope with homophobia, and define and interpret their experiences. An intensive feminist qualitative study, the book offers guidelines for counselors and lesbian step families for creating healthy, functioning family structures and environments. It is the first book to concentrate exclusively on lesbian step families rather than on le...

PriceR 1 256,90

Red Dead Redemption

History, Myth, and Violence in the Video Game West

Unabridged

8 hours 14 min

2023

EN

While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games' Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phen...

PriceR 382,06

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Coming of Age in Second Life

An Anthropologist Explores the Virtually Human

2015

EN

Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication...

PriceR 489,31

On Video Games

The Visual Politics of Race, Gender and Space

2017

EN

Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and con...

PriceR 480,92

2023

EN

Accessible

The Routledge Companion to Gender and Science Fiction is the first large-scale reference work of its kind, critically assessing the relations of gender and genre in science fiction (SF) especially—but not exclusively—as explored in speculative art by women and LGBTQ+ artists across the world.This global volume builds upon the traditions of interdisciplinary inquiry by connecting established topics in gender studies and science fiction studies with emergent ideas from resea...

PriceR 1 256,90

Utopic Dreams and Apocalyptic Fantasies

Critical Approaches to Researching Video Game Play

2010

EN

Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is "fun" has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, communications and other assorted humanistic and social science disciplines. In Utopic Dreams and ...

PriceR 1 543,52

The Race Card

From Gaming Technologies to Model Minorities


2019

EN

Winner, 2020 American Book Award, given by the Before Columbus FoundationHow games have been used to establish and combat Asian American racial stereotypesAs Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese E...

PriceR 397,54

2022

EN

A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others.Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the...

PriceR 458,61

Fans, Bloggers, and Gamers

Exploring Participatory Culture

2006

EN

Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumersHenry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, med...

PriceR 458,72