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eBooks in de categorie Gameprogrammeren - Graphics

Als je eBooks uit de categorie Gameprogrammeren - Graphics' leuk vindt, dan vind je deze toptitels ook geweldig.
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  • La Saga Suikoden

    Une étoile au firmament du J-RPG

    Développée durant l’âge d’or de Konami, Suikoden est une licence à part dans le monde du J-RPG. Pour l’imaginer, son créateur Yoshitaka Murayama s’est inspiré d’une légende chinoise célèbre, Au bord de l’eau, qui raconte la rébellion de 108 individus aux compétences diverses contre un empire corrompu. De la même manière, Suikoden permet aux joueurs d’unir 108 personnages, les étoiles du Destin, ... Meer lezen

    11,99 €

  • Unity 2020 By Example

    A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

    door Robert Wells ...
    Learn Unity game development with C\# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective wayKey FeaturesGain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and ... Meer lezen

    48,64 € of Gratis met Kobo Plus

  • Play Nice

    The Rise, Fall, and Future Of Blizzard Entertainment

    door Jason Schreier ...
    **A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).**For video game fans, the name Blizzard ... Meer lezen

    9,49 €

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    door Jason Schreier ...
    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... Meer lezen

    Was 10,99 € Nu 9,49 €

  • A Quick Guide to Artificial Intelligence with Unity

    Quick Guides, #4

    door Patrick Felicia ...
    Serie Boek 4 - Quick Guides
    Why this book can help you to get started fast with Artificial Intelligence and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "Quick Guides" and does just this. In this book series, you have the ... Meer lezen

    Gratis

  • Imaginable

    How to see the future coming and be ready for anything

    door Jane McGonigal ...
    World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear.How can we be confident about making plans?How might we feel secure despite the future being unknown?How do we learn to feel at peace with the unexpected?Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face ... Meer lezen

    14,99 €

  • A Quick Guide to 2d Infinite Runners with Unity

    Quick Guides, #3

    door Patrick Felicia ...
    Serie Boek 3 - Quick Guides
    It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving ... Meer lezen

    Gratis

  • Theory of Fun for Game Design

    door Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... Meer lezen

    19,07 €

  • La Légende Final Fantasy XII & Ivalice

    Création - univers - décryptage

    door Rémi Lopez ...
    Serie Boek 8 - La Légende Final Fantasy
    Redécouvrez l'histoire de l'univers mythologique Ivalice, à l'origine d'une collection de jeux vidéos à succès : Final Fantasy Tactics, FF Tactics Advance, FF Tactics A2, Final Fantasy XII : Revenant Wings et Vagrant Story.La collection Final Fantasy s'étoffe encore plus et sort même de ses limites pour traiter du douzième épisode de la saga, ainsi que de tous les titres constituant la mythologie ... Meer lezen

    11,99 €

  • A Playful Production Process

    For Game Designers (and Everyone)

    How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the ... Meer lezen

    32,11 €

  • A Quick Guide to c# with Unity

    Quick Guides, #1

    door Patrick Felicia ...
    Serie Boek 1 - Quick Guides
    Why this book can help you to get started fast with C# in UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast.This book is part of a series entitled "A Quick Guide To", and does just this. In this book series, you have the opportunity to get ... Meer lezen

    Gratis

  • The Art of Game Design

    A Book of Lenses, Third Edition

    door Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Meer lezen

    73,05 €

  • Getting Started with Unity 5

    Leverage the power of Unity 5 to create amazing 3D games

    Key FeaturesBook DescriptionIf you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.What you will learnCreate, organize, and manage your game project with the Unity interfaceDevelop a 3D game environment with a custom terrain, water, sky, mountains, and treesImport ... Meer lezen

    22,25 € of Gratis met Kobo Plus

  • A Quick Guide to Card Games with Unity

    Quick Guides, #5

    door Patrick Felicia ...
    Serie Boek 5 - Quick Guides
    Why this book can help you to get started fast with Card Games and UnityIt can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast.This book is part of a series entitled "Quick Guides", and does just this. In this book series, you have the opportunity to get ... Meer lezen

    Gratis

  • Homo Ludens

    A Study of the Play-Element in Culture

    door Johan Huizinga ...
    An essential reference for all game designers, this 1938 classic is “a fascinating account of ‘man the player’ and the contribution of play to civilization” (Harper’s).In this classic evaluation of play that has become a “must-read” for those in game design, Dutch philosopher Johan Huizinga defines play as the central activity in flourishing societies. Like civilization, play requires structure ... Meer lezen

    11,65 €

  • Jacked

    The unauthorized behind-the-scenes story of Grand Theft Auto

    door David Kushner ...
    The behind the scenes story of the world’s most notorious and controversial video games company – Rockstar Games.Jacked is the incredible story behind the phenomenon that changed video games for ever – Grand Theft Auto.Powerful politicians tried to stop it, parents and activists vigorously campaigned against it, but they couldn’t stop GTA breaking records. GTA IV became the biggest entertainment ... Meer lezen

    14,17 €

  • Fight, Magic, Items

    The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West

    door Aidan Moher ...
    Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day.The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved ... Meer lezen

    Was 10,99 € Nu 9,49 €

  • Invent Your Own Computer Games with Python, 4th Edition

    door Al Sweigart ...
    Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. ... Meer lezen

    19,28 €

  • Le grand livre de Lego Mindstorms EV3

    Apprenez à programmer en vous amusant de 9 à 99 ans

    door Laurens Valk ...
    Serie series Pour les kids
    En permettant à quiconque de construire de vrais robots opérationnels, LEGO MINDSTORMS a changé notre façon de voir la robotique. La dernière version de l'ensemble MINDSTORMS, la version EV3, est plus puissante que jamais, et un guide complet aidera les débutants à se lancer.Vous commencerez par les bases, en construisant et en programmant un robot simple qui met en oeuvre les moteurs, les ... Meer lezen

    20,99 €

  • Designing Games

    A Guide to Engineering Experiences

    door Tynan Sylvester ...
    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Meer lezen

    23,31 €

  • Gamechanger

    From playing FIFA to owning my own club

    door Spencer FC ...
    Be on the ball with this game-changing footy favouriteAlright, mate, how’s it going?Believe it or not, I haven’t always been football mad. But then FIFA: Road to World Cup 98 came out. FIFA inevitably led to Football Manager. And that’s where I started getting properly hooked.Now I’m a football club owner who’s played to 20,000 people at Wembley Stadium and travelled the world with my team, ... Meer lezen

    14,99 €

  • C# Programming from Zero to Proficiency (Introduction)

    C# from Zero to Proficiency, #0

    door Patrick Felicia ...
    Serie Boek 0 - C# from Zero to Proficiency
    Stop Trying to Learn C# the Hard way.Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.What You Will LearnAfter completing this book, you will be able to:Create your ... Meer lezen

    Gratis

  • XNA 4.0 Game Development by Example: Beginner's Guide

    The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

    door Kurt Jaegers ...
    This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an ... Meer lezen

    29,56 € of Gratis met Kobo Plus

  • La Légende Xenoblade

    door Jérémie Priam ...
    Xenoblade est l’histoire d’une renaissance : celle du studio Monolith Soft et de son créateur emblématique Tetsuya Takahashi. Celui-ci a d’abord connu deux échecs successifs dans la réalisation du projet de sa vie. Dévorés par l’ambition démesurée de leurs récits mélangeant science-fiction, philosophie et religion, Xenogears et Xenosaga se sont achevés précipitamment, dans la douleur.Takahashi a ... Meer lezen

    11,99 €