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2018

EN

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providi...

$180.99 CAD

Computer Animation and Simulation 2000

Proceedings of the Eurographics Workshop in Interlaken, Switzerland, August 21–22, 2000

Series -
Eurographics

2012

EN

This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 membe...

$116.99 CAD

2014

EN

This book disentangles the complex meanings of responsibility in nanotechnology development by focusing on its theoretical and empirical dimensions. The notion of responsibility is extremely diversified in the public discourse of nanoscale technologies. Addressed are major disciplinary perspectives working on nanotechnology, e.g. philosophy, sociology, and political science, as well as the major multidisciplinary areas relevant to the innovation process, e.g. technology assessment and ethi...

$64.49 CAD

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The VR Book

Human-Centered Design for Virtual Reality

2015

EN

This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly...

$69.49 CAD

Understanding Virtual Reality

Interface, Application, and Design

2002

EN

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the...

$104.79 CAD

3D User Interfaces

Theory and Practice

2004

EN

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”—Jim Foley“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”

$65.19 CAD

Cyberpsychology

An Introduction to Human-Computer Interaction

2017

EN

This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the material relates to their lives. Topics addressed include: human factors of input devices, and the ba...

$56.79 CAD

Game Analytics

Maximizing the Value of Player Data

2013

EN

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence ...

$116.09 CAD

2013

EN

"Mobile Speech and Advanced Natural Language Solutions" presents the discussion of the most recent advances in intelligent human-computer interaction, including fascinating new study findings on talk-in-interaction, which is the province of conversation analysis, a subfield in sociology/sociolinguistics, a new and emerging area in natural language understanding. Editors Amy Neustein and Judith A. Markowitz have recruited a talented group of contributors to introduce the next generation nat...

$116.09 CAD

Virtual, Augmented and Mixed Reality

8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings

2016

EN

This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016.HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process.The 70 papers presented in this volume are organized in topic...

$64.49 CAD

Augmented and Virtual Reality

Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings

2015

EN

This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015.The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and sc...

$64.49 CAD

Serious Games

Foundations, Concepts and Practice


2016

EN

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultim...

$83.89 CAD