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Virtual Reality and Augmented Reality
15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings
2018
EN
This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018.The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies....
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3D User Interfaces
Theory and Practice
2004
EN
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”—Jim Foley“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”
- Series -
- Computer Science (R0)
2022
EN
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologiesSonic interaction: the human-compute...
Augmented and Virtual Reality
Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings
2015
EN
This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015.The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and sc...
Bridging People and Sound
12th International Symposium, CMMR 2016, São Paulo, Brazil, July 5–8, 2016, Revised Selected Papers
2017
EN
This book constitutes the thoroughly refereed post-conference of the 12th International Symposium on Computer Music Modeling and Retrieval, CMMR 2016, held in São Paulo, Brazil, in July 2016. The 22 full papers presented were carefully reviewed and selected from 40 submissions.This year’s conference theme “Bridging People and Sound” aimed at encouraging contributions from artists and listeners on the one side and audio and music technology researchers on the other.
Haptics Technologies
Bringing Touch to Multimedia
2011
EN
The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.This book is different from any other book that has looked at haptics. The authors treat haptics as a new m...
2016
EN
This special compendium provides a concise and unified vision of facial image processing. It addresses a collection of state-of-the-art techniques, covering the most important areas for facial biometrics and behavior analysis. These techniques also converge to serve an emerging practical application of interactive distance learning.Readers will get a broad picture of the fundamental science of the field and technical details that make the research interesting. Moreover, the intellectual in...
Design, User Experience, and Usability: Technological Contexts
5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part III
2016
EN
The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address th...
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- Computer Science (R0)
2014
EN
This book presents an interdisciplinary selection of cutting-edge research on RGB-D based computer vision. Features: discusses the calibration of color and depth cameras, the reduction of noise on depth maps and methods for capturing human performance in 3D; reviews a selection of applications which use RGB-D information to reconstruct human figures, evaluate energy consumption and obtain accurate action classification; presents an approach for 3D object retrieval and for the reconstructio...
Virtual Reality and Mixed Reality
18th EuroXR International Conference, EuroXR 2021, Milan, Italy, November 24–26, 2021, Proceedings
2021
EN
This book constitutes the refereed proceedings of the 18th International Conference on Virtual Reality and Mixed Reality, EuroXR 2021, held in Valencia, Spain, in November 2021.The 8 full and 4 short papers were carefully reviewed and selected from 31 submissions. The conference presents contributions on virtual reality, mixed reality, augmented reality, collaborative virtual environment, tangible user interface, CAD model processing, and others. The papers are organized in the blo...
2023
EN
Accessible
The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look ...
Virtual and Augmented Reality (VR/AR)
Foundations and Methods of Extended Realities (XR)
- Series -
- Computer Science (R0)
2022
EN
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques.Whether utilizing the book for a principal course of study or re...











