Showing results for "fernando nuno"
Showing 1 - 4 of 4 Results
Adult content is visible.
2009
EN
The Manueline: Portuguese Art during the Great Discoveries reveals the splendours of an era that brought Portugal into the Modern Age.Against the backdrop of fruitful maritime exploration, King Manuel I and the Church launched a golden era of artistic patronage without precedent in the Portuguese kingdom. Broadly spanning the period between 1490 and 1540, the Manueline combined the Portuguese Late Gothic style with an ornamental grammar featuring fantastical maritime motifs and influenced ...
- Series -
- Critical Century
2026
EN
“Sincerity is the one great artistic crime. Insincerity is the second greatest.”In addition to his literary and fictional works, Fernando Pessoa wrote a multiplicity of theoretical texts concerning literature and aesthetics. In Writings on Art and Poetical Theory we see Pessoa exploring, under the guise of various heteronyms, general theories on poetics, the poetry produced by his other heteronyms, and the uses and abuses of criticism. Also included are essays on translati...
Available Nov 10, 2026
Advances in Speech and Language Technologies for Iberian Languages
Third International Conference, IberSPEECH 2016, Lisbon, Portugal, November 23-25, 2016, Proceedings
2016
EN
This book constitutes the refereed proceedings of the IberSPEECH 2016 Conference, held in Lisbon, Portugal, in November 2016. The 27 papers presented were carefully reviewed and selected from 48 submissions.The selected articles in this volume are organized into four different topics:Speech Production, Analysis, Coding and Synthesis;Automatic Speech Recognition;Paralinguistic Speaker Trait Characterization;S...
Perspectives on Design and Digital Communication II
Research, Innovations and Best Practices
- Series -
- Engineering (R0)
2021
EN
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategi...
People who read this also enjoyed
CyberParks – The Interface Between People, Places and Technology
New Approaches and Perspectives
- Series -
- Computer Science (R0)
2019
EN
This open access book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the penetration of digital technologies in the urban space. As the main outcome of the CyberParks Project, this book aims at fostering the understanding about the current and f...
Digital Ageism
How it Operates and Approaches to Tackling it
2023
EN
This anthology contributes to creating awareness on how digital ageism operates in relation to the widely spread symbolic representations of old and young age around digital technologies, the (lack of) representation of diverse older individuals in the design, development, and marketing of digital technologies and in the actual algorithms and datasets that constitute them. It also shows how individuals and institutions deal with digital ageism in everyday life.In the past decades, ...
2014
EN
Our principal concern in this book is to understand three important ideas: learning, technology and innovation, and to examine these ideas and the relationships between them in situ; that is, we examine a number of cases of learning technologies in action in two countries, England and Brazil. The purpose of our study is to provide an explanation of the means to, and constraints on, improvements to educational policies and practices, with particular reference to innovation. We have a pletho...
Advances in Creativity, Innovation, Entrepreneurship and Communication of Design
Proceedings of the AHFE 2021 Virtual Conferences on Creativity, Innovation and Entrepreneurship, and Human Factors in Communication of Design, July 25-29, 2021, USA
2021
EN
This book brings together experts from different areas to show how creativity drives design and innovation in different kind of businesses. It presents theories and best practices demonstrating how creativity generates technological invention, and how this, combined with entrepreneurship, leads to business innovation. It also discusses strategies to teach entrepreneurial competencies and support business developments, including aspects such as corporate social responsibility and sustainabi...
Design and Diagnosis for Sustainable Organizations
The Viable System Method
- Series -
- Business and Management (R0)
2012
EN
How can organizations and their managers face the tremendous complexity of the current environment? How can their compliance with the requirements of sustainability be evaluated? And how can new organizations be structured to ensure their viability? This book addresses these questions in a very practical way, essentially combining systems theory with cybernetics to help managers to evaluate and shape organizations by making accessible the wealth of knowledge contained in these fields. Impo...
Design, User Experience, and Usability: Novel User Experiences
5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II
2016
EN
The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address th...
- Series -
- Computer Science (R0)
2015
EN
This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creativ...
2016
EN
In recent years, the presence of ubiquitous computing has increasingly integrated into the lives of people in modern society. As these technologies become more pervasive, new opportunities open for making citizens’ environments more comfortable, convenient, and efficient. Enriching Urban Spaces with Ambient Computing, the Internet of Things, and Smart City Design is a pivotal reference source for the latest scholarly material on the interaction between people and computing systems in conte...











