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Immersive Learning Research Network
5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings
2019
EN
This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019.The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategi...
Immersive Learning Research Network
Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings
2017
EN
This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.The proceedings contain 17 full papers together with 4 short papers, carefully reviewed and selected from 80 submissions. This year’s special focus is “Honoring Tradition, Immersed in the Future".
Immersive Learning Research Network
4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings
2018
EN
This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018.The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive techn...
Immersive Learning Research Network
Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 – July 1, 2016 Proceedings
2016
EN
This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
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2017
EN
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.Following on from the success of the first volume in 201...
Learning and Collaboration Technologies
Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
2015
EN
The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers ad...
Advances in Multimedia Information Processing -- PCM 2015
16th Pacific-Rim Conference on Multimedia, Gwangju, South Korea, September 16-18, 2015, Proceedings, Part I
2015
EN
The two-volume proceedings LNCS 9314 and 9315, constitute the proceedings of the 16th Pacific-Rim Conference on Multimedia, PCM 2015, held in Gwangju, South Korea, in September 2015.The total of 138 full and 32 short papers presented in these proceedings was carefully reviewed and selected from 224 submissions. The papers were organized in topical sections named: image and audio processing; multimedia content analysis; multimedia applications and services; video coding and processi...
Eye Gaze in Intelligent User Interfaces
Gaze-based Analyses, Models and Applications
- Series -
- Computer Science (R0)
2013
EN
Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user’s focus of attention is useful in interpreting the user’s intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important...
Intelligent Technologies for Interactive Entertainment
8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers
2016
EN
This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016.The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and too...
Multimedia Interaction and Intelligent User Interfaces
Principles, Methods and Applications
- Series -
- Computer Science (R0)
2010
EN
Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many ...
2012
EN
Semantic Analysis and Understanding of Human Behaviour in Video Streaming investigates the semantic analysis of the human behaviour captured by video streaming, and introduces both theoretical and technological points of view. Video analysis based on the semantic content is in fact still an open issue for the computer vision research community, especially when real-time analysis of complex scenes is concerned.This book explores an innovative, original approach to human beh...
Advances in Multimedia Information Processing - PCM 2016
17th Pacific-Rim Conference on Multimedia, Xi´ an, China, September 15-16, 2016, Proceedings, Part II
2016
EN
The two-volume proceedings LNCS 9916 and 9917, constitute the proceedings of the 17th Pacific-Rim Conference on Multimedia, PCM 2016, held in Xi`an, China, in September 2016.The total of 128 papers presented in these proceedings was carefully reviewed and selected from 202 submissions.The focus of the conference was as follows in multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services.











