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Programmering e-bøger

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  • User Research with Kids

    How to Effectively Conduct Research with Participants Aged 3-16

    Serier serie Professional and Applied Computing (R0)
    If you are a designer, producer, marketer, or researcher creating products for children, it is essential that you are aware of the key differences between children and adults when it comes to user journeys. While children might speak the same language as adult users, what they are actually communicating can be completely different. User Research with Kids explores these differences and more.Author ... Læs mere

    494,86 kr.

  • Working with Groupware

    Understanding and Evaluating Collaboration Technology

    Serier serie Computer Science (R0)
    This publication has grown out of two frustrations. One is the experience that so many applications in the area of information and communication technology (lCT) are built without an eye to what the users can handle or need for their work, systematic user oriented evaluation of new tools is therefore limited. The video recorder provides a good general example of this phenomenon, but more ... Læs mere

    420,24 kr.

  • Touch-Based Human-Machine Interaction

    Principles and Applications

    Serier serie Computer Science (R0)
    This textbook presents a comprehensive treatment of touch technologies, explaining current mainstream and new contact/non-contact based human-machine interactivity (HMI) techniques, which are ubiquitous in modern electronic devices and allow machines to exchange information with users in an efficient and reliable manner. The book provides a detailed study of HMI working principles and practical ... Læs mere

    504,36 kr.

  • Toward Robotic Socially Believable Behaving Systems - Volume II

    Modeling Social Signals

    Redigeret af Anna Esposito, Lakhmi C. Jain ...
    Serier serie Engineering (R0)
    This volume presents a collection of research studies on sophisticated and functional computational instruments able to recognize, process, and store relevant situated interactional signals, as well as, interact with people, displaying reactions (under conditions of limited time) that show abilities of appropriately sensing and understanding environmental changes, producing suitable, autonomous, ... Læs mere

    756,49 kr.

  • User Experience for Serious Games in Virtual Reality

    af Tanja Kojić ...
    Serier serie Engineering (R0)
    The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To make VR games better, the work examines topics like the content in the game, the context in which it's ... Læs mere

    840,49 kr.

  • Desarrollo Web para comercio electrónico. Construyendo tiendas online

    Esta obra es esencial para quienes buscan adentrarse en el mundo del comercio electrónico. Escrita por uno de los mayores expertos en desarrollo web, esta guía presenta un enfoque práctico y accesible para diseñar, desarrollar y optimizar tiendas virtuales exitosas.Desde los fundamentos del diseño web, pasando por los protocolos y lenguajes web hasta el propio marketing web, este libro abarca ... Læs mere

    89,59 kr. eller Gratis med Kobo Plus

  • Beginning Robotics Programming in Java with LEGO Mindstorms

    af Wei Lu ...
    Serier serie Professional and Applied Computing (R0)
    Discover the difference between making a robot move and making a robot think.Using Mindstorms EV3 and LeJOS—an open source project for Java Mindstorms projects—you’ll learn how to create Artificial Intelligence (AI) for your bot. Your robot will learn how to problem solve, how to plan, and how to communicate. Along the way, you’ll learn about classical AI algorithms for teaching hardware how to ... Læs mere

    526,36 kr.

  • Guía de Usuario iPhone 17 Pro Max

    El Manual Esencial para Dominar la Pantalla de 6,9 Pulgadas, Sistema de Cámara Pro, Rendimiento A19 y Flujos de Trabajo Profesionales

    af Ryan Matthews ...
    Libere Todo el Poder de su iPhone 17 Pro MaxSu iPhone 17 Pro Max representa la cúspide de la tecnología móvil, pero ¿está realmente maximizando sus increíbles capacidades? Esta guía integral transforma características complejas en pasos claros y ejecutables que le ayudan a dominar cada aspecto del smartphone más avanzado de Apple.Lo que Descubrirá:Estrategias completas de configuración y ... Læs mere

    78,52 kr. eller Gratis med Kobo Plus

  • MySQL Workbench: Data Modeling & Development

    Serier serie Oracle Press
    The only Oracle Press guide to MySQL Workbench explains how to design and model MySQL databases. MySQL Workbench Data Modeling and Development helps developers learn how to effectively use this powerful product for database modeling, reverse engineering, and interaction with the database without writing SQL statements. MySQL Workbench is a graphical user interface that can be used to create and ... Læs mere

    318,36 kr.

  • Software Engineering and Formal Methods

    SEFM 2014 Collocated Workshops: HOFM, SAFOME, OpenCert, MoKMaSD, WS-FMDS, Grenoble, France, September 1-2, 2014, Revised Selected Papers

    Redigeret af Carlos Canal, Akram Idani ...
    Serier serie Springer Nature Proceedings Computer Science
    This book constitutes revised selected papers from the workshops collocated with the SEFM 2014 conference on Software Engineering and Formal Methods, held in Grenoble, France, in September 2014. The 26 papers included in this volume were carefully reviewed and selected from 49 submissions. They are from the following workshops: the 1st Workshop on Human-Oriented Formal Methods - From Readability ... Læs mere

    420,24 kr.

  • Wearable and Wireless Systems for Healthcare II

    Movement Disorder Evaluation and Deep Brain Stimulation Systems

    Serier serie Engineering (R0)
    This book provides a far-sighted perspective on the role of wearable and wireless systems for movement disorder evaluation, such as Parkinson’s disease and Essential tremor. These observations are brought together in the application of quantified feedback for deep brain stimulation systems using the wireless accelerometer and gyroscope of a smartphone to determine tuning efficacy. The perspective ... Læs mere

    1.008,61 kr.

  • Artificial Intelligence in Education

    18th International Conference, AIED 2017, Wuhan, China, June 28 – July 1, 2017, Proceedings

    Serier serie Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 18th International Conference on Artificial Intelligence in Education, AIED 2017, held in Wuhan,China, in June/July 2017. The 36 revised full papers presented together with 4 keynotes, 37 poster, presentations, 4 doctoral consortium papers, 5 industry papers, 4 workshop abstracts, and 2 tutorial abstracts were carefully reviewed and selected ... Læs mere

    756,49 kr.

  • Learning TensorFlow

    A Guide to Building Deep Learning Systems

    Roughly inspired by the human brain, deep neural networks trained with large amounts of data can solve complex tasks with unprecedented accuracy. This practical book provides an end-to-end guide to TensorFlow, the leading open source software library that helps you build and train neural networks for computer vision, natural language processing (NLP), speech recognition, and general predictive ... Læs mere

    288,61 kr.

  • Beginning Ballerina Programming

    From Novice to Professional

    Serier serie Professional and Applied Computing (R0)
    Discover the Ballerina programming language for next-generation microservices and cloud-native application development. This book shows you that Ballerina is a cutting-edge programming language which incorporates many of the latest technological advancements in programming language theory. You'll learn variables and types, modules and functions, flow control, error handling, concurrency, I/O, ... Læs mere

    416,24 kr.

  • Information-Driven Machine Learning

    Data Science as an Engineering Discipline

    Serier serie Computer Science (R0)
    This groundbreaking book transcends traditional machine learning approaches by introducing information measurement methodologies that revolutionize the field.Stemming from a UC Berkeley seminar on experimental design for machine learning tasks, these techniques aim to overcome the 'black box' approach of machine learning by reducing conjectures such as magic numbers (hyper-parameters) or model ... Læs mere

    462,24 kr.

  • Autonomous Agents and Multiagent Systems

    AAMAS 2017 Workshops, Visionary Papers, São Paulo, Brazil, May 8-12, 2017, Revised Selected Papers

    Serier serie Springer Nature Proceedings Computer Science
    This book compiles the most visionary papers from 10 workshops held at the International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2017, held in Sao Paulo, Brazil, in May 2017.The 15 full papers presented in this volume were carefully reviewed and selected for inclusion in this volume. They deal with novel ideas proposing a change in the way research is currently carried out. ... Læs mere

    420,24 kr.

  • Full Stack AngularJS for Java Developers

    Build a Full-Featured Web Application from Scratch Using AngularJS with Spring RESTful

    Serier serie Professional and Applied Computing (R0)
    Get introduced to full stack enterprise development. Whether you are new to AngularJS and Spring RESTful web services, or you are a seasoned expert, you will be able to build a full-featured web application from scratch using AngularJS and Spring RESTful web services.Full stack web development is in demand because you can explore the best of different tools and frameworks and yet make your apps ... Læs mere

    628,49 kr.

  • A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

    Serier serie Computer Science (R0)
    This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book ... Læs mere

    420,24 kr.

  • Computer Safety, Reliability, and Security

    35th International Conference, SAFECOMP 2016, Trondheim, Norway, September 21-23, 2016, Proceedings

    Serier serie Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 35th International Conference on Computer Safety, Reliability, and Security, SAFECOMP 2016, held in Trondheim, Norway, in September 2016. The 24 revised full papers presented were carefully reviewed and selected from 71 submissions. The papers are organized in topical sections on fault injection, safety assurance, formal verification, ... Læs mere

    420,24 kr.

  • Interactive 3D Multimedia Content

    Models for Creation, Management, Search and Presentation

    Serier serie Computer Science (R0)
    The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing ... Læs mere

    756,49 kr.

  • Understanding Human Activities Through 3D Sensors

    Second International Workshop, UHA3DS 2016, Held in Conjunction with the 23rd International Conference on Pattern Recognition, ICPR 2016, Cancun, Mexico, December 4, 2016, Revised Selected Papers

    Serier serie Springer Nature Proceedings Computer Science
    This book constitutes the revised selected papers of the Second International Workshop on Understanding Human Activities through 3D Sensors, UHA3DS 2016, that was held in conjunction with the 23rd International Conference on Pattern Recognition, ICPR 2016, held in Cancun, Mexico, in December 2016.The 9 revised full papers were carefully reviewed and selected from 12 submissions. The papers are ... Læs mere

    420,24 kr.

  • Computer Vision – ECCV 2024

    18th European Conference, Milan, Italy, September 29–October 4, 2024, Proceedings, Part XLIII

    Serier serie Springer Nature Proceedings Computer Science
    The multi-volume set of LNCS books with volume numbers 15059 up to 15147 constitutes the refereed proceedings of the 18th European Conference on Computer Vision, ECCV 2024, held in Milan, Italy, during September 29–October 4, 2024.The 2387 papers presented in these proceedings were carefully reviewed and selected from a total of 8585 submissions. They deal with topics such as computer vision; ... Læs mere

    672,36 kr.

  • The Art of Interaction

    What HCI Can Learn from Interactive Art

    Serier serie Synthesis Collection of Technology (R0)
    This book continues to explore the question of how Human-Computer Interaction (HCI) can learn from art. It considers how the HCI research agenda can be advanced by looking at art research and how HCI practitioners can improve creativity support and the amplification of that important human capability within their work. This book answers these questions from the perspective that interactive art has ... Læs mere

    252,11 kr.

  • Distributed User Interfaces

    Designing Interfaces for the Distributed Ecosystem

    Serier serie Computer Science (R0)
    The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on). These are opening up new possibilities for interaction, including the distribution of the UI (User Interface) amongst different devices, and implies that the UI can be split and composed, moved, ... Læs mere

    756,49 kr.