Skip to main content

Indkøbskurv

Du får VIP-behandling!

Vare(r) ikke tilgængelig til køb
Gennemgå din indkøbskurv. Du kan fjerne de(n) tilgængelige vare(r) nu, ellers fjerner vi det automatisk ved kassen.
varervare
varervare

Anbefalet til dig

Loading...
  • Human-Machine Communication

    Rethinking Communication, Technology, and Ourselves

    Redigeret af Andrea L. Guzman ...
    Serier Bog 117 - Digital Formations
    From virtual assistants to social robots, people are increasingly interacting with intelligent and highly communicative technologies throughout their daily lives. This shift from communicating with people to communicating with people and machines challenges how scholars have theorized and studied communication. Human-Machine Communication: Rethinking Communication, Technology, and Ourselves ... Læs mere

    419,35 kr.

Personer, der læser dette, syntes også om...

  • Moral Machines

    Teaching Robots Right from Wrong

    Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making ... Læs mere

    235,73 kr.

  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    Redigeret af Patrick Lin, Keith Abney, Ryan Jenkins ...
    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... Læs mere

    180,71 kr.

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    af Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Læs mere

    180,49 kr.

  • Online Gaming in Context

    The social and cultural significance of online games

    Serier serie Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... Læs mere

    525,61 kr.

  • The Ethics of Computer Games

    af Miguel Sicart ...
    Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom ... Læs mere

    146,99 kr.

  • Videogames

    af James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Læs mere

    482,70 kr.

  • Meme Life: The Social, Cultural, and Psychological Aspects of Memetic Communication

    af Shane Tilton ...
    Memes have been part of computer-assisted communication almost since the development of the first consumer browser (the "WorldWideWeb") in 1990. The Internet's ability to provide a public sphere for people to discuss the issues of the day and other topics of interest means that people can use the language of the Internet to express themselves in ways that would not be feasible in the real world. ... Læs mere

    125,70 kr. eller Gratis med Kobo Plus

  • Communication in the Age of Virtual Reality

    Redigeret af Frank Biocca, Mark R. Levy ...
    Serier serie Routledge Communication Series
    This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium.The first part introduces the reader to VR's state ... Læs mere

    826,02 kr.

  • The Routledge Handbook of Role-Playing Game Studies

    Serier serie Routledge Media and Cultural Studies Handbooks
    This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and ... Læs mere

    557,80 kr.

  • An Introduction to Game Studies

    af Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... Læs mere

    787,64 kr.

  • Hello Avatar

    Rise of the Networked Generation

    af B. Coleman ...
    An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.Hello Avatar! Or, {llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she ... Læs mere

    267,36 kr.