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  • Inventing ELIZA

    How the First Chatbot Shaped the Future of AI

    Serier serie Software Studies
    How the original ELIZA chatbot transformed ideas about AI and society’s response to them.As we reach the 60th anniversary of ELIZA’s public debut, Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies. Drawing on extensive archival research at MIT, Stanford, and UCLA, this book presents the ... Læs mere

    211,36 kr.

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  • Devil in the Stack

    A Coding Odyssey

    af Andrew Smith ...
    Throughout history, technological revolutions have been driven by the invention of machines. But today, the power of the technology transforming our world lies in an intangible and impenetrable cosmos of software: algorithmic code. In a world increasingly governed by technologies that so few can comprehend, who-or what-controls the future?Devil in the Stack follows Andrew Smith on his immersive ... Læs mere

    87,38 kr. eller Gratis med Kobo Plus

  • How We Think

    Digital Media and Contemporary Technogenesis

    "How do we think?" N. Katherine Hayles poses this question at the beginning of this bracing exploration of the idea that we think through, with, and alongside media. As the age of print passes and new technologies appear every day, this proposition has become far more complicated, particularly for the traditionally print-based disciplines in the humanities and qualitative social sciences. With a ... Læs mere

    131,74 kr. eller Gratis med Kobo Plus

  • The Discipline of Organizing

    Redigeret af Robert J. Glushko ...
    A framework for the theory and practice of organizing that integrates the concepts and methods of information organization and information retrieval.Organizing is such a common activity that we often do it without thinking much about it. In our daily lives we organize physical things—books on shelves, cutlery in kitchen drawers—and digital things—Web pages, MP3 files, scientific datasets. Millions ... Læs mere

    272,61 kr.

  • Devil in the Stack

    Searching for the Soul of the New Machine

    af Andrew Smith ...
    From internationally-bestselling author and journalist Andrew Smith, an immersive, alarming, sharp-eyed journey into the bizarre world of computer code, told through his sometimes painful, often amusing attempt to become a coder himselfThroughout history, technological revolutions have been driven by the invention of machines. But today, the power of the technology transforming our world lies in ... Læs mere

    129,49 kr.

  • Who Wrote This?

    How AI and the Lure of Efficiency Threaten Human Writing

    Would you read this book if a computer wrote it? Would you even know? And why would it matter?Today's eerily impressive artificial intelligence writing tools present us with a crucial challenge: As writers, do we unthinkingly adopt AI's time-saving advantages or do we stop to weigh what we gain and lose when heeding its siren call? To understand how AI is redefining what it means to write and ... Læs mere

    129,99 kr.

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Læs mere

    211,36 kr.

  • How Pac-Man Eats

    How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, ... Læs mere

    211,36 kr.

  • Art in the Age of Machine Learning

    af Sofian Audry ...
    Serier serie Leonardo
    Go inside the artistic movement that draws on machine learning as both inspiration—and medium—for creating new media art and music.In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, ... Læs mere

    272,61 kr.

  • Deceitful Media

    Artificial Intelligence and Social Life after the Turing Test

    af Simone Natale ...
    Artificial intelligence (AI) is often discussed as something extraordinary, a dream--or a nightmare--that awakens metaphysical questions on human life. Yet far from a distant technology of the future, the true power of AI lies in its subtle revolution of ordinary life. From voice assistants like Siri to natural language processors, AI technologies use cultural biases and modern psychology to fit ... Læs mere

    272,52 kr.

  • Essays in Personalizable Software

    Gerry Stahl's eLibrary, #8

    af Gerry Stahl ...
    Serier Bog 8 - Gerry Stahl's eLibrary
    The idea of personalizable software is fashionable today. I explored it in a number of software prototypes a decade or two earlier. The perspectives mechanism in Hermes, my dissertation software system, was an initial major initiative in this direction, allowing specialists to personalize their views of designs and associated design rationale. WebNet was a follow-up system to integrate the ... Læs mere

    Gratis

  • Gameworld Interfaces

    An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe; or it might augment the world of the game with overlays, ... Læs mere

    211,36 kr.