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Showing results for "anders linderoth"

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2021

EN

Havet har flera ansikten. Ofta rofyllt och välkomnande, men också våldsamt och dödsbringande. I årtusenden har havet varit en scen för liv, handel och krig och misslyckanden.I Facing the Sea får vi ta del av svenska erfarenheter av havet. Vi får läsa om smugglare från Åland, brittiska kapare som beslagtar svenska skepp och marinofficerare som kämpar för flaggans heder. Vi ser också vad en katastrof till sjöss eller bärgandet av ett skeppsvrak kan berätta om samhället i dåt...

Price16,99 €

Representing Conflicts in Games

Antagonism, Rivalry, and Competition

2022

EN

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analo...

Price50,54 €

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The Almost Nearly Perfect People

Inside the Nordic miracle - the truth behind the world’s happiest nations.


2014

EN

A funny, fearless tour behind Scandinavia’s polished image.Michael Booth has long been perplexed by strange paradoxes and character traits of the people of his adopted homelands – and equally bemused by the unquestioning enthusiasm for all things Nordic and hygge that has engulfed the rest of the world.From his home in Denmark, he travels through Norway, Sweden, Finland and Iceland to uncover the truth behind the myth of the happiest people on Earth. Along ...

Price10,99 €

2011

EN

Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer on our psychological lives and our evolving ideas about minds, bodies, and ma...

Price18,33 €

2014

EN

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and t...

Price9,21 €

The Art of Failure

An Essay on the Pain of Playing Video Games


2013

EN

A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to ad...

Price14,83 €

Moral Machines

Teaching Robots Right from Wrong

2008

EN

Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making abilities, for our own safety. Taking a fast paced tour through the latest thinking about philosoph...

Price25,11 €

1998

EN

Thoroughly updated and with a new foreword'The Viking Age is shot through with the spirit of adventure. For 300 years, from just before AD800 until well into the eleventh century, the Vikings affected almost every region accessible to their ships, and left traces that are still part of life today'Far from being just 'wild, barbaric, axe-wielding pirates', the Vikings created complex social institutions, oversaw the coming of Christianity to Scandin...

Price10,99 €

Robot Ethics

The Ethical and Social Implications of Robotics

2011

EN

Prominent experts from science and the humanities explore issues in robot ethics that range from sex to war.Robots today serve in many roles, from entertainer to educator to executioner. As robotics technology advances, ethical concerns become more pressing: Should robots be programmed to follow a code of ethics, if this is even possible? Are there risks in forming emotional bonds with robots? How might society—and ethics—change with robotics? This volume is the fi...

Price20,77 €

Batavia's Graveyard

The True Story of the Mad Heretic Who Led History's Bloodiest Meeting


2002

EN

From the bestselling author of Tulipomania comes Batavia’s Graveyard, the spellbinding true story of mutiny, shipwreck, murder, and survival.It was the autumn of 1628, and the Batavia, the Dutch East India Company’s flagship, was loaded with a king’s ransom in gold, silver, and gems for her maiden voyage to Java. The Batavia was the pride of the Company’s fleet, a tangible symbol of the world’s richest and most powerful commercial monopoly. She set...

Price10,38 €

2011

EN

The true story of the mad heretic who led history's bloodiest mutiny - 'An adult version of LORD OF THE FLIES that is, moreover, entirely true' Evening StandardWhen the Dutch East Indiaman Batavia struck an uncharted reef off the new continent of Australia on her maiden voyage in 1629, 332 men, women and children were on board. While some headed off in a lifeboat to seek help, 250 of the survivors ended up on a tiny coral island less than half a mile long. A band o...

Price6,99 €

I, Warbot

The Dawn of Artificially Intelligent Conflict

2021

EN

Artificial Intelligence is going to war. Intelligent military systems are already reshaping conflict—from the chaos of battle, with pilotless drones and robot tanks, to the headquarters far from the action, where generals and politicians use technology to weigh up what to do. AI changes how we fight, and even how likely it is that we will. Warbots will be faster, more agile and more deadly than today’s crewed weapons. New tactics are already emerging, but much deeper thinking is needed. Wh...

Price17,16 €or Free with Kobo Plus