Showing results for "dan caylor"
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2013
EN
An exciting collection of tips and tricks to help you make the most out of this amazing low-cost piece of software. We'll help you uncover some of the secrets hidden in Adobe Photoshop Elements 2, as well as nifty shortcuts—you'll work more effectively and have more time to play!You can learn a lot by experimenting, but it would take you a very long time to pick up the tips and tricks we show you in this book. We've pooled the knowledge of some highly experienced professionals to h...
28,61 €
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2013
EN
The fastest, easiest, most comprehensive way to learn Adobe After Effects CCClassroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the supportof Adobe product experts.Adobe After Effects CC Classroom in a Book contains 14 lessons that cover the basics, providing countless tips and techniques to help you become ...
41,75 €
Android Application Programming with OpenCV
For Java developers OpenCV is a fantastic opportunity to benefit from the popularity of image related mobile apps on Android. This book teaches you all you need to know about computer vision with practical projects.
2013
EN
For Java developers OpenCV is a fantastic opportunity to benefit from the popularity of image related mobile apps on Android. This book teaches you all you need to know about computer vision with practical projects.Key FeaturesSet up OpenCV and an Android development environment on Windows, Mac, or LinuxCapture and display real-time videos and still imagesManipulate image data using OpenCV and Apache Commons MathTrack objects and rende...
23,84 €
or Free with Kobo Plus2008
EN
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.In the
46,74 €
2013
EN
A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to c...
22,57 €
or Free with Kobo PlusCanvas Pocket Reference
Scripted Graphics for HTML5
2010
EN
The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics -- from charts to animations to video games -- whether you're a web designer or a programmer interested in graphics.Canvas Pocket Reference provides b...
8,15 €
2017
EN
Why this Book?The Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning mental ray, physical, and Autodesk materials in 3ds Max.This brilliant guide takes you step-by-step through the whole process of texturing with mental ray, physical, and Autodesk materials in 3ds Max. From the ve...
Interactive Applications using Matplotlib
Interactive Applications using Matplotlib
2015
EN
Key FeaturesBook DescriptionThis book is intended for Python programmers who want to do more than just see their data. Experience with GUI toolkits is not required, so this book can be an excellent complement to other GUI programming resources.What you will learnWho this book is forThis book is intended for Python programmers who want to do more than just see their data. Experience with GUI toolkits is not required, so thi...
20,02 €
or Free with Kobo PlusBreast Imaging
13th International Workshop, IWDM 2016, Malmö, Sweden, June 19-22, 2016, Proceedings
2016
EN
This book constitutes the refereed proceedings of the 13th International Workshop on Breast Imaging, IWDM 2016, held in Malmö, Sweden, in June 2016.The 35 revised full papers and 50 revised poster papers presented together with 6 invited talks were carefully reviewed and selected from 89 submissions. The papers are organized in topical sections on screening; CAD; mammography, tomosynthesis, and breast CT; novel technology; density assessment and tissue analysis; dose and classifica...
47,69 €
- Series -
- Computer Science (R0)
2010
EN
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist...
85,85 €
- Series -
- Computer Science (R0)
2009
EN
William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which peop...
85,85 €
Numerical Geometry of Images
Theory, Algorithms, and Applications
- Series -
- Computer Science (R0)
2012
EN
Numerical Geometry of Images examines computational methods and algorithms in image processing. It explores applications like shape from shading, color-image enhancement and segmentation, edge integration, offset curve computation, symmetry axis computation, path planning, minimal geodesic computation, and invariant signature calculation. In addition, it describes and utilizes tools from mathematical morphology, differential geometry, numerical analysis, and calculus of va...
47,69 €











