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Showing results for "michael punt"

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2000

EN

To what extent is our time characterised by the ‘digital’? Does it announce a bright new age of technological progress, or is it not much more than a marketing tag for manufacturers? What is clear is that much of the cultural theory we have so far accumulated is showing signs of strain as it struggles to cope with the global dynamics of the ‘wired world’. This book offers a timely intellectual strategy that may help us comprehend the contradictions and apparent paradoxes of our immediate c...

Price24,79 €

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2013

EN

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapt...

Price47,69 €

2014

EN

Beginning RPG Maker VX Ace takes you through the process of using the RPG Maker VX Ace game development engine to create your very own role playing game. The book has been designed with the complete beginner in mind who has little to no experience with the engine. Tutorials and exercises will take you from installing the software to putting the final touches upon your first project.Game design can be quite a daunting challenge, as it generally involves a large amount of pr...

Price25,75 €

2009

EN

Motivation for This Book The OPC Foundation provides specifications for data exchange in industrial au- mation. There is a long history of COM/DCOM-based specifications, most pro- nent OPC Data Access (DA), OPC Alarms and Events (A&E), and OPC Historical Data Access (HDA), which are widely accepted in the industry and implemented by almost every system targeting industrial automation. Now the OPC Foundation has released a new generation of OPC specifications called OPC Unified Architecture...

Price57,23 €

2002

EN

This second Volume of Computers and Typography reflects new developments in this rapidlychanging field. This book complements without in any way supplanting Volume1 through an extensive elaboration of issues that were considered only briefly the first Volume. Its aim is to alert those involved in computer interface design that the skills of layout, spacing and usage of type are equally vital in the constuction of onscreen layouts as they are on the printed page.

Price20,02 €

Digital Painting Techniques

Using Corel Painter 2016

2016

EN

Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. Digital Painting Techniques covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional di...

Price24,05 €

Learn Unity3D Programming with UnityScript

Unity's JavaScript for Beginners

2014

EN

Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book.Through hands-on examples of common game patterns, you'll learn and appl...

Price41,97 €

Computer-Aided Architectural Design: The Next City – New Technologies and the Future of the Built Environment

16th International Conference, CAAD Futures 2015, São Paulo, Brazil, July 8-10, 2015. Selected Papers

2015

EN

This book constitutes the refereed proceedings of the 16th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2015, held in São Paulo, Brazil, in July 2015. The 33 revised full papers presented were carefully reviewed and selected from 200 submissions. The papers are organized in topical sections on modeling, analyzing and simulating the city; sustainability and performance of the built space; automated and parametric design; building information modellin...

Price47,69 €

2010

EN

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than ot...

Price85,85 €

2012

EN

This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, components and technologies relating to the development of applications and services. Topics an...

Price133,55 €

The History of Visual Magic in Computers

How Beautiful Images are Made in CAD, 3D, VR and AR

2013

EN

If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artis...

Price47,69 €

Triadic Game Design

Balancing Reality, Meaning and Play

2011

EN

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.The reader will be introduced to a design philosophy called “Triadic Game Design.”; a the...

Price143,09 €