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eBooks Programmation de jeux - graphisme

Si vous aimez les titres Programmation de jeux - graphisme, vous allez adorer cette sélection.
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  • Gamedesign und Spieleentwicklung für Dummies

    Collection series Für Dummies
    Sie wollten schon immer Ihre eigene Spielidee umsetzen? Gamedesign ist Ihr Traumberuf? Dieses Buch zeigt Ihnen, wie Sie eigenen Spielcharakteren Leben einhauchen und Spieler mit originellen Spielregeln lange begeistern. Das ganze Buch ist als Lernkampagne mit zahlreichen Questen und Boss Challenges organisiert: Sie lesen, lernen und üben spielend in der Charakterklasse "Gamedesigner" und erhalten ... En savoir plus

    17,99 €

  • Retro Gaming with Raspberry Pi

    Nearly 200 Pages of Video Game Projects

    The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing ... En savoir plus

    9,77 € ou Gratuit avec Kobo Plus

  • The Publishing Challenge for Independent Video Game Developers

    A Practical Guide

    par Odile Limpach ...
    Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue ... En savoir plus

    62,28 €

  • The Official Raspberry Pi Handbook 2025

    Projects, tutorials, interviews, and reviews from The MagPi magazine

    Updated in January 2025 with an improved ebook reading experience.Dive into the world of Raspberry Pi with this huge book of tutorials, project showcases, guides, product reviews, and much more from the writers of The MagPi, the official Raspberry Pi magazine.Raspberry Pi Pico 2 joins Raspberry Pi 5 in this, The Official Raspberry Pi Handbook 2025. Pico 2 comes with a faster processor than the ... En savoir plus

    9,05 € ou Gratuit avec Kobo Plus

  • Actionable Gamification

    Beyond Points, Badges, and Leaderboards

    par Yu-kai Chou ...
    Learn all about implementing a good gamification design into your products, workplace, and lifestyleKey FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook DescriptionEffective gamification is a combination of game design, game dynamics, user ... En savoir plus

    20,38 € ou Gratuit avec Kobo Plus

  • Retro Gaming Hacks

    Tips & Tools for Playing the Classics

    par Chris Kohler ...
    Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways.Whether you've just been attacked by ... En savoir plus

    15,95 €

  • Press Reset

    Ruin and Recovery in the Video Game Industry

    par Jason Schreier ...
    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... En savoir plus

    9,49 €

  • Spelunky

    par Derek Yu ...
    Collection series Boss Fight Books
    When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a perfect game made? ... En savoir plus

    8,64 €

  • Farb- und Formpsychologie

    Collection series Psychology (German Language)
    Dieses Werk ist eine umfassende und praxisrelevante Darstellung zur Farb- und Formpsychologie.Mit einer klaren Sprache und über 100 farbigen Abbildungen wird Ihnen die komplexe Thematik auf eine wissenschaftliche und anregende Art veranschaulicht.Über eine allgemeine Einführung in die Grundlagen des visuellen Systems hinaus werden Sie ebenfalls spezielles Wissen zu Assoziationen, Wirkungen und ... En savoir plus

    34,70 €

  • Mythopoeic Narrative in The Legend of Zelda

    Modifié par Anthony Cirilla, Vincent Rone ...
    Collection series Routledge Interdisciplinary Perspectives on Literature
    The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of ... En savoir plus

    57,49 €

  • Build your own 2D Game Engine and Create Great Web Games

    Using HTML5, JavaScript, and WebGL

    Collection series Professional and Applied Computing (R0)
    Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts ... En savoir plus

    54,58 €

  • Modeling in Silo

    Create high-quality models in no time at all with these comprehensive, full-color, techniques and tutorials from Antony Ward and David Randall. These step-by-step tutorials walk readers through the creation of a high-quality female model while teaching you the basics and principles behind 3D modeling in Silo - including modeling the face and clothes, creating textures, and posing the character. ... En savoir plus

    56,29 €

  • Les mystères de Monkey Island

    A l’abordage des pirates !

    Le mythique studio Lucasfilm a fait rêver plus d'un enfant... Nicolas Deneschau nous offre un retour sur l'une des histoires les plus passionnantes du jeu vidéo.Lucasfilm Games™ puis LucasArts™deviendra un développeur légendaire, entre autres parce que c’est dans ses locaux qu’en 1990 fut créé The Secret of Monkey Island™. Le plus connu des jeux d’aventure Point & Click, qui doit sa réputation à ... En savoir plus

    11,99 €

  • Unity 2018 Shaders and Effects Cookbook

    Transform your game into a visually stunning masterpiece with over 70 recipes

    Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018Key FeaturesLearn the secrets of creating AAA quality shaders without writing long algorithmsMaster shader programming through easy-to-follow examplesCreate stunning visual effects that can be used in 3D gamesBook DescriptionSince their introduction to Unity, shaders have been seen as ... En savoir plus

    32,43 € ou Gratuit avec Kobo Plus

  • Gaming Addiction: The Basics

    par Janet Amber ...
    Thank you for your interest in this booklet. The "...The Basics" series, is a series of booklets designed to help you get the basics or foundations about a subject. Time is one of our most precious resources and as such it does not comeback, for that reason the Amber siblings have created this series. It is a series of small quick and easy to read and understand booklets, designed to give you a ... En savoir plus

    1,99 €

  • Punk Playthings

    Provocations for 21st Century Game Makers

    Punk PlaythingsProvocations for 21st Century Game Makers"Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that."Malcolm MclarenWarning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you’re in the wrong place ... En savoir plus

    77,86 €

  • Programming Concepts in Java

    par Robert Burns ...
    This book is organized into three parts, separated by major milestones in gaining programming knowledge. Part 1 shows how to apply basic concepts of programming. It goes through the details of writing programs using freely available editor and compiler software. It shows how to store data in variables for use in calculations, and how to produce nice-looking output. These chapters teach all that is ... En savoir plus

    4,11 €

  • Learning XNA 4.0

    Game Development for the PC, Xbox 360, and Windows Phone 7

    par Aaron Reed ...
    Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a ... En savoir plus

    21,52 €

  • Cognitive and Neural Modelling for Visual Information Representation and Memorization

    par Limiao Deng ...
    Focusing on how visual information is represented, stored and extracted in the human brain, this book uses cognitive neural modeling in order to show how visual information is represented and memorized in the brain.Breaking through traditional visual information processing methods, the author combines our understanding of perception and memory from the human brain with computer vision technology, ... En savoir plus

    61,08 €

  • Game Design

    Come realizzare game app di successo

    par Michele Gotuzzo ...
    Negli ultimi anni una vera e propria rivoluzione digitale ha coinvolto tutti i processi uomo-macchina. Un aspetto fondamentale è stato l’evoluzione del gioco tradizionale in gioco digitale, che ha portato a modificare gran parte delle nostre abitudini in termini sia di “passatempo” sia di accesso all’istruzione e alle informazioni in generale. Con l’enorme diffusione degli smartphone e i nuovi ... En savoir plus

    17,99 €

  • Critical Gaming: Interactive History and Virtual Heritage

    par Erik Champion ...
    Collection series Digital Research in the Arts and Humanities
    This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the ... En savoir plus

    52,70 €

  • Reconfigurable and Adaptive Computing

    Theory and Applications

    Modifié par Nadia Nedjah, Chao Wang ...
    Reconfigurable computing techniques and adaptive systems are some of the most promising architectures for microprocessors. Reconfigurable and Adaptive Computing: Theory and Applications explores the latest research activities on hardware architecture for reconfigurable and adaptive computing systems.The first section of the book covers reconfigurable systems. The book presents a software and ... En savoir plus

    97,02 €

  • Learn Coding Basics for Kids, Young Adults and People who are Young at Heart, with Python

    Newly updated for 2021! This book is perfect for children, teenagers and adults alike! It was designed for absolute beginners - you don't need any prior experience or knowledge. Written by the Co-Founders of The Tech Academy (learncodinganywhere.com), this book serves as a perfect introduction to computer programming for anyone. This book utilizes Python, one of the most popular programming ... En savoir plus

    14,72 €

  • Unreal Game Development

    Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University. Students enter with ... En savoir plus

    87,44 €