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eBooks Programmation de jeux - graphisme

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  • Press Reset

    Ruin and Recovery in the Video Game Industry

    par Jason Schreier ...
    From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next.Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of ... En savoir plus

    9,49 €

  • Retro Gaming Hacks

    Tips & Tools for Playing the Classics

    par Chris Kohler ...
    Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways.Whether you've just been attacked by ... En savoir plus

    15,95 €

  • Retro Gaming with Raspberry Pi

    Nearly 200 Pages of Video Game Projects

    The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing ... En savoir plus

    9,77 € ou Gratuit avec Kobo Plus

  • Gamedesign und Spieleentwicklung für Dummies

    Collection series Für Dummies
    Sie wollten schon immer Ihre eigene Spielidee umsetzen? Gamedesign ist Ihr Traumberuf? Dieses Buch zeigt Ihnen, wie Sie eigenen Spielcharakteren Leben einhauchen und Spieler mit originellen Spielregeln lange begeistern. Das ganze Buch ist als Lernkampagne mit zahlreichen Questen und Boss Challenges organisiert: Sie lesen, lernen und üben spielend in der Charakterklasse "Gamedesigner" und erhalten ... En savoir plus

    17,99 €

  • Actionable Gamification

    Beyond Points, Badges, and Leaderboards

    par Yu-kai Chou ...
    Learn all about implementing a good gamification design into your products, workplace, and lifestyleKey FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook DescriptionEffective gamification is a combination of game design, game dynamics, user ... En savoir plus

    20,38 € ou Gratuit avec Kobo Plus

  • The Publishing Challenge for Independent Video Game Developers

    A Practical Guide

    par Odile Limpach ...
    Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue ... En savoir plus

    62,28 €

  • The Official Raspberry Pi Handbook 2025

    Projects, tutorials, interviews, and reviews from The MagPi magazine

    Updated in January 2025 with an improved ebook reading experience.Dive into the world of Raspberry Pi with this huge book of tutorials, project showcases, guides, product reviews, and much more from the writers of The MagPi, the official Raspberry Pi magazine.Raspberry Pi Pico 2 joins Raspberry Pi 5 in this, The Official Raspberry Pi Handbook 2025. Pico 2 comes with a faster processor than the ... En savoir plus

    9,05 € ou Gratuit avec Kobo Plus

  • Spelunky

    par Derek Yu ...
    Collection series Boss Fight Books
    When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a perfect game made? ... En savoir plus

    8,64 €

  • Stochastic Optimization for Large-scale Machine Learning

    Advancements in the technology and availability of data sources have led to the `Big Data' era. Working with large data offers the potential to uncover more fine-grained patterns and take timely and accurate decisions, but it also creates a lot of challenges such as slow training and scalability of machine learning models. One of the major challenges in machine learning is to develop efficient and ... En savoir plus

    69,47 €

  • Beginning Unreal Engine 4 Blueprints Visual Scripting

    Using C++: From Beginner to Pro

    par Satheesh Pv ...
    Collection series Professional and Applied Computing (R0)
    Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll ... En savoir plus

    49,43 €

  • Cocos2d: programmare videogiochi Livello 2

    Crea un'applicazione universale e inizia a usare le animazioni

    In questo secondo volume viene affrontata la procedura di ottimizzazione delle applicazioni per tutti i device Apple, incluso iPhone 5. Nei capitoli che seguono si crea un nuovo progetto Xcode per iniziare a implementare le animazioni e a fare pratica con alcune actions che il framework cocos2d mette a disposizione. La parte finale è dedicata all'impiego del software TexturePacker, per gli ... En savoir plus

    3,99 €

  • Sound and Music for Games

    The Basics of Digital Audio for Video Games

    par Robert Ciesla ...
    Collection series Professional and Applied Computing (R0)
    Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current ... En savoir plus

    40,78 €

  • 52 APL Games for Your Commodore 64, C128, and SuperPET

    APL Games for Microcomputers, #2

    par James Price ...
    Collection Livre 2 - APL Games for Microcomputers
    A collection of games and one-liners for the Commodore 64, C128, and SuperPET, written in Waterloo microAPL and APL/Z80. Includes guest essays, an Air Traffic Control program, and a foreword by Steven McDowell, original developer of Waterloo microAPL.Games include: Ecte's Guess * Lotto Picker * Mystic Fortune Ball * Prisoner's Dilemma * The Name Game * Thinking in APL * Collatz Bounce * Blackjack ... En savoir plus

    2,99 € ou Gratuit avec Kobo Plus

  • Game-Based Education Approaches to Inclusive Business Management

    Addressing social inequalities and fostering holistic well-being has never been more pressing. As people grapple with environmental challenges and navigate the complexities of human interactions, the need for a paradigm shift in how businesses are managed becomes vital. Seeking to confront the profound issue at the heart of our societal fabric — the need for organizations, both public and private, ... En savoir plus

    248,43 €

  • Game AI Uncovered

    Volume Two

    Modifié par Paul Roberts ...
    Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‑edge techniques from 22 of the top game AI professionals and researchers from around the world.The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead ... En savoir plus

    51,50 €

  • Graphics Shaders

    Theory and Practice, Second Edition

    This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL ... En savoir plus

    83,85 €

  • Digital Character Development

    Theory and Practice, Second Edition

    par Rob O'Neill ...
    Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real ... En savoir plus

    92,23 €

  • Mobile & Social Game Design

    Monetization Methods and Mechanics, Second Edition

    par Tim Fields ...
    Completely updated, this second edition explains how to use the interconnectedness of social networks to make stickier, more compelling games on all types of devices. Through the book's many design and marketing techniques, strategies, and examples, readers will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of ... En savoir plus

    62,28 €

  • You Are Not Stupid

    Computers and Technology Simplified

    Newly updated for 2021! This book defines all modern tech terms and explains how the machines and devices that saturate our everyday life work exactly. But here's the important part: the explanations in this book are written simply and in a way that the average person can understand. With over 100 chapters, you'll remove the confusions associated with modern-day technology, and gain answers to ... En savoir plus

    16,68 €

  • Ultimate Unity for Multiplayer VR Development

    Master Multiplayer VR Development with Unity, XR Toolkit, and Photon Fusion to Build Immersive, High-Performance Experiences (English Edition)

    Create Cutting-Edge Multiplayer VR in Unity with XR Toolkit & Photon FusionKey Features● Explore AR, VR, and MR evolution with cutting-edge hardware and tools.● Master multiplayer VR and networking with Unity and Photon Fusion.● Build cross-platform XR apps using Unity XR Toolkit and OpenXR.Book DescriptionVirtual Reality (VR) and Extended Reality (XR) are revolutionizing industries, from gaming ... En savoir plus

    13,07 € ou Gratuit avec Kobo Plus

  • Video Games

    A Medium That Demands Our Attention

    Modifié par Nicholas David Bowman ...
    Collection series Electronic Media Research Series
    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current ... En savoir plus

    57,49 €

  • Koji Kondo's Super Mario Bros. Soundtrack

    Collection series 33 1/3
    Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, ... En savoir plus

    Avant 13,38 € Après 11,63 €

  • Mazes for Programmers

    Code Your Own Twisty Little Passages

    par Jamis Buck ...
    Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into ... En savoir plus

    21,52 €

  • Digital Mastery

    Unleashing Creativity with Cutting-Edge Art Techniques

    par Henry Clark ...
    Embark on a transformative journey into the realm of digital artistry with "Digital Mastery: Unleashing Creativity with Cutting-Edge Art Techniques." This comprehensive guidebook empowers artists of all levels with the essential knowledge and techniques to unlock their full potential in the digital realm.Delve into the foundations of digital art, from understanding tools and workflows to mastering ... En savoir plus

    4,96 € ou Gratuit avec Kobo Plus