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Atari to Zelda

Japan's Videogames in Global Contexts

2016

EN

The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.”In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's J...

$495.00 MXN

Streaming by the Rest of Us

Microstreaming Videogames on Twitch

2025

EN

Accessible

An in-depth investigation of the Twitch streamers who make up the largest population on the platform: those streaming to small audiences or even no one.The vast majority of people who stream themselves playing videogames online do so with few or no viewers. In Streaming by the Rest of Us, Mia Consalvo, Marc Lajeunesse, and Andrei Zanescu investigate who they are, why they do so, and why this form of leisure activity is important to understand. Unlike the e...

$557.00 MXN

Real Games

What's Legitimate and What's Not in Contemporary Videogames

2019

EN

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consal...

$371.00 MXN

2011

EN

The Handbook of Internet StudiesHANDBOOKS IN COMMUNICATION AND MEDIA“Highly recommended.” CHOICE“A state-of-the-art collection that represents and celebrates the diversity of theoretical and disciplinary approaches marking this brave new field. A new must-have reference book for Internet studies.” Caroline Haythornthwaite, University of Illinois“This indispensable volume reflects th...

$813.00 MXN

2013

EN

Accessible

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide vari...

$1,221.00 MXN