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Computer-Supported Collaborative Learning Series Serie de eBooks

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  • Productive Multivocality in the Analysis of Group Interactions

    Series Libro 15 - Computer-Supported Collaborative Learning Series
    The key idea of the book is that scientific and practical advances can be obtained if researchers working in traditions that have been assumed to be mutually incompatible make a real effort to engage in dialogue with each other, comparing and contrasting their understandings of a given phenomenon and how these different understandings can either complement or mutually elaborate on each other. This ... Leer más

    $3,127 MXN

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  • Simulation and Serious Games for Education

    Edición de Yiyu Cai, Sui Lin Goei, Wim Trooster ...
    Series series Engineering (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games ... Leer más

    $1,656 MXN

  • Cross-Cultural Design

    8th International Conference, CCD 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings

    Edición de Pei-Luen Patrick Rau ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 8th International Conference on Cross-Cultural Design, CCD 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers and 186 poster papers were accepted for publication after a careful reviewing process. These ... Leer más

    $1,656 MXN

  • Serious Games

    Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully ... Leer más

    $920 MXN

  • Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

    Edición de Anna Peachey, Mark Childs ...
    Series series Springer Series in Immersive Environments
    The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for ... Leer más

    $2,391 MXN

  • Serious Games, Interaction and Simulation

    6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like ... Leer más

    $736 MXN

  • Human-Computer Interaction - INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I

    Series Libro 1 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:Part I: adaptive design and mobile ... Leer más

    $920 MXN

  • Learning and Collaboration Technologies

    Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings

    Series series Springer Nature Proceedings Computer Science
    The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the ... Leer más

    $920 MXN

  • Visualizing Argumentation

    Software Tools for Collaborative and Educational Sense-Making

    Series series Computer Science (R0)
    Computer Supported Argument Visualization is attracting attention across education, science, public policy and business. More than ever, we need sense-making tools to help negotiate understanding in the face of multi-stakeholder, ill-structured problems. In order to be effective, these tools must support human cognitive and discursive processes, and provide suitable representations, services and ... Leer más

    $3,845 MXN

  • Simulations, Serious Games and Their Applications

    Edición de Yiyu Cai, Sui Lin Goei ...
    Series series Engineering (R0)
    This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also ... Leer más

    $1,656 MXN

  • The Impact of Pen and Touch Technology on Education

    Series series Computer Science (R0)
    This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pen and tablet technology can have on classrooms and education.presents three distinctly valuable threads of research:Emerging technologies and cutting-edge software invented by researchers and evaluated through real classroom deployments.First-hand ... Leer más

    $920 MXN

  • Learning and Collaboration Technologies. Novel Learning Ecosystems

    4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I

    Series Libro 1 - Springer Nature Proceedings Computer Science
    The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 ... Leer más

    $920 MXN