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  • Enacting Platforms

    Feminist Technoscience and the Unreal Engine

    Series series Platform Studies
    An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal ... Leer más

    $498 MXN

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  • An Introduction to Visual Communication

    From Cave Art to Second Life (2nd edition)

    Series Libro 7 - Visual Communication
    Technological changes have radically altered the ways in which people use visual images. Since the invention of photography, imagery has increasingly been used for entertainment, journalism, information, medical diagnostics, instruction, branding and communication. These functions move the image beyond aesthetic issues associated with art and into the realm of communication studies.This ... Leer más

    $952 MXN

  • What Algorithms Want

    Imagination in the Age of Computing

    de Ed Finn ...
    The gap between theoretical ideas and messy reality, as seen in Neal Stephenson, Adam Smith, and Star Trek.We depend on—we believe in—algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations—the ... Leer más

    $498 MXN

  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... Leer más

    $398 MXN

  • The Internet of Things

    Series series Digital Media and Society
    More objects and devices are connected to digital networks than ever before. Things - from your phone to your car, from the heating to the lights in your house - have gathered the ability to sense their environments and create information about what is happening. Things have become media, able to both generate and communicate information. This has become known as 'the internet of things'.In this ... Leer más

    $252 MXN

  • Digital Art

    Series series World of Art
    Digital art, along with the technological developments of its medium, has rapidly evolved from the digital revolution into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes ... Leer más

    $284 MXN

  • Adversarial Design

    de Carl Disalvo ...
    Series series Design Thinking, Design Theory
    An exploration of the political qualities of technology design, as seen in projects that span art, computer science, and consumer products.In Adversarial Design, Carl DiSalvo examines the ways that technology design can provoke and engage the political. He describes a practice, which he terms “adversarial design,” that uses the means and forms of design to challenge beliefs, values, and what is ... Leer más

    $373 MXN

  • The Meaning and Culture of Grand Theft Auto

    Critical Essays

    Edición de Nate Garrelts ...
    The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA) ... Leer más

    $206 MXN

  • The Emergence of the Digital Humanities

    The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world.In The ... Leer más

    Gratis

  • Metagaming

    Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

    Series series Electronic Mediations
    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, ... Leer más

    $374 MXN

  • Computing Taste

    Algorithms and the Makers of Music Recommendation

    de Nick Seaver ...
    Meet the people who design the algorithms that capture our musical tastes.The people who make music recommender systems have lofty goals: they want to broaden listeners’ horizons and help obscure musicians find audiences, taking advantage of the enormous catalogs offered by companies like Spotify, Apple Music, and Pandora. But for their critics, recommender systems seem to embody all the potential ... Leer más

    $249 MXN

  • Playing Software

    Homo Ludens in Computational Culture

    de Miguel Sicart ...
    The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age.Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat ... Leer más

    $311 MXN