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  • Peripheral Vision

    Bell Labs, the S-C 4020, and the Origins of Computer Art

    Series series Platform Studies
    How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.In 1959, the electronics manufacturer Stromberg-Carlson produced the S-C 4020, a device that allowed mainframe computers to present and preserve images. In the mainframe era, the output of text and image was quite literally peripheral; the ... Leer más

    $498 MXN

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  • The Language of New Media

    de Lev Manovich ...
    Series series Leonardo
    A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema.In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera ... Leer más

    $622 MXN

  • An Introduction to Visual Communication

    From Cave Art to Second Life (2nd edition)

    Series Libro 7 - Visual Communication
    Technological changes have radically altered the ways in which people use visual images. Since the invention of photography, imagery has increasingly been used for entertainment, journalism, information, medical diagnostics, instruction, branding and communication. These functions move the image beyond aesthetic issues associated with art and into the realm of communication studies.This ... Leer más

    $952 MXN

  • MP3

    The Meaning of a Format

    Series series Sign, Storage, Transmission
    MP3: The Meaning of a Format recounts the hundred-year history of the world's most common format for recorded audio. Understanding the historical meaning of the MP3 format entails rethinking the place of digital technologies in the larger universe of twentieth-century communication history, from hearing research conducted by the telephone industry in the 1910s, through the mid-century development ... Leer más

    $497 MXN

  • Sonic Warfare

    Sound, Affect, and the Ecology of Fear

    de Steve Goodman ...
    Series series Technologies of Lived Abstraction
    An exploration of the production, transmission, and mutation of affective tonality—when sound helps produce a bad vibe.Sound can be deployed to produce discomfort, express a threat, or create an ambience of fear or dread—to produce a bad vibe. Sonic weapons of this sort include the “psychoacoustic correction” aimed at Panama strongman Manuel Noriega by the U.S. Army and at the Branch Davidians in ... Leer más

    $373 MXN

  • Glitch Art in Theory and Practice

    Critical Failures and Post-Digital Aesthetics

    Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics explores the concept of "glitch" alongside contemporary digital political economy to develop a general theory of critical media using glitch as a case study and model, focusing specifically on examples of digital art and aesthetics. While prior literature on glitch practice in visual arts has been divided between ... Leer más

    $605 MXN

  • V01CE

    Vocal Aesthetics in Digital Arts and Media

    Series series Leonardo
    Perspectives on the voice and technology, from discussions of voice mail and podcasts to reflections on dance and sound poetry.Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between ... Leer más

    $622 MXN

  • Relive

    Media Art Histories

    Edición de Sean Cubitt, Paul Thomas ...
    Series series Leonardo
    Leading historians of the media arts define a new materialist media art history, discussing temporality, geography, ephemerality, and the future.In Relive, leading historians of the media arts grapple with this dilemma: how can we speak of “new media” and at the same time write the histories of these arts? These scholars and practitioners redefine the nature of the field, focusing on the materials ... Leer más

    $560 MXN

  • Archaeologies of Touch

    Interfacing with Haptics from Electricity to Computing

    de David Parisi ...
    A material history of haptics technology that raises new questions about the relationship between touch and mediaSince the rise of radio and television, we have lived in an era defined increasingly by the electronic circulation of images and sounds. But the flood of new computing technologies known as haptic interfaces—which use electricity, vibration, and force feedback to stimulate the sense of ... Leer más

    $349 MXN

  • Metagaming

    Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

    Series series Electronic Mediations
    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, ... Leer más

    $374 MXN

  • From Literature to Biterature

    Lem, Turing, Darwin, and Explorations in Computer Literature, Philosophy of Mind, and Cultural Evolution

    de Peter Swirski ...
    From Literature to Biterature is based on the premise that in the foreseeable future computers will become capable of creating works of literature. Among hundreds of other questions, it considers: Under which conditions would machines become capable of creative writing? Given that computer evolution will exceed the pace of natural evolution a million-fold, what will such a state of affairs entail ... Leer más

    $418 MXN

  • Gaming

    Essays On Algorithmic Culture

    Series series Electronic Mediations
    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to ... Leer más

    $223 MXN