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  • Unity from Zero to Proficiency (Foundations) Fifth Edition

    Unity from Zero to Proficiency, #1

    Series Libro 1 - Unity from Zero to Proficiency
    Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.- Purchase of the print or Kindle book includes a free eBook in the PDF format.- Newly Edited and Updated Version (Third Edition) for Unity 2022+.- Updaded in July 2023: All chapters and assets are fully compatible with Unity 2022+Master Unity FasterAre you ready to turn your gaming ... Leer más

    $129 MXN

  • Unity from Zero to Proficiency (Beginner)

    Unity from Zero to Proficiency, #2

    Series Libro 2 - Unity from Zero to Proficiency
    Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.- Purchase of the print or Kindle book includes a free eBook in the PDF format.- Newly Edited and Updated Version for Unity 6.- November 2025 Updadte: All chapters and assets are fully compatible with Unity 6.- July 2023 Updadte: All chapters and assets are fully compatible ... ... Leer más

    $117 MXN o gratis con Kobo Plus

  • Unity from Zero to Proficiency (Intermediate)

    Unity from Zero to Proficiency, #3

    Series Libro 3 - Unity from Zero to Proficiency
    Newly Edited and Updated Version (Third Edition) for Unity 2020Learn C# with Unity, and create a full FPS game without the headachesWithout this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create ... Leer más

    $172 MXN

  • Unity from Zero to Proficiency (Advanced)

    Unity from Zero to Proficiency, #4

    Series Libro 4 - Unity from Zero to Proficiency
    Newly Edited and Updated Version (Third Edition) for Unity 2019Create multiplayer games and procedural levels and boost game performances without the headachesWithout this book, most people spend too long trying to develop and optimize their game the hard way. This book is the only one that will get you to create entertaining games and optimize your code without wasting so much time. It includes ... Leer más

    $172 MXN

  • Unity from Zero to Proficiency (Proficient)

    Unity from Zero to Proficiency, #5

    Series Libro 5 - Unity from Zero to Proficiency
    First Edition, Published in September 2019In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you.The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, ... Leer más

    $172 MXN

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  • Learning C# by Developing Games with Unity 3D Beginner's Guide

    The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

    de Terry Norton ...
    This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already ... Leer más

    $857 MXN o gratis con Kobo Plus

  • JavaScript Patterns

    Build Better Applications with Coding and Design Patterns

    What's the best approach for developing an application with JavaScript? This book helps you answer that question with numerous JavaScript coding patterns and best practices. If you're an experienced developer looking to solve problems related to objects, functions, inheritance, and other language-specific categories, the abstractions and code templates in this guide are ideal -- whether you're ... Leer más

    $231 MXN

  • 101 Amazing Nintendo NES Facts

    Includes facts about the Famicom

    de Jimmy Russell ...
    Series Libro 2 - Games Console History
    In this fact-filled installment in Jimmy Russell's Games Console History series, we learn 101 amazing facts about Nintendo's seminal NES, the most significant console in Nintendo history. The facts cover many areas, including the history, the hardware, game titles both rare and popular and some incredible information you probably never knew! Everyone from retro gamers who were there at the time to ... Leer más

    $69 MXN o gratis con Kobo Plus

  • The Friendly Orange Glow

    The Untold Story of the Rise of Cyberculture

    de Brian Dear ...
    At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn’t even born, a group of visionary engineers and designers—some of them only high school students—in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers ... Leer más

    $218 MXN

  • Web Game Developer's Cookbook, The

    Using JavaScript and HTML5 to Develop Games

    de Evan Burchard ...
    Series series Game Design
    Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code!Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game ... Leer más

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  • Shigeru Miyamoto

    Super Mario Bros., Donkey Kong, The Legend of Zelda

    Series series Influential Video Game Designers
    Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late ... Leer más

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  • HTML5 Canvas

    Native Interactivity and Animation for the Web

    Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.Updated for the latest implementations of Canvas and ... Leer más

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