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Showing results for "emil decker"

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2012

EN

QR Codes consist of black and white squares. When scanned, these codes can point you to websites or provide more information. Schools are engaging students through the use of their own technology. Smart phones & tablets with cameras allow the use of QR codes for many activites across all subjects & grade levels. This book contains ideas you can use to generate excitement in your classroom.

PHP116.00

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2016

EN

A fully updated guide to quickly and easily programming ArduinoThoroughly revised for the new Arduino Uno R3, this bestselling guide explains how to write well-crafted sketches using Arduino’s modified C language. You will learn how to configure hardware and software, develop your own sketches, work with built-in and custom Arduino libraries, and explore the Internet of Things—all with no prior programming experience required!Electronics guru Simon Monk get...

PHP605.99

Teaching Music Through Composition

A Curriculum Using Technology

2013

EN

Teaching Music through Composition offers a practical, fully multimedia curriculum designed to teach basic musical concepts through the creative process of music composition. Author and award-winning music educator Barbara Freedman presents classroom-tested ways of teaching composition with technology as a tool with which students can create, edit, save, and reproduce music. As Freedman demonstrates, technology allows a musical experience for all skill levels in opportunities neve...

PHP2,832.49

2017

EN

Why teach drama? How can a newcomer teach drama successfully? How do we recognize quality in drama?Starting Drama Teaching is a comprehensive guide to the teaching of drama in schools. Exploring the aims and purposes of drama, it provides an insight into the theoretical perspectives that underpin practice alongside activities, example lesson plans and approaches to planning. Written in an accessible style, the book addresses such practical issues as setting up role play, h...

PHP2,797.44

Constructionism in Practice

Designing, Thinking, and Learning in A Digital World

2012

EN

Accessible

The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. This book describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school cl...

PHP4,837.67

2013

EN

Millions of American parents, teachers, administrators, and students agree that today's classrooms aren't producing college- and career-ready 21st century learners. Integrating technology into every fiber of the student experience is one way to address the evolutionary changes we've seen in our classrooms and students. This book is about realizing the educational potential of a one-to-one computing environment, and trying to assuage the fears many educators and administrators have when fac...

PHP524.05

Using Blended Learning

Evidence-Based Practices

2014

EN

This book discusses evidence-based practices related to the use of blended learning in both K-12 and higher education settings. Specifically, this book features evidence-based practices in relation to the following five learning goals: (a) Fostering students’ attitude change toward country, (b) Helping students’ solve ill-structured design task problems, (c) Improving students’ critical thinking in assessing sources of information, (d) Improving students’ narrative and argumentative writin...

PHP3,116.19

Game-Based Learning in Action

How an Expert Affinity Group Teaches With Games

2018

EN

How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber’s Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games showcasing how one affinity group of K12 educators—known as "The Tribe"—teaches with games. They are transformational leaders outside the classroom, in communities of practice. ...

PHP3,092.69

Online Learning in Music

Foundations, Frameworks, and Practices

2014

EN

Online Learning in Music: Foundations, Frameworks, and Practices offers fresh insights into the growth of online learning in music, perspectives on theoretical models for design and development of online courses, principles for good practice in online education, and an agenda for future research. Author Judith Bowman provides a complete overview of online education in music, including guidelines and accreditation standards for online instruction as well as a look at current resear...

PHP2,570.19

2017

EN

This book addresses notions of critique in Design and Technology Education, facilitating a conceptual and practical understanding of critique, and enabling both a personal and pedagogical application to practice.Critique can be a frame of mind, and may be related to a technology, product, process or material. In a holistic sense, critique is an element of a person’s technological literacy, a fundamentally critical disposition brought to bear on all things technological. This book p...

PHP9,349.89

Higher Education Modelling

Development, Application and Perspectives

2016

EN

This book deals with the feasibility analysis of market-oriented Higher Education Institutions based on the data of international field survey. The topics under examinations require the use of qualitative methods: guideline-oriented open expert interviews in different countries for data collection, content analysis of the survey data, and proposal of a Balanced Scorecard application in the Higher Education Institution management. Based on the elements of New Public Management methodology t...

PHP3,785.29

2014

EN

Accessible

Technology isn’t just fun to use in the classroom, it can also make real improvements in students’ literacy development. In this book, authors Hilarie Davis and Bradford Davey show you how and why to use tech tools to help enhance the teaching of reading, writing, speaking, listening, and viewing. These tools can be used in English/Language Arts and across the subject areas to promote literacy throughout your school.Special Features:Practical classroom examp...

PHP1,165.26