Showing results for "mandy rose"
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Arianna Rose Edited
Innocence and Obsession
- Series -
- Escape to the Unknown
2025
EN
Accessible
Freedom. Safety. Survival. Three things she thought she'd find in Italy. Three things that turned into a deadly trap.When Arianna Rose escapes her abusive home in New Orleans, she believes Italy holds the key to her freedom. Instead, she finds herself trapped in a cursed motel room where every shadow holds a threat and every sound could be her last. As she fights to survive each terrifying night, a powerful figure emerges from the criminal underworld. Vlad, a ruthl...
PHP349.17
or Free with Kobo PlusPregnancy Prayers
Praying Through Pregnancy and Beyond
2016
EN
We can begin to pray for our children even before they are born. With much information and little time, the overwhelming thought, “Where do I start?” can hinder us from starting to pray. Pregnancy Prayers was written to encourage you to get on your knees with Scripture and prayer thoughts to open your hearts.
PHP290.88
Pregnancy Prayers
Praying Through Pregnancy and Beyond
2016
EN
We can begin to pray for our children even before they are born. With much information and little time, the overwhelming thought, “Where do I start?” can hinder us from starting to pray. Pregnancy Prayers was written to encourage you to get on your knees with Scripture and prayer thoughts to open your hearts.
PHP290.88
I-Docs
The Evolving Practices of Interactive Documentary
- Series -
- Nonfictions
2017
EN
The history of documentary has been one of adaptation and change, as docu-mentarists have harnessed the affordances of emerging technology. In the last decade interactive documentaries (i-docs) have become established as a new field of practice within non-fiction storytelling. Their various incarnations are now a focus at leading film festivals (IDFA DocLab, Tribeca Storyscapes, Sheffield DocFest), major international awards have been won, and they are increasingly the subject of academic ...
PHP1,678.29
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Cross-Media Communications
An Introduction to the Art of Creating Integrated Media Experiences
2024
EN
This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts invo...
PHP290.88
Digital Experience Design
Ideas, Industries, Interaction
2008
EN
Although the dot-com bubble burst long ago, the interactive media industry is still flush with fresh talent, new ideas and financial success. Digital Experience Design chronicles the diverse histories and perspectives of people working in the dot-com world alongside an account of the current issues facing the industry. From the perspective of older disciplines such as education, fine art and cinema, this volume investigates how dot-com practitioners balance the science of usabilit...
PHP1,384.49
Media and Information Literacy
An Integrated Approach for the 21st Century
2017
EN
Media and Information Literacy: An Integrated Approach for the 21st Century provides a novel rationale for the integration of media and information literacy and gives direction to contemporary media and information literacy education. The book takes a synthetic approach to these two areas, presenting critical histories of both. The book explores the influence of political forces and educational practice on media literacy and the contemporary media environment, focusing on computing and mob...
PHP4,233.69
Designing Culture
The Technological Imagination at Work
2011
EN
The renowned cultural theorist and media designer Anne Balsamo maintains that technology and culture are inseparable; those who engage in technological innovation are designing the cultures of the future. Designing Culture is a call for taking culture seriously in the design and development of innovative technologies. Balsamo contends that the wellspring of technological innovation is the technological imagination, a quality of mind that enables people to think with technology, to...
PHP1,466.89
The Age of Netflix
Critical Essays on Streaming Media, Digital Delivery and Instant Access
2017
EN
In 2016, Netflix--with an already enormous footprint in the United States--expanded its online streaming video service to 130 new countries, adding more than 12 million subscribers in nine months and bringing its total to 87 million. The effectiveness of Netflix's content management lies in its ability to appeal to a vastly disparate global viewership without a unified cache of content. Instead, the company invests in buying or developing myriad programming and uses sophisticated algorithm...
PHP955.59
The Netflix Effect
Technology and Entertainment in the 21st Century
2016
EN
Netflix is the definitive media company of the 21st century. It was among the first to parlay new Internet technologies into a successful business model, and in the process it changed how consumers access film and television. It is now one of the leading providers of digitally delivered media content and is continually expanding access across a host of platforms and mobile devices. Despite its transformative role, however, Netflix has drawn very little critical attention-far less than comp...
PHP404.16
2008
EN
Accessible
Providing a key resource to new students, Film: The Essential Study Guide introduces all the skills needed to succeed on a film studies course.This succinct, accessible guide covers key topics such as:Using the libraryOnline research and resourcesViewing skillsHow to watch and study foreign language filmsEssay writingPresentation skillsReferencing and plagiarismPractical Filmmaking
PHP2,505.98
The Video Game Industry
Formation, Present State, and Future
2012
EN
Accessible
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interp...
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