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Using Educational Robots to Enhance Learning
An Analysis of 100 Academic Articles
- by
- Dejian LiuRonghuai HuangYing ChenMichael Agyemang AdarkwahXiangling ZhangXin LiJunjie ZhangTing Da
- Series -
- Education (R0)
2024
EN
This book presents advances in the research of educational robotics and showcases how they can be used to facilitate learning. It summarizes popular and relevant terms and theories in educational robotics via analyzing one hundred influential journal articles in this field, to provide readers background knowledge on the subject matter. This book also guides readers in understanding how different types of robotics are utilized to promote learning among different types of students, in differ...
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2010
EN
Research on the development, design, use, and evaluation of electronic games and simulations is essential to the understanding of their numerous roles and applications. Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels. This three-volume reference explores all facets of game design and application and describes how this emerging discipline...
Virtual Reality Experience Design Handbook
Heuristics, Patterns, and Practices for Immersive Applications
2026
EN
Designing for virtual reality goes far beyond simply adapting flat-screen content for a headset. It demands a deep understanding of how the human body and mind interact with immersive environments, ensuring experiences feel intuitive and natural. This book serves as a vital resource for anyone looking to create immersive experiences that are not only engaging but also comfortable and inclusive, offering practical guidance for crafting meaningful interactions in VR.Focused on the ne...
2026
EN
This open access book is tailored to connect robotics and human factors in real-world contexts, offering essential guidance for designing and evaluating human-centered robotic systems through the approaches of ergonomics. Drawing on the latest advances in physical, cognitive, and organizational ergonomics, it provides a set of comprehensive frameworks on human–robot interaction. Organized in five thematic sections, the book moves from foundational concepts to applied domains, enabling tech...
Education in & with Robotics to Foster 21st-Century Skills
Proceedings of EDUROBOTICS 2020
2021
EN
This book includes papers presented at the International Conference “Educational Robotics in the Maker Era – EDUROBOTICS 2020”, Online, February 2021.The contributions cover a variety of topics useful for teacher education and for designing learning by making activities for children and youth, with an emphasis on modern low-cost technologies (including block-based programming environments, Do-It-Yourself electronics, 3D printed artifacts, the use of intelligent distributed systems,...
2020
EN
Trust in Human-Robot Interaction addresses the gamut of factors that influence trust of robotic systems. The book presents the theory, fundamentals, techniques and diverse applications of the behavioral, cognitive and neural mechanisms of trust in human-robot interaction, covering topics like individual differences, transparency, communication, physical design, privacy and ethics. - Presents a repository of the open questions and challenges in trust in HRI - Includes contributions from man...
Gamification in Learning and Education
Enjoy Learning Like Gaming
- Series -
- Education (R0)
2017
EN
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gami...
2020
EN
Over the last few years, increasing attention has been focused on the development of children’s acquisition of 21st-century skills and digital competences. Consequently, many education scholars have argued that teaching technology to young children is vital in keeping up with 21st-century employment patterns. Technologies, such as those that involve robotics or coding apps, come at a time when the demand for computing jobs around the globe is at an all-time high while its supply is at an a...
Robotics in STEM Education
Redesigning the Learning Experience
- Series -
- Education (R0)
2017
EN
This book describes recent approaches in advancing STEM education with the use of robotics, innovative methods in integrating robotics in school subjects, engaging and stimulating students with robotics in classroom-based and out-of-school activities, and new ways of using robotics as an educational tool to provide diverse learning experiences. It addresses issues and challenges in generating enthusiasm among students and revamping curricula to provide application focused and hands-on appr...
Robotics in Education
Proceedings of the RiE 2024 Conference
2024
EN
The 2024th edition of Robotics in Education is based on the 15th Conference on Robotics in Education (RiE2024) mirroring experts’ knowledge from all over the world. It includes and summarizes all accepted papers from an interdisciplinary community, which met traditionally at the annual Robotics in Education conference making it a valuable resource for educators, researchers, scientists and engineers. Without losing the focus on educational robotics, the topics have been carefully ...
Social Robots in Education
How to Effectively Introduce Social Robots into Classrooms
2025
EN
This book focuses on recent advances in the field of social robots and their integration in education. It elaborates on the progressive evolution of human-robot interaction and educational robotics, the emergence of digital pedagogy, and the implementation of personalized learning methodologies. The book also examines the use of artificial intelligence (AI) in education through the lenses of social robots. Hence, the book offers an overview of recent research into the adoption, integration...
Human-Computer Interaction
Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV
2025
EN
This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025.The HCI Thematic Area constitutes a forum for scientific research and addressing challenging and innovative topics in Human-Computer Interaction theory, methodology and practice, including, for example, novel theoretical approaches to interaction, ...











